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Riekopo

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Posts posted by Riekopo

  1. Are there any plans for Civil War to be released on GOG? I try to buy all my games on GOG these days due to their consumer friendly practices. GOG is a really great platform and it's getting updates all the time.

  2. Quote

    Forgive us. The title was Rowan's fault. Rob and Rowan have been playing Ultimate General: Civil War and Gettysburg: The Tide Turns, and those games have got them thinking about what they really, truly want from a Civil War wargame. Rowan talks about how he wants to feel like a commander in the field, dealing with the same uncertainty and dynamics that Civil War generals faced. Rob agrees, but also wants a game that feels roughly true to the historical record, yet also wants the capacity to be surprised. In other words, we want it all. Rowan also proposes that Sid Meier's Gettysburg, at this point, casts too long a shadow and its influence is stifling other approaches to tactical wargame design.

    Three Moves Ahead is the best strategy game podcast I've ever listened to. They covered Ultimate General Civil War a few days ago. Give it a listen!

    https://www.idlethumbs.net/3ma/episodes/dream-daddy-civil-war

    • Like 3
  3. I liked UG Gettysburg. However, I don't think it was amazing. I felt it was more like a simplistic mobile game than a serious strategy game. My main two problems with it were bad readability (mostly visual) and over-abstraction of some mechanics like "condition" for example. In my opinion different things like fatigue, ammunition, morale, etc should not be arbitrarily combined into one highly abstracted mechanic. I hope UG Civil War separates these things into their own entities.

    Also, reading the terrain for things like obstacles and height was extremely difficult. I usually gave up on trying to position cannon correctly for example. I hope that UG Civil War has a much more clear and "readable" terrain. I would like to see color coded and icon based map overlays for things like height, terrain type (corn field, grass, marsh, forest), obstacles, etc that makes clear the bonuses and penalties.

    Another thing I think would benefit the game is a "timed execution" option for orders. I think the player should be able to give different units different orders and have them execute at the same time or in a specific order and timing.

     

  4. You may think it's a great game. I think it's a decent first game for a new developer. Why would the developers combine two completely unrelated things into one mechanic? Physical state and ammunition are completely unrelated. It doesn't make sense to combine them.

     

    Why would placing a unit near a General increase its condition? How does the General reduce fatigue and give them ammo? That doesn't make sense. The General affecting morale makes sense, but not condition. If condition is fatigue and ammunition then why would morale affect it? That doesn't make sense. These mechanics are linked in an illogical and confusing way. They need to be separate.

  5. I started playing again after taking a long break from the game. A few things started annoying me in my first battle. I still don't really know what condition is supposed to be. It means nothing to me. It just seems to be some kind of weird abstraction. Two of my artillery units were far behind my lines the whole battle, but their condition and morale went to 0% for seemingly no reason and then they retreated. It doesn't make any sense. Retreating units of the enemy captured one of the points behind my lines. I do not think a retreating unit should be able to capture a point. Then, the battle was delayed, but I have no idea why. All points on the map belonged to me so I see no reason why the battle should have been delayed. If I lose my points because of this inexplicable delay I will probably lose interest in continuing the campaign.

     

    Edit: The battle was delayed multiple times for what seems to be no reason to me. I ended up losing half my army because of it and lost half the progress I made. That annoyed me so much that I just stopped playing.

  6. So if I'm playing as the CSA then play against Cautious, Defensive, Cunning, or Opportunist? If I'm playing as the Federals then play against Cautious, Defensive, or Opportunist? What about Cunning?

     

    What does difficulty change exactly? Does it just change stats or does it change AI behavior?

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