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Ganking Simulator

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Everything posted by Ganking Simulator

  1. So its like old signaling perk. I like it because there will be less ganks and more balanced fights. Maybe you should adjust the rate to 1,5:1, so gankers will still have some advantage and dont get completely discouraged to attack a Ram Dinark. I believe @TommyShelby used to put a lot of thoughts into that, you could read some old topics to balance it out. Still tho, major problem with PvP is that you cant decide when to stop playing. Also the new looting system didnt help.
  2. Ganking Simulator

    [Caribbean] Great battle results.

    Oh man, cant wait for the reactions of the Americans when they have to get up early in the morning to get their ports back
  3. Ganking Simulator

    Work in progress

    Isnt boarding totally random then? Almost like rolling a dice
  4. Ganking Simulator

    Soft Wipe

    A different progress would be interesting. No XP to rank up, instead everyone gains one rank per week.
  5. Ganking Simulator

    Admiralty Connection DLC Suggestion

    Why do you think so? You are already at the limit of outposts after the from admin suggested beginner missions (outposts in important free towns + crafting repairs). If you want to do RvR you constantly have to sail around with a basic cutter to move that one slot you have left from PB to PB. Lets not even talk about trying to craft a ship or buying special resources like Cartagena Tar... It just limits the gameplay and adds nothing to the game.
  6. Ganking Simulator

    [SORRY] Stars and Skulls- PVP 1 EU- Pirates

    Dragons 😍 Lets see how good the game will be first. If its nice and juicy Im happy to join
  7. Ganking Simulator

    What made you quit the game?

    No loot when you fight against the odds, no chance to log off. Looking for a challenge feels like punishment while ganking scum gets rewarded. Also dead RvR
  8. Ganking Simulator

    Naval Action Meme collection

  9. Ganking Simulator

    Empty sea

    Community was and is the biggest strength of this game. Clans used to pick up every new and old player to integrate them, to be ultimately stronger in PBs or to have a better economy to back it up. This all lost its purpose ever since PBs got so tedious and worthless which slowly killed a lot of clans. People like Havelock, Sveno or SruPl carried this game so long, most of them gave up recently because of this. Swedish TS on primetime 2 days ago: There were 10 people online, 4 of them played PUBG. All big clans deserted.
  10. Ganking Simulator

    Better Ships for All!

    How many of these can enter shallows?
  11. Ganking Simulator

    Personal diffrents and ugly behavior

    Das aggressivste daran sind die 3 "???" von Dimarco 🤔 I think I spider
  12. Ganking Simulator

    New search and hunt missions... really?

    Interesting, I thought most wanted a different RoE for PvP zone and actual safe safezones 😮 My bad then.....
  13. Ganking Simulator

    New search and hunt missions... really?

    Meeting them but not fighting since you didnt have to leave the safezone, lets not kid ourselves here. Maybe there should be a place on the map where you can just chill and do PvE with some friends (with maybe less rewards, just4fun?), maybe even where you can do PvE with anyone regardless of the nation. Like a lil carebear place where you can go when you dont want/cant pay too much attention to the game. Switching to PvE once in a while is hard I guess since you have to start from zero
  14. Ganking Simulator

    Economy update 2. Improved trading

    Nice, cant wait for the new goods
  15. Ganking Simulator

    A look at Looting in Battle

    Having "strategic ressources" like repairs, which you could need immediately for the battle in the hold is fine, because they create a small objective to fight for if both sides contest it. Other loot should just be rewarded at the end of the fight. Aside from being a QoL change, this would remove stealing loot which you didnt deserve from teammates. For PvP it would decrease the incentive for ganking, because it is easier to loot if you are the dominant force in the battle.
  16. Ganking Simulator

    Typical day in NA

    If ships are harder to craft it means losing hurts a lot more, so players who have problems gathering ressources for the next ship will risk less. And 590 teak for a Trinco is a lot if you sink lets say in every 2nd or 3rd fight on average. The game is on steam sale currently, 60% reduced price. That is marketing.
  17. Ganking Simulator

    Never give up French!

    Salut mes amis. Parlez anglais sil vous plais. Merci beaucoup <3
  18. Ganking Simulator

    Development plans for the H2 2018

    Sorry, wont ask for crazy stuff like patch notes anymore
  19. Ganking Simulator

    Muskets need to go

    Or we can just roll a dice. Completely random, so new players have a chance as well /s I like the boarding system how it is. If you know the basics its almost impossible to lose with equal crew numbers without being able to disengage. A good small change would be to make your action lock in at the end of the current second, so ping doesnt matter unless you are above 700
  20. Ganking Simulator

    Naval Action Meme collection

    classic NA player
  21. Ganking Simulator

    Doubloons in PvP/How to deal with counter ganks.

    No, ganking attackers is part of the open world I guess, but not having a chance to log out for 5+ hours straight in a game is just bs. Let defenders log out and go to sleep after a battle.
  22. Ganking Simulator

    Doubloons in PvP/How to deal with counter ganks.

    Ganking players immediately after they fought 1,5 hours should be prohibited.
  23. Ganking Simulator

    Battle's Closing Uneven BR

    Not true, if you stack repair mods you get much more out of multi rep. On a side note, this topic is a joke. If battles stay open for longer more people will join the winning side
  24. Ganking Simulator

    Ultimate Admiral: Dreadnoughts enters testing phase

    Im interested!