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saltiestraccoon

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Landsmen

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  1. I was talking about this with a friend and came to the same conclusion. PBs should have caps on different classes of ship to prevent ridiculously anachronistic battles that aren't fun for lower level captains, history buffs or fans of more varied tactics.
  2. Grainne Mhaol (Grace O'Malley) as well, famous Irish female pirate captain.
  3. Made a post to similar effect some time ago, and I still think we need musketry. This gives the devs an idea on how to implement it as well. Agree 100%, hanging out close to a ship overloaded with marines should be a very unpleasant thing.
  4. Having them on different days would be nice, or considering the scarcity of drops even a couple a week would be preferable. I have more weekdays off than weekends, and I'd much rather get up early on a weekday over a weekend.
  5. Ended up a grid and a half too far North of this one. Got nothing for my trouble. By the time I sailed South, everything was cleaned out in about 10 minutes. This is probably the last event I try until some changes are made to the event. I've been at it three weeks now and have literally gotten one chest. I have a social life and do things late with friends on Friday. Then I have to work until very late Saturday night. It is too exhausting to go on week after week putting myself through hell to almost certainly get nothing. Can we please start spawning in the wrecks one at a time over the course of several hours so that: A ) People will actually PvP to control the area so that they can loot wrecks that spawn later on in the event. B ) People who were not literally right on top of the wrecks when they spawned have a CHANCE at getting something. C ) People who do choose to PvP in the event area still have a shot at loot when their battle is over. D ) There is a steady stream of chest-carrying merchants leaving the event area to potentially be attacked. The event is by intention a PvP event, but the way it is designed actively punishes people who try to PvP. This is not a good design choice and it needs to be rectified. I don't intend to participate any further until changes are made that make the event actually interesting.
  6. You could also hand out other players taking missions at the same time missions to do the opposite. One player gets a mission to transport the governor's daughter, another player gets an order to kidnap her and so on. You could flag the opposing ship and even reveal its destination to facilitate PvP battles. The variety in PvP is EXTREMELY limited right now. It's either port battles with Rattlers and Mercuries, or port battles with Victories and Santisimas. There's little in between aside from one-sided ganking and player imposed blockades without any real reward other than to piss off another faction.
  7. Awesome idea. Sounds inspired by the board game Merchants and Marauders.
  8. I'm not looking for fanciful Hollywood representations. Honestly that suggestion feels a little insulting. See any number of my other posts, I'm interested in a grounded and realistic game. I could go on to mention that many of the ships in the game were sunk and we have no reference but for paintings and such. Besides, the crew has made a few creative choices that definitely err on the side of the fanciful already. Pretty sure the rattlesnake didn't have that figurehead. Several wrecks have been discovered and suspected reconstructions are available particularly for the Queen Anne's revenge. I see no reason why including ships like that would be any more 'fanciful' than including other ships with little credible reference material.
  9. So far we've got a lot of naval ships in the game, but with a pirate faction, the question arises: "Where are the named pirate ships?" There's some awesome pirate vessels from history and their unique makeup with huge crew complements for their size, usually lighter, mismatched cannon loads, and even reasonable cargo space they could be awesome platforms for players who like boarding to build from, and give some much needed variety to the 'Mercury or Rattlesnake' shallow port battles. Besides, how cool would it be to sail in Blackbeard's Queen Anne's Revenge, Vane's Ranger, the Whydah, Adventure Galley, Good Fortune or Satisfaction or more fitting with the timeline of the game, Benito de Soto's Black Joke or Surcouf's Revenant. To be honest I'd happily trade any of my rated vessels to sail in those little ships, if for nothing else than name alone!
  10. The only way to make people PvP is to make loot spawn in slowly. Give players incentive to hold the area while more wrecks spawn, and make sure there's enough time between spawns for battles to be fought. The trouble is that if you're in combat, you're not getting anything. If there were a way to pull any wreck into a battle instance and off the OW when a battle is fought near it, that's even better. You could also instance the whole thing like a battle/ship duel, but that takes out some of the fun of figuring out where the wrecks will spawn. Another thought is to split up the rewards. Wrecks can drop BP and paint, but they can also randomly drop off of battles taking place in the vicinity of the wrecks.
  11. So, I'm not seeing any Free Ports, really and many have switched to neutral. Will outposts in neutral ports be destroyed as well? Does that mean Free Ports won't be so much a thing? Also, I feel like it might be a nice gesture to reimburse players for their outposts that will be eliminated with the changes. As a new player, those outposts I have were a huge investment, and it looks like I'm losing most of mine in the change.
  12. I'm not entirely certain if it's been addressed, but to the devs, are you opposed to having specific paints be rare drops/prizes only? That's actually usually a pretty common trend in games. Let people craft or buy a few different (historically justifiable) colors, then offer up other, exclusive ones are prizes. I'd like a little more customization in the game in general. I want to be able to select crew models from a few options, fly my own Jolly Roger, and of course, paint my ship how I like.... but I won't be upset if there's exclusive skins. Almost every game has them.
  13. No, I think everyone has a right to be mad. I got up at 7:30, sacrificed sleep and sailed for 3 hours to get to the fleet only to find out it had been picked clean. You gave us NO warning about where it would spawn. You did not supply sufficient loot or a good enough distribution for players to be rewarded for their efforts. Seriously, why would you not just instance the ships like wrecks so that every player could have a shot at treasure if they showed up? Why would you not give us any hint at the location until 2 hours before the event started when that's too short a time to reach the location for MANY factions? This was so poorly and unprofessionally handled that I am really doubting the Dev's experience with game design in general. I don't even have any design experience with MMO's and I could tell anyone 100% that this was not the way to execute this event. I am absolutely livid. I'm tired and I just wasted around 3 hours of my life sailing in a straight line and doing LITERALLY nothing enjoyable. This is not acceptable for an event even in alpha. Anyone with even a modicum of gaming experience, not even design experience, could tell you that the way they designed this event was terrible.
  14. In the future, for events like this, it would really be preferable to post something like this the night before. This post went up at 6am my time on a Saturday. I already got up early enough for the event living in the Pacific Time Zone, if I had known where it was going to be, I'd have positioned a ship there last night. I'm unsure now if I'll be able to participate thanks to the sailing time to get there.
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