Jump to content
Game-Labs Forum

Yoha

Members2
  • Posts

    220
  • Joined

  • Last visited

Posts posted by Yoha

  1. 6 hours ago, Kpt Lautenschlaeger said:

    Something I'd like to see, and would be happy to volunteer for: a player acts as a GM controlling 3 traders (LGVs, TBrigs), and travels from port A to port B in the open world, passing port C. Participants can join the event either as escorts at A, or as commerce raiders at C (e.g. via battlegroup mechanism?). Raiders try to capture or sink the traders, escorts try to fend them off. Event is over when either the traders reach B, or all traders are sunk/captured.

    GMs can give out "most valued captain" awards based on what they saw.

    You can do that now... just get your ships and tell everyone in global what you are in, where you are, and where you are going.

    • Like 1
  2. 2 hours ago, Djakary said:

    Just asking in case you are using google translate. Non-very reliable tool.

    So condescending. I take it you don't like people who are not native English speakers.

    Back on topic... I think players should be able to message anyone in the OW. Just like how offering a trade in the OW works, the player receiving a request to chat needs to accept the request, this way he can stay anonymous in the OW if he wishes. I'm ok if the player names on the OW stay anonymous to enemy nations. Obviously once a conversation has begun, both players will know each other's names.

    • Like 2
  3. 5 hours ago, Cpt Eole said:

    I think preventing player to attack each others is not a good think in a nation wargame. Alliances would last forever and will bring less content to the game.

    An annoucement chatbox could be added for each nation. One announcement per clan with limited lettering. So every nation's player could be aware of what clan has decided about diplomacy or recruitements policy and other important stuff.

     

    I would not restrict players from attacking each other, even if they were in an alliance. The only difference would be that you see their name and not the generic "Enemy Player".

  4. On 2/22/2020 at 1:52 PM, Durin said:

    I dont think this timeframe was choosen by accident, as it represents exactly 100 years of the golden age of sail :)

    Coincidences can be round numbers too. It's not like the 100 years is a hard cutoff (assuming it is 100), otherwise we would have to remove all the ships that lasted far into the second half of the 1800s.

    Remember when the devs said no DLC line ships? That was a hard cutoff right?

×
×
  • Create New...