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JJPettigrew

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    Midst of the action
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    Wargaming in general (tabletop, miniatures and computer.

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  1. In fact up to my knowledge unit experience was a real problem along the war , specially in the north with its no replacemnt politic. Revisiting the rate at which skills are reduced due to incorporate new recruits would help to avoid extreme experience reduction due to (moderate) losses, and allowing merging units on camp (representing veteran brigades being rebuilded from veteran regiments remnants)
  2. and rapid reload spends (at least it should by logic...) spend ammo at a faster pace , so marksman ftw
  3. Fully agree, fact is that big battles feels much better to me in his historical play-it-alone format.
  4. As I play more UG:CW I am much liking the compromise reached, as you said for those battles requiring regiments "brigades" are made with regimental numbers and brigade leader represented on the field (i.e. depot capture battle with the south prior 2nd Manassas) but in big battles having brigade formations and only corps commanders on the map makes the game enjoyable and clean.
  5. Oh I knew that the photo did not match the name... I choosed Pettigrew as nick by his loose bonds with spain ....then searching for a image found this (pender) one....who happens to have an astonishing phisical similarity with myself so as to be an ancestor.....I could not resist
  6. [APPLAUSE] back to 10 in usability Time to retake for the new patch , changes looks promising
  7. The miniature soldier battle feeling, joined by the movement and management, fell in love with painting arrows to move on UG_gett, now the added posibility of "drawing" a line for multiple formations at same times definitively is 10 points on this feature ( perhaps 9.8 until a shortcut to pause/unpause is created) . Being able to complete a big battle in quite a detail and short time is a fresh gust of wind.
  8. In short : I think not. Formed masses of men standing shooting one another are not up to that age firepower (even before machinegun are taken on account) even in first 1914 stages or forgotten theaters. Maybe an austro-prussian, french-prussian or Crimean war could fit.
  9. The facts are : you need a number of CORPS to be allowed to progress,, and withouth the proper number of brigades you can have a difficult time in some others.. being able to field 2500 men in a brigade is good, but filling those brigades with the limited number of recruits available you can be surprised in the next battle withouth sufficient number of brigades. .... of course this can be avoided with careful planning due our capacity to "see the future" and knowing the requeriments of future battles
  10. truly even a commander can rescue troops (did it myself) .. but that is because commanders retinue are troops that can be shooted at too, yours probably vanquished as the enemy unit shot them down. Have not seem yet artillery being tactically captured (that is, usable by your side in the middle of a battle instead of guns being available at camp) but this is indeed ok, even if defender do not disable the guns , horses would be missed, and few infantrymen would be able to man the guns properly.
  11. Lorenz is perhaps the most balanced weapon relative to costs, but only is seem available in numbers for a short time (from my own experience with the campaign). I made myself extensive use of farmers (captured) even as federal...due to money shortage as I did not follow the wise advice of not trying to maintain veteran brigades at top numbers... and the recruit troops mede good use of them until I was able to substitute them
  12. Spanish independence war (peninsular war for englishmen) is indeed one elegant way to make a campaign game on napoleonics maintaining troop numbers manageable.... but I think traslating this system properly to napoleonics is not as straightforward as it seems (as much as I would love seeing that being done). ACW has its own idiosincrasy.
  13. In fact the normalization makes great to have a historical feeling....this is XIX century, you do not stop a full brigade to allow his first lines to make low effectivity shots from long range to the enemy, thats skirmishers' job (so is right skirmishers range do depend on weapon)
  14. my fault... firewall at the office prevents me from opening steam forums, shame and guilt on me
  15. nothing about division commanders there ....out of the videos at least Take in account some users have a hard time following spoken english, and then others have bad conection/read FAQs in locations were seeing a video can be out of place.
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