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Clarion Call

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Everything posted by Clarion Call

  1. UPDATE: Thanks to all for helping me solve the issue! <0 Re-installed the packages, and now everything is working correctly. I had to reload each of the packages you listed @Ink in order to make it work. See screenshot below
  2. I did that: I also verified all local files I uninstalled the game and re-installed.. It still does not work correctly at all.
  3. @Ink, I'm not sure if I'm facing a chat ban situation or not... But i can't see any of the regular chat channels such as Nation, Global, not even the Help channel. I can't add them and my friends list is also not loading. I also can't talk in battle chat and the regular tavern section loads into the battle instance Talking on Teamspeak to other people, I can log in and they visually see me in game, but they can't send messages or invite me to groups. I also cant send in-game mails or receive them. I'd greatly appreciate any help you could provide so i can talk to people and group up again. (not that there is anything critical said in nation chat, by the way) Please see the attached screenshot showing the empty tavern.
  4. Well, the Wasas came to attack us at Trux, and instead got themselves sunk. Great fight by both, it went right down to the last 10 min or so. <0
  5. Sir, My ping is a stable 112 -120 max and FPS 60-90. I don't normally have connection issues from the East Coast of the US. I have cable internet and 100 Mbs speed. This was the first time I've seen an issue like this and figured it was just a UI glitch.
  6. To whom it may concern, I think i found a glitch with the warehouse stacking ability. I had a sealed bottle in the warehouse and after sailing back from KPR, I had a second in my hold. When i went to stack them in the warehouse, it instead deleted them. I did an F11 report and was able to get them back in my hold, properly stacked. Just wanted to let you know of the potential glitch, if you've already fixed it for the testbed with the new UI, cool. Have fun sailing captains! o7
  7. You sir, are worthy of great respect for your actions. Do not worry about your English, you speak it well and are fluent in the more important languages of Honor, Integrity and Courage. I salute you sir.... <0
  8. Well, they jumped in on the Swedish side, so I considered them Swedes, My apologies for the mistake.
  9. Gentlemen, Yesterday evening, Myself and John Keats were sailing to the defense of George Town. We encountered a light squadron of Swedish warships. I had an NPC Trincomalee I was transporting up to port to give to a clan member along with my Indefatigable. John was in his Aggamemnon. The Swedish ships initially ignored us and went after and sank the Trinc. That allowed us to get into range of the fort defenses of Little Cayman. After they chased us into range of the fort and suffering some damage, the Swedish turned away and left the battle.... Except these four... The four captains you see in the screenshot below, were honorable gentlemen. After we tagged their ships and challenged them to a fight, they fought their ships well until their sinking.... All of these captains refused to surrender their ships and fought them to the death.. At the end of the battle, we (British Captains), had under 200 crew per ship, so my hat is off to these fine captains for a courageous and valiant effort. Salute! <0 HMS Clarion Call Pennant # 63 "Salty Dogz" Squadron His Majesty's Royal Navy Squadron operating near Kingston
  10. Admins say in this thread that ships can shoot at each other to light them up as fireships so long as both sides consent to it. They further go on to say that the brits could have used bigger ships and it wouldn't have been an issue.. Which is why they fixed the basic cutters to not go boom....
  11. Or instead of trying to get the devs to review the conquest mechanics, you work on actively recruiting players away from other nations to yours? What about getting new players to join your nation? or hiring pirates (Pagan Pete comes to mind as someone who could steer some pirates your way)? Work on increasing the player base, which will help us all out in the future. I know that's what I do, and it seems to be working since the british nation is getting bigger....
  12. And I'm saying, let bygones be bygones, and let us strive to have honorable combat in the future. Are you with me on this?
  13. Celtiberofrog, The Spanish used basic cutters to counter hostile fleets previously, which has been posted in screenshots by those who were present when it happened. So, at the time of the hostilities at Omoa, the British players used a tactic they remembered the Spanish had previously used. As you said yourself, this has been addressed and fixed by the devs, so no need to try and beat this dead horse anymore. Its dead.... BLUF: if you considered the British using basic cutters as nasty gameplay, then you (Spanish Nation) are guilty of it as well. Let us delcare that henceforward, we will fight in honorable ways as officers and gentlemen (and Gentlewomen) of our respective nations and strive to make this a fun world to fight in. Are you with me?
  14. Was it wrong to use basic cutters since they were free ships? Absolutely!! No arguments from me there mate!! Was it wrong for the developers to reset the port battles for a day earlier than they should have been? Yes!! We should have been fighting at 1700 today instead of yesterday night! What I am saying is that you should be aware of your limitations, recognize them, and plan accordingly. If I know that I have superior firepower to my enemy, I will decide to use hit & run / guerilla tactics to try and keep them from accomplishing their objective. If you know that the enemy is going to use those tactics because you have such superior firepower, you have to be willing to accept it and plan to counter those tactics. If you don't have the assets to do so, do you actually go ahead and pull the trigger? Those are the decisions that had to be made before you guys started this fight, and you need to be willing to accept the consequences of it now. Its like one school wanting to play 11 man football with their neighbors, but only having 11 players, while the other side has 22. If you complain about having to keep your players on the field the entire game, then should you have really started playing 11 man football to begin with? Maybe you should have played in a 7-man team league instead? In this case, you shouldn't be complaining about being swarmed with 70 guys if you knew beforehand that it was going to happen.
  15. No worries, Glad the misunderstanding was cleared up! <0
  16. I'm confused here Chakal16. I understand your upset about British players using Basic Cutters as fireships attacking your L'Oceans... However, on the flip side, using L'Oceans to grind hostility and a Port Battle when we don't have equal ships to fight those is also something that should be condemned. When it comes to the port battles yesterday, I've already said that it wasn't very fair to you (the Spanish nation). However, the decisions to set the port battles to the times they were, was by the devs, which is outside our control. So just go with the flow, have some fun! If you aren't going to play because you feel you are being discriminated against, then leave! But know that not even the developers can foresee each and every bug, glitch, and issue. That's why we play!
  17. Celtiberofrog, To clarify my statement, since you have taken it partially out of context, it was SPAIN that complained to the devs if you look in the other threads here in the forums. It was SPAINISH players that requested the port battle timers be reset by the devs.... and you posted in another thread that the developers said "this is a bug and will be addressed." Further, you intimated in another thread that there might be a "technical" solution to the issue. So, using logic, I deduced that the devs had been approached by SPAIN and decided to honor their requests to reset the port battle timers. The only thing I was saying is that there was no "illegality" to the capture of the port battle, that's all.
  18. They didn't, but Celtiberofrog was here yesterday asking for us to negotiate the two port battles that were scheduled for yesterday.
  19. Look mate, I said it earlier in this thread that the British had strategically planned for both ports to go off at the same time. Now, what happened was that the time period to flip was breached by about an hour to two hours and the ports flipped when they weren't supposed to. The Spanish strategy was to drop a war bomb on one of the ports just prior to the 1700 timeframe so the battle couldn't be started, thereby giving you only one port to defend. Because of the bug, the devs were approached and the timers were reset for the port battles.... to 2200 server time the same day. Having talked with others in all nations, was this fair to the Spanish? NO, it was not.. Why? Because technically, both battles should have been extended to 1700 today, like previous battles have been. But that didn't happen. So the Spanish approached the British, we had some serious discussions, and we made the agreement. All sides honored it. As for your comment that Cartagena was won from "illegality" we (the British Nation) could have put up fleets to attempt to take both ports and possibly succeeded, and under the game mechanics we would have been within our rights because the devs "addressed" the bug complaints and decided to put the port battle at 2200 themselves. So there is no "illegality" here. There are no requirements for the devs to "pay back the Spanish Nation all consequences of this bug." So please be mindful of the situation surrounding individual actions prior to spouting some nonsense, cheers.
  20. Celtiberofrog, What I'm saying is that regardless of the time these battles are happening due to a "bug", strategically, they were planned to happen simultaneously. Now, with that being said, it doesn't matter whether we are fighting the battles at 2200 or 1700 server time. You still face the strategic decision of which ports your going to defend and instead are requesting that we "negotiate" how the battles are going to be handled because you would potentially lose a port that would give the British Nation 75 conquest marks a day and don't have the assets in place to defend all of your ports successfully. Which is why I say they are related to the war issues and when I see people posting saying "hey, lets be fair here and see how we both can win.." Sorry, but there are winners and losers.
  21. What? Your going to try and get the Devs to re-set the battles? If they rest to tomorrow sometime, fine, I'm ok with that. But when it comes to the total war mate, EVERYTHING is related to it... You started it, we planned for it, and now we are gonna finish it...
  22. Why should we "Negotiate" with you? I kept reading somewhere that you lot were going to "wipe us off the Caribbean" or something to that effect? So when the going gets tough and you start to see the might of the British Nation, you say "Hey chaps, maybe we could come to an agreement?" As Dame Lady Admiral Honor Harrington said "They need to realize that this is a WAR.... THEIR WAR... and WARS HAVE CONSEQUENCES!!!" I'll see you on the other side of my guns..
  23. William Blackstone said: " The royal navy of England hath ever been its greatest defence and ornament; it is its ancient and natural strength, - the floating bulwark of our island. " As I heed the drums of war and sail to the sounds of the guns, I cry out and give you a Clarion Call to fight for God, His Majesty, and England. Come forth you cowards, I've flown me sovereign's colors and I'll see you all to Davey Jones...
  24. So, I like all of these perks, but I just thought of another: Officer and Gentleman: Increased XP rate for all officers assigned to the ship
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