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Seaside

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Landsmen

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  1. I think they should have finished the game off with a full map and scenario editor to keep new content being supplied/ published by players, in the way of new scenarios.
  2. I'm hoping some of the forced storyline line changes, so we can make our own scenarios and play. In the old age of sail there was a large database of historical premade ships. Also it had numerous historical battles - I miss that. I don't think we have that now (Just got the game) . We can choose a ship class but we then have to outfit it with guns etc. turning it into (Possibly) a fictional ship. Some of the ship/battle research is already done in the first AOS I believe. Even then we are forced to play a canned scenario instead of just making one up from scratch, picking map, date etc. In a game like this we need the flexibility to do/create what we want. Having a historical open world would be great where we can join a navy as a master and commander and cruise and or do missions but to do that historically would be a ton of work and research. Letting us create as we wish would be the next best thing. As to the gameplay I would put it down as a WIP.
  3. Ok Thanks, went ahead and got it. I'm hoping it will head towards us being able to make whole scenarios - land and sea in the editor.
  4. So somehow I'm just finding out about this game now It's in early access ? It looks like Naval Action (Which I have) but more of a historical nature and a land component ? I had the original AOS so perhaps similar ? How detailed is the naval combat ? Is there a scenario editor so we can make out own situations ? Sounds like the kind of game I've been waiting for.
  5. Awesome ! If PVP players do not like it they could just do on PVE server.
  6. Every once and a while I pop back in to see if AI aggressiveness has been added. I play PVE and not having to run from anything spoils the fun for me Even if the AI would give chase for x seconds. I get that players might not like having to interrupt their route if simply turning away guarantees your survival but sometimes if you are caught against the shore you may be forced to fight. Would give a reason to keep a close lookout. Having it on the PVE server as an option would get me at least back to playing much more than once every few months. I get why it might not be popular for PVP.
  7. Sorry to be dense . I have 3 redeemable ships on PVE. (Haven't redeemed because my rank isn't high enough to use them). Should I redeem them before the wipe ? I get the what to do to keep XP on all servers.
  8. I also would like to know if this is planned. If the AI won't chase you in open world then PVE isn't really a game, it's more like a training platform.
  9. Just having AI chase me in PVE would make me happy even.
  10. I think this, more than any other feature is what in needed to retain players for the PVE server.
  11. Wind and Tide are two very important things for sailing vessels. We have the wind. A damaged ship could wind up on shore if wind and tide are against it, especially in a storm. If these were modeled I think it would change the game in a big way. We would see people more cautious about hugging the shoreline. Perhaps while we are doing things in port we could even have a little tide chart in a corner which we could watch to give us the optimal time for leaving port.
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