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Posts posted by Hodo
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3 minutes ago, koiz said:
Seriously... This is a mistake.
What happens when the Euers start zerging the new population? They are totally going to stick around for that.... not.
To be honest, most people wont even know the Global server will be shutdown till a few days if not weeks after it happens.
Why?
Because they dont use the forums and the ADMIN is bad at communicating any other way.
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Just now, boom said:
It's kind of pointless to play on global now so eagerly awaiting the merge!
The big question is WHEN will this happen.
And will anyone be there to see it?
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Oh and will we be getting another round of False papers?
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So all this salt from the EU players. Well a few EU players.... Do they not realize that they can just recruit these North American timezone players and solve their night flip woes?
But I guess that is below many of them.
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The question I have is how are players who have a second character on the EU server going to be handled.
Like I have a Global character in Spain, he has vast majority of my stuff, and a character on EU who is just a troll pirate toon I made. How will that merge be handled?
Will I just get everything as a redeemable on my EU toon?
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7 hours ago, Farrago said:
On the plus side, a mesquite ship with fire ship fitting would make a hellofa tasty barbecue.
Carry a cargo hold full of Iberian pork, and make it a fire ship... and have a pig roast!
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19 hours ago, Malachy said:
No ship should go faster than 14.5 tbh. And my fir ships are only about 18 percent over their base. and still are all running close to speed capped, even the heavier ones.
If it is a fast base speed then it should be fast top end. None of this crap of a 10knt ship getting to 15.5knts because you put some magic on it. I mean do they have Tinker Bell trapped in the hull and she is powering the ship with ferry dust.
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No ship should go faster than 15% of its designed speed.
And speed mods should be BUILT into the ship at design not added to it later.
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Something I learned a long time ago from a friend who was a developer at EPIC Studios USA. Hiring more programmers actually slows down the development. You need to bring these new programmers up to speed on your current database and how it is coded. It can take days if not weeks for a good programmer to come up to speed on how your system is setup. Which ultimately costs you man hours to do work until he/she is able to do it on their own.
At this stage let them work. Things will get done or they wont.
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59 minutes ago, Malachy said:
They aren't any cheaper, people actually charge more per durability on the bigger ones especially. You don't buy ships off the market anyhow lol. When is the last time you used the ships tab to buy a ship? Or any of us? I haven't bought a ship on the ship tab in well over a year. I do look at the prices tho.
I do all the time on the EU server. I actually only have one crafted ship and that was bought off the market too. My old primary hunting ship was a crew space-cedar snow.
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I agree that game mechanics make it difficult to get a fight in a reasonable amount of time. But that is a population issue.
And you were the aggressor, even though they thought they were attacking you, you let them come to you... like a spider to a fly.
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55 minutes ago, Malachy said:
I was there for a fight but I'm not an idiot. We've already established you aren't hardcore at all lol. When you have a bunch of ship coming at you, you defensive tag to keep them from all coming at you at once. I shouldn't have to teach pvp 101 here. My and my partners skill level vs their firepower and numbers. It was a fair fight in my book. Doesn't change the fact they weren't willing to commit to a fight they could have won if they played it a little more aggressively. Maybe they didn't want to lose mods... dunno.
I am not the same kind of PVP'er you are. I am selective in my fights. I also sail ships that can easily avoid those situations.
I have seen Vernon when I am on the EU server. But never when I am out sailing but on the EU server I sail a Prince that someone made and sold on the market, that or my store bought Snow.
But I havent logged into the game in over a week now. To busy playing other games where I can PVP with less effort.
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49 minutes ago, Malachy said:
Defensive tag. Mine got there first. Good pvpers don't let the enemy set the battle lol. It's the first time brits have been aggressive in ages, I don't want to discourage that.
Good PVPers dont end up in a situation where they have to defensive tag a bunch of noobs.
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14 hours ago, Malachy said:
Then you don't ever engage folks of equal skill. No one who sails and pvp regularly never loses a ship. I'll be happy to fix that problem for you any time. When you state you haven't lost anything in 4 months you basically told me you are an easy kill because you don't fight enough to lose ships. I sail with some of the other top players on the server. We are some of the most aggressive captains on our server and we rarely lose, but we do lose. There is always someone better. I've probably had 600 pvp battles in 4 months, I've got a Connie that has 216 battles on it since the wipe. how many have you fought? Do you have a single ship with over 20 pvp fights on it? I doubt it.
no offense intended but you strike me as a casual pvper. I am far from casual, pretty much as hardcore as they come. I regularly engage in fights where I am at a disadvantage. I fight 3 on 1s all the time. If you were engaged by 3 equal ships would you fight or run? You already said earlier you run to avoid being killled. I fight usually Even if I could run. Oh I run sometimes but most of the time I'd engage and fight. I've had fights where I am sinking, board someone, steal that ship and sink the next guy with it. That's the difference between a casual pvper and a hardcore pvper. And there's nothing wrong with being a casual pvper, it's a hell of a lot better than being a carebear. But when I am approaching a gameplay problem like this those are the lenses I am looking At it through.
I was pretty active for a while. But life and other games drew me away. I dont have the time to hunt and PVP for 6 hours a night.
So 1 fight a night is about all I have time for with the sailing required. And yes, I do have a ship with over 20 PVP fights on it... my Lynx.
I am a "RP" PVPer... which means I RP a privateer/pirate, I dont look for "fair" fights, or fights against equal skill players. I look for the win.
I have been attacked by some of the best on Global, and I have evaded them. I know it is a fight I cant win, I wont try to win I will leave. This is why I sail the Lynx.
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42 minutes ago, Malachy said:
Maybe not quite 100 but about 6 or 7 a day and 10 a day on the weekends. My point stands, if he's only lost 3 6th rates in 4 months he's not playing. I've lost half a dozen connies and a couple other ships in that time. When you fight, you lose ships from time to time no matter how good you are.. I guess he may be hiding in the safe zone like you like to do, but he doesn't talk that way...
This is telling me you are sailing poorly.
If you are in a situation that you can not win or escape from, that is your mistake.
I have not been in that situation as of late.
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1 hour ago, Malachy said:
Sounds like you don't sail at all. I play 100 hours a week. I'm in every battle I find no matter the odds. Maybe when you do the same you'll be whisling a different tune.
First, when I did play hardcore, I was in more than a few battles a week. I averaged a couple of fights a night, but I have a job and a life, so playing 100 hours a week isnt really possible for me.
My Lynx captured more ships than any other ship I have ever had. Total before I retired it to transport duty, was 27 ships captured in PVP.
My Renomee only has 5 so far, but I havent logged in at all in the past 10 days due to life.
Oh and it is whistling... not whisling.
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4 hours ago, Malachy said:
We've tested it as nausea, it's simply a chore to have to rebuild and refit every time you sink. From personal experience, I have a ship in every free port. If I lose one, I have to go back to Mortimer, rebuild a ship, find mods, install them and sail them all the way back. Back when we had multiple durability, I could be back in action pretty quick and having fun again. Now, though it's not hard to rebuild, it's a time sink that I don't have time for, so if I lose a ship I'm done for the day. Single durability has significantly reduced the number of battles a player can participate in. I'm all for realism but not at the expense of fun.
Bring back multiple durability. Let the ship builder decide how many a ship gets and for every extra pint it takes double the resources for a single point. These multi durability ships would be more expensive, but would stimulate the economy and be a larger gold sink for players who just want to fight and not spend their days in tedious monotony.
Do you know how many ships I have lost since this patch has happened....
3.
1 Snow
1 Trader Brig
1 Privateer.
That is IT. I still have an Indefatigable that I captured oh... a week after the wipe. STILL GOT IT!!!!
I still have my Lynx that I built 3 days after the wipe, the same Lynx that I used to raid the US coastline, and the pirate waters. Yep... still going.
Sorry but we dont need multiple durability, you just need to learn to sail better.
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Every ship should have a "shot locker" which is a separate cargo strictly for ammo. Each type of shot takes up so much space. This isnt a mass thing but a space thing. If you want to run around with all chain then go.
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Repairs being reduced, but accuracy of guns reduction should go with it. So it comes down to he who has the most guns on target wins... not who can sit at 750M firing ball at the topsail masts wins.
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9 minutes ago, admin said:
i think you did not understand
5 pirates sail to KPR and stand there.. asking brits to attack them to fight
they are ignored. lineships, 4th rates, multiple other vessels sail by and no-one attacks.
Why they don't attack? PvP (and expensive pvp marks) came to them.. They don't even have to get out of the zone to pvp .The answer is simple.
They are yellow.
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The solution is simple.
1- Reduce all guns accuracy by 1/4th.
2- Remove the Gyro stabilized broadside. If you fire and your ship begins to heel or roll, then your other guns will roll and heel with the ship throwing off the shots.
3- Remove mast repair in battle.
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There were instances though of pirates, capturing ships and only taking the cargo and leaving the ship and crew alone.
It was not uncommon to be honest.
So it should be an option for pirates at the very least.
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On 11/23/2017 at 12:02 AM, Malachy said:
If you don't want to be able to replace masts in combat then your going to have to make them a lot harder to hit. Right now a blind guy can dismast about anything in a shot or two. Hitting a mast deliberately with a smooth bore cannon from a moving platform is nigh impossible. As far as I am concerned dismasting should be a very slight chance that occurs randomly and our guns should not be pinpoint accurate like they are now. Make that change and I'll support your idea for making masts not replaceable under fire.
I agree 100% about cannon accuracy being WAY to high. This is why I believe all guns should be less accurate. There is a reason why the race to mount MORE guns and heavier guns on a ship happened. It was accuracy through superior volume of fire. In simplest terms, it was, if I shoot more guns per broadside, and fire more often, I am going to hit more often, and thus cause MORE damage.
Firing a gun from a moving platform on land is difficult enough (speaking from an actual tankers point of view). I cant imagine trying to fire a gun that is more or less, fixed to its position, with a non-aerodynamic round fired from a subsonic gun on a platform that is at the mercy of a random moving surface.
If they cut accuracy of all guns down by 1/4th if not 1/3rd. Then it would be an improvement.
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Just now, CaptVonGunn said:
Ok I see that when you tack.. but it wouldn't be all the time was my first thought.. I mean once the sails are set the crew returns to other things until needed again... Plus as you and I both agree I think.. once you start shooting anything but chasers you should be at Battle sail any. Still not sure on teh numbers though.. I mean say on a 1st rate.. the LOwer deck gun crews were Not the guys doing the sails... if they were it would take 20 minutes to get them all on deck to start
Are those masts or Replacement stays/spares? either way they are not getting used in combat.. shudder.. just imagine the carnage if one of those is being manhandle and is hit by a cannon ball ?
Oh I agree masts should not be replaced in combat.
Funny thing is the sail crew are dedicated to sails.. they are able bodied seamen and that is their job in combat. They stay near the weather deck on ships with a gun deck, and get ready to run out and up the ladders and on the ropes to do what is needed to change the sails.
It was covered in the series Hornblower.
Styles is seen leading the men out on the deck from below decks to change the sails.
Most men on a ship of the line had very specific duties. Gunnery crews were just that, gun crews. They maintained the guns, and the blocks and ropes for them. The sail crew, were broken down by mast on the ship. Bow crew, fore, main and mizzen.
And even the chasers shouldnt be shot if you have a bow sprit sail... like the Surprise, and so many others that shoot through their sails.
Important: Server status announcement
in News Announcements & Important discussions
Posted
As I said in the post that was removed... and very on topic...
You got jokes.
The problem isnt just you dont communicate outside of these forums. And good you put it in game on the login, in pink.... really pink? But the people who DONT login anymore because they are sick of the dead servers or lack of content. When they see a big patch hit on the Steam downloads they will wonder, "maybe he fixed the game"... then come back and go "WTF?!"
At least you tried....