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xcorps

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Landsmen

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  1. I say no. Those who say it should be added for 'realism' or historical accuracy should consider a few things. Typical infantry issue of ammo was 40-60 per soldier. For battle resupply in some cases, prior to engagement after lines were formed, ammunition runners would drop pallets of minie along the lines for reloading/resupply. (This must have been particularly vexing, considering there were over 600 differnt types of ammunition used). Or units would engage, disengage, and rearm, or ammunition carriers would run back to the wagons to get ammo boxes and take them back to their units. So if you are going to include a limitation on ammo for the purpose of realism, then it follows that you should include the remedy. If, so...how? Do you really want to play a game that forces you to withdraw back to the supply wagons to rearm or micromanage the ammo runners? If yes, then you have to consider the tactical implications of wagons. At the Battle of Chickamauga, there were over 850 wagons and 5000 mules and horses that carried enough ammunition for 2 major battles. How is that going to be modeled? Resupply units on the field that affect the battle should be able to be affected by the battle. I recall reading about an instance in the Battle of Gettysburg where 10 wagons were dispatched to carry ammo to Federal troops through town and had to deal with Confederate cannon fire when they crossed Seminary Ridge. While the theory of doing these things in a video game sounds cool, I find it unlikely that coding it would be anything less than a remarkably difficult challenge that would end up either making the game about resupply or some well meaning but off target abstract that allows the AI to easily deal with resupply. The concept of "well, your unit ran outta ammo so he has to melee" is neither historical nor realistic, and if it's not going to be an abstract concept using unlimited ammo, then the logistical remedy for low ammo should be included. My vote is for unlimited ammo on release, and a "Professional Soldier" DLC. ( "Amateurs study tactics; professionals study logistics." -Omar Bradley) that includes content for supply and counter supply. As for the whole "camping" issue...that's not really much of a big deal in multiplayer. Disconnect and find anothe opponent. I seriously doubt a game of this genre will keep the trolls for long. The serious players will learn who the serious players are after a while.
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