Jump to content
Game-Labs Forum

GoodTime

Members
  • Content Count

    23
  • Joined

  • Last visited

Posts posted by GoodTime


  1. First, Good Job to the Devs! My only real complaint is the warehouse window. I think the old system is better because I could see and organize everything to my likening. Plus moving the whole text line of materials is awkward. the old "block" system was much more comfortable. Second, no where could I find the requirements for upgrading my shipyard etc... And last is the cannons info. It is a real challenge to equip your ship with guns but someone already posted about this so I won't go into it. It looks great and takes a bit to get used to but I think overall you guys have done a great job. Thanks!

    • Like 1

  2. On ‎7‎/‎11‎/‎2018 at 6:59 AM, Norfolk nChance said:

    @GoodTime

     

     

    https://steamcommunity.com/sharedfiles/filedetails/?id=821902779

     

    This is my old and out of date [ELITE] Guide. Its still worth a quick read through as you see my thought processes and strategy.

     

    Keep a Goal in mind don’t just blindly plod along. Do your homework before starting anything.

     

    For example, Oak Logs are used in every single ship build. Don’t ship harvested resources around. At least turn them into the second stage materials. All core materials will be in reach of any major capital.

     

    https://docs.google.com/spreadsheets/d/1Wo16bZ8EdM50KifPRnQ8Z-VfDkf8lJZDKaCz7M6Izik/edit#gid=0

     

    Spreadsheets in the Age of Sail. If using someone’s spreadsheet then cross check the work. Build your own and you’ll get a better feel for crafting.

     

    P/ss Poor Planning... P/sses off Norfolk

     

    Target what gives more bang for your buck. Trader Lynx in my day. Also, by adding the officer perks Overseer and Foreman for Labor Hours wallet increase and a 25% drop in generation time. Then Officer Perk light ship master, this reduced my Labor Hours by 30%.

     

    The Trader Lynx BASIC will cost 152 labor Hours, using the perk reduced it to 107 Hours only.

     

    This is what I did in my day, read the Guide to get the idea. I built in units of 20x not lower. Also building larger ships is in effective because the lynx trader carried NO guns therefore No Carriages...

     


    Let me know how you get on/...

     

     

     

    Norfolk nChance [ELITE]

     

     

     

    Hey, Thanks for the info!

    • Like 1

  3. I have all ingredients to craft a Gunnery Encyclopedia but in my crafting screen it shows a RED ZERO beside my L'HORIZON BALISTIQUE. I clearly have all ingredients in my warehouse and they are UNUSED. I've tried to refresh and also traded to a friend and traded back. Any ideas?


  4. On ‎10‎/‎14‎/‎2017 at 3:18 PM, EdWatchmaker said:

    I totally agree. I don't want vendettas either and there has to be some sort of trial system. When it comes to clans though, it is insidious to have been infiltrated by a spy. As was the custom in this time period I think the commanding officer of the unit (clan) should be able to execute the spy. This would give clans a tool to deal with spies in their ranks. A protection for the accused would be his right to call the 3 clan leaders to hear his case and if the clan leader committed murder then he gets the kill on sight tag and the accused is exonerated.   

    I like it. Very good man.


  5. 37 minutes ago, EdWatchmaker said:

    I will add a bit. If you are in a clan your clan leader should be able to issue the warrant and turn on the spy tag without consulting anyone else. Right now all they can do is kick you from the clan.  

    My thought on the 3 vote system is to prevent any personal vendettas as much as possible. 

    • Like 1

  6. 41 minutes ago, EdWatchmaker said:

    I have to be brief because I'm busy at work. I've studied this issue and have been turning a solution over in my head. Once a complaint has been made all clan leaders get together and on a 2/3 vote a warrant is issued. That would turn on a spy tag and he would be fair game to any in his nation. Possibly a bounty could be put on him. He should also be able to go to the clan leaders and clear his name in case of a mistake because there are legit reasons to have an alt account and they don't include spying.      

    Very good points. The only thing I would suggest is instead of a Tag on the persons name maybe a "Warrants" screen where if you see someone who looks suspicious you could check the screen to see if his name is on there. This way the spies could remain somewhat anonymous to the unsuspecting or unskilled players. What do you think?


  7. 1 hour ago, Farrago said:

    Alts can be a pain in the ass either as spies or competing for resources in your nation's waters but they have the right to exist. Not only did the player pay his money, flying a false flag did happen. However, there should be a mechanism where nations can police their waters. Give everyone green on green ability OUTSIDE the safe zones. That will still protect newbies and mission runners. If it causes a civil war so be it. Nations should have to work that out as well.

    I agree with everything you've said here. At least this would give nations a tool to protect themselves.  

    • Like 1

  8. I completely agree that anyone who pays for this game has the right to play. My point though is this. A nation also has the right AND responsibility to protect itself. That's why it would have to be voted on to sanction a hit. If you want to be a spy that is fine. But you shouldn't be allowed to do so with NO inherent danger. I love this game and only bring it up because I think this would add to not take away from the gameplay and realism.

    • Like 2

    • Then what is the point of having a Nation or even a Clan if you can't maintain it's integrity? And, we are not free to play as we wish because the pirates can take out anyone they choose including other pirates. No other nation's players can do that without losing their right to exist in that nation. Am I misinformed on this point? 
    • Like 1

  9. I don't understand why we have to tolerate an "Alt" buzzing around and feeding info to the enemy. Everyone knows that there are certain players that are CLEARLY Alt accounts for the sole purpose of undermining whatever action we have going on at the time. In the real world how long would this have been tolerated? It is my understanding that the Pirates don't have to put up with this nonsense because they are permitted to attack each other...right? If that is the case it puts everyone else who spent money on this game at a disadvantage. My solution is this, and mind you it may not be the best/only idea...just the one I have now.   Give the LEADERS of the TOP 3 CLANS of each nation the authority to vote amongst themselves and authorize a "Hit" on anyone deemed to be a spy. All 3 leaders would have to agree that this is necessary for the security of the nation. I'm sure someone much smarter than I am could work out the details. I just would like to see something done to address this.

    • Like 2

  10. About 10 times now I can not Board/Cap a ship. I Prep, Sails, Armor, Grape and then attain speed. I have even come to a complete Stop and still I cant get the "G" command to board. My last battle I was in an Indefatigable trying to cap a Traders Big. Any help please...I'm getting really sick of this. Also it happens to me in PVE and in PVP.


  11. No you wont lose your gold or resources.

    What will happen is that all ports is gonna get reseted (to see which port is gonna belong to which nation please check the following link http://forum.game-labs.net/index.php?/topic/16468-important-final-map-player-action-required-for-both-pve-and-pvp-servers/ )

    If you got any buildings they will be destroyed but you will get compensated by this with gold.

    Ok. Thank you for fast reply...

×
×
  • Create New...