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Yar Matey

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Everything posted by Yar Matey

  1. Count me in on one of the ones on PvP2 that does not want to merge with PvP1. I am glad most of the gank squads from PvP2 left and went on to PvP1. Now we can actually coordinate good PvP port battles and not have to worry so much about the toxic gank squads that take advantage of broken in game mechanics.
  2. Those chases should happen in the port battle, not in the open world and being dragged into another hour long battle in grossly outmatched 4, 5, or 6 vs 1 matches. If you are on the winning side of a port battle, then sink and capture as many ships as you can in the port battle. If you are on the losing side and manage to escape the port battle, then you should not have to deal with open world gankers waiting to sink or capture your ship. The 2 minute battle timer and 2 minute wait timer from leaving the port battle along with the 30 second no attack exacerbate the situation even more. If I leave a port battle, I can be attacked within 30 seconds, but my friends leaving the port battles cannot join that gank battle because of the 2 minute wait timer. Its gotten so bad that, at the end of a port battle, whether we win or lose, I just end up logging off on the battle screen and go do something else, play another video game or go to bed. Even if we win, there have been times, I physically couldn't get the ship into range to enter the port we just captured before being pulled into a gank battle. Also, some of us have jobs, kids, real life things to do. A port battle can already take over an hour to complete. Some of us simply do not have the time to continue fighting in another hour long battle after the port battle ends. Many times after the port battle ends, I need to go to bed because I have work in the morning.
  3. One of the biggest reasons why people switched to boarding towers over destroying them is because your cannonballs just bounce off the tower. On a full broadside, you may have 2 or 3 cannonballs do damage to the tower, the other 20 or so just bounce off. Why waste your time with trying to destroy it, when you can easily board it. I noticed this became a problem after the cannon penetration and armor changes. Personally, I think it should be hard to destroy a tower with cannonballs. Cannonballs were never really effective projectile weapons against fortresses.
  4. Thank you! I have been arguing against this since it was implemented. Now that we have 2 minute timers, there are always a pack of pirates going up and down the coast near our nations capital indiscriminately ganking players ships. By the time the ships in nearby ports sail out, the battle is closed, and the player is stuck in a 4 or 5 vs 1. I lost my 3rd rate because I was ganked in this manor right outside of a port where all my friends were. They left port immediately after I told them 5 ships engaged me in combat, and I was pitted against these guys in a grossly lopsided battle. My friends could not help me because the battle closed before they were allowed to join due to the 2 min timer after leaving a port. Its extremely disheartening to lose my ship in such a manor near my nations capital. Since this was implemented, I have either lost my ship or a durability on 3 constitutions, and a 3rd rate.
  5. If you manage to escape a port battle, you should have the option to teleport to the nearest friendly port. This stops the port battle gankers in their tracks. If you want to kill ships, join the port battle, and stop trying to kill stragglers exiting the battle.
  6. Its funny how this pole shows that more people are in favor of a longer battle timer. Proves my point that your original 2 min battle timer 30 second no attack was a rhetorical question/pole. Referring to this pole here: http://forum.game-labs.net/index.php?/topic/14536-to-gank-or-be-ganked-that-is-the-question/ Isnt it interesting how only 11 voters support the 2 minute timer or shorter, while 20 people support 3 minutes or longer? Thats almost double the people wanting a longer battle timer. Isnt that intersting Skully?
  7. No, whats ridiculous, is you leaving a port where there are many friendly ships docked up in port, then being pulled into combat by a few enemies right outside the port, and all those friendly ships not being able to get into the battle while you lose your ship in a grossly outmatched fight of you verses 4-5 other ships. This has become the reality of PvP at the moment. If you engage players near their region capital, you deserve to lose because 10 other enemy ships joined the battle. While you fight to the death in support of a really dumb mechanic, the player base continues to decline. Maybe the majority of the player base like the big battles that become of battles people start trying to kill a lone player right outside a port.
  8. Your pole is rhetorical because you offer no other options other than yes or no to 30 second timer and 2 min to join. The majority of players support a timer, so when you phrase the question in a yes or no fashion, everyone will choose yes. This makes it a rhetorical, because the obvious outcome will always be yes to any question pertaining to a timer on battles. The real question is where is the middle ground? Some say 5 minutes is too long, but there is also 3 and 4 min timers as well. I personally think the 30 second no attack is worse because it gives people leaving ports and battles an unfair disadvantage. But you never asked that question either.
  9. your pole dumb because you are asking a rhetorical question where there is no other option other than yes or no on a 2 minute timer. How about asking if people want 2 minute, 3, 4 or 5 minute battle timers.
  10. Right, because you support ganking. I get it, you want you and your buddies to just sail around finding the lone player and ruin his day by ganking him. I personally dont find fighting 2 Constitutions and 2 Santisimas in my Bellona particularly fun and yes that happened to me, and I lost my Bellona, and by the way, the 2 santies and 1 of the connies waited in the free port before popping out to gank me. I was not even planning on engaging the 1 visible constitution This was not an issue prior to the 2 minute battle timer patch. Those traders and lone players you are indiscriminately ganking, are losing ships they cannot afford to lose. That lone player whos constitution, or trinc you capped in a 5v1, now has no ship to play the game to participate in port battles, so he quits. Congratulations! another player quits the game so you can go around ganking players indiscriminately doing their own thing. The 2 minute timer encourages this behavior.
  11. Because I love this game, but stupid things like the 2 minute timers and 30 seconds until you can be attacked is ruining the game. I am sorry you are too short sighted to see this. We have a fantastic game that is being broken with a minority of people complaining about mechanics that were fine and never should have been changed.
  12. I find the ganking situation now to be even worse than it was before, back when we had invisibility timers. My friends can never come to help me if I am pulled into a battle with 4 or 5 other ships, and all a player needs to do is wait 30 seconds to pull someone into a fight. Its basically a lost durability for me every time. I have lost so many ships getting pulled into unfair fights in this manor. My friends arrive and its "nope cant help you battle is closed, your on your own". The supporters of the 2 minute timers are really supporters of unfair fights and are promoting gankers. Why cant we have a reasonable 5 minute timer? This gives me enough time to tell my friends nearby, "hey I am in trouble I need help" and if they can get there within 5 minutes, they can jump in and help. I don't find 4v1 fights in a closed battle a fair fight and its especially unfair that I cannot get support from my friends. This mechanic is especially brutal on newer players. I see raiding British and pirate groups going up and down the coast of Charleston all the time attacking lower level players in their trincomalees all the time. But no one around in the area can ever help them because of 2 minute timers. Maybe that is why the player base in this game is so anemic and falling.
  13. What really doesn't make any sense is the 30 second timer and the 2 minute timer. If they are going to have a timer for entering battles and the cannot join timer. Why can I get pulled in after 30 seconds, but I have to wait 2 minutes to join? It should be a flat 2 minute timer cannot get pulled in, cannot join, cannot be attacked. Personally 2 minutes is not nearly enough time to get to a battle even if you are in the open world and can physically see the battle engagement start in front of you. Especially if you are sailing against the wind in a 3rd rate or above.
  14. No, there needs to be some timer, I think 10 minutes is more reasonable. Could someone explain to me the problem people had with 5 minute timers? I don't get how it went from 5 to 2 minutes. What was their argument?
  15. I got into a PvP scuffle right outside of a free port. I was pulled in by some people waiting for me to arrive. No problem, all my buddies are in the free-port, they can help. Nope, the battle closed before their enter battle timer went down. Words cannot describe how unbelievably stupid this is. I am ok with 2 minute timers for PvE, but it simply does not work for PvP. Too many times players have been locked out of combat because of this. There was another time, that my buddy was pulled into battle by 4 ships and watched it happen, I could see the circle in front of me, but I could not get to the circle in time because of this stupid 2 minute battle timer. I was sailing against the wind in a Bellona. This is a slow paced game where it takes a few minutes to engage the enemy how is a 2 minute timer before the battle closes considered acceptable by the developers? Please make it 5 minutes or even 4 minutes or something.
  16. I just want to avoid situations where players decked out in all master-craft and exceptional upgrades will always defeat a player with the same ship that has all common upgrades he bought from port vendors. There should be some of a gap to encourage progression, but with exceptional Marines, I have seen players get one shotted on a successful attack. Seems a little bit too good IMO.
  17. One of the things I have noticed about this game now that I am crafting master craft modules and have many exceptional and master-craft modules, is the large gap between basic and exceptional/master craft modules. I think, to encourage more of a skill based pvp environment, modules should have diminishing returns based on crafting quality. For example, the Marines module gives you 10% of crew as marines at basic and 50% at exceptional. My proposal is to adjust the values to the following: Basic: 15% Common: 20% Fine: 24% Master-craft: 27% Exceptional 29% (percentage of crew are marines) I would like to see all modules have similar diminishing returns as well, Some examples: from basic to common: Grog rations: Attack: 0.1, 0.125, 0.135, 0.14 Moral: 25, 30, 33, 35, 36 Accuracy: -0.1, -0.125, -0.135, -0.14, -0.145 Barricades firepower/melee bonus: 0.075, 0.09, 0.1, 0.11, 0.12 Copper Plating speed bonus: 1.3%, 1.6%, 1.75%, 1.95%, 2% Sword Fighting Handbooks: Defense/Attack: 0.03, 0.04, 0.045, 0.0475, 0.049 Moral: 5, 7, 8, 9, 10 Rum Rations Reload time bonus: 3%, 3.75%, 4.25%, 4.75%, 5% (same for powder Monkeys) Extra Hammocks crew Bonus: 3%, 3.75%, 4.25%, 4.75%, 5% The reasoning behind these diminishing returns is that, I don't want to see situations where a newer player who does not have access to higher quality modules loses to players he is outplaying because the modules the other players have are better quality simply because he has been playing the game longer.
  18. You keep attacking my personal character, for example, you are accusing me of using poor mechanics and having poor foresight. Total nonsense. Are you even reading what I wrote before you post a response? My foresight is that I am stuck in a battle screen and cannot go into open world because its a guaranteed lost ship. So I am forced to log off and not play the game for the rest of the day. This is absolutely retarded. May as well just not play the game at all. 1) what if I don't want to log off? I sure as hell am being force to log off after escaping a port battle, because going out into open world is suicide. If you are on the losing side of a port battle, you are probably 1 of a few ships to escape the battle. There will be lots of ships licking their chops waiting for you to pop out of the battle screen to capture or sink your ship. I have been on both the receiving end of this and the offensive side of this and it sucks. 2) Free ports are required to ship goods too and from ports at or close to where your constructed buildings are such as shipyards. Getting ganked outside of a free port to ships popping out of the port that you did not know were waiting there for you to show up is absolutely unacceptable. Its different if they saw me in open world and chased me down. Popping out of free ports to capture a trader with his goods is an abuse of the mechanics of the game. Ships sunk in the port battle got teleported to the nearest friendly port, which can be 5-10 min away, they are not coming to try and save the people who escaped and are now stuck in a battle results screen.
  19. When I said "not once has an enemy ship got away from being ganked" I was referring to my own experience, but if your not going to bother to take the time to read my post, then whats the point, your mind is already made up. You think you have it all figured out when, I think you and the developers clearly do not understand how this situation is game breaking and are making a drastic mistake with allowing the current ganking situation to persist. I just did a port battle this morning, and we lost the battle, 3 ships escaped the battle, one of us waited in the log in screen for 20 minutes only to get pulled into combat after he went into open world and lost his ship. I waited 40 minutes and I still got pulled into combat with lots of ships waiting outside the port. They just sit there and wait. Its pathetic; why even play Naval action if I have to sit and wait in the battle screen. All I want to do is go back to a free port and go do something else in the game, missions, trade, whatever, but no, I am stuck in a log in screen. There have been times we even won the port battle, and when I got into open world, all I wanted to do was put the victory I was piloting into port and log out for the night. But I could not even get the ship turned round and into port within the time it took for them to wait for my battle timer to go down AND their battle timer for pulling me in. I never saw the option to enter port. So after winning the port battle, I am reward with a lost victory because a bunch of ships that couldn't get to the battle in time were ganking us coming out of the battle. How is this acceptable? The current combat timers is ridiculous. I see it, everyone I play with sees it, but you fail to see it, and it is one of the reasons why this game is dying, but your response is, "clearly you do not know the role of the scout". Well, clearly you do not know what is ruining the game. 1) People do not want to get pulled into combat after losing or winning a port battle, they already take up to an hour or more to complete. 2) People do not want to get pulled into combat by ships suddenly appearing in open world out of a free port.
  20. The 3 minutes of invisibity does not help you because you cannot see the any ships. Only your ship is visible. You leave a port, no player ship is visible for 3 min and no enemy ship can see you. This way the gankers have to spread out quite far and stretch their lines thin to guess where the ship will be when it appears. But since the person leaving port cannot see the enemy ships either, he has to take a chance on which direction to travel away from the port. This makes ganking way harder and at the same time gives the person getting ganked a chance to actually get away. The gankers will need scout ships to chase him down and pull him into combat. It also gives the gankers 1 shot at getting the ship maybe 2 if they are lucky and manage to pull him in again. 30 seconds no attack is obsurd and not nearly enough time for a player to assess the danger and react. Not once has an enemy ship managed to get away from being ganked. And I personally have never managed to get away from it. I even managed to sink 2 scout ships once while being ganked, and almost sank a constitution in my constitution in a 3v1 gank. This is because of a combination of the game being slow paced and sail damage from chain shot in combat. I leave the port or battle screen, it takes me 3-5 seconds to address the situation, 4-5 seconds to get my sails down, 10-15 seconds to turn my ship to flee in open world, at best, I have 13 seconds to get away. No player getting ganked stands a chance. In battle, 1 broad side to my sails and it's good game. You will never escape because the ship that is going to chain shot your sails spawned right next to your ship in combat an will bring you to 90% with one volley. How this is even considered remotely accepable is beyond me, and players will just quit playing after being ganked in this manor 2-3 times. It is unhealthy for the game. People who play this game want big port battles and fair fights. They don't want to get ganked just after being sunk and defeated at the port battle. And especially do not want to get ganked sailing into a free port trying to ship their notes and boat parts to another free port. It's bullshit that 3-4 ships can just pop out of port and pull you into combat before you can get into the port. It has never happend to me personally, but my clan mate has stolen goods this way and I know other people who have suffered tremendous loss from their trader ships being port ganked. If there was a 3 min invisibility timer, only the scout ship could pull you into combat, and the other 3 ships that were sitting in port would have to wait 3 minutes due to not seeing any ships. They would have no idea where the trade ship is because they would not see him.
  21. The solution is so simple. 3 minute invisibility timer as soon as you leave the battle. You can't see any ships and no ships can see you. This is the only way to give the person being ganked a fair chance of surviving.
  22. Nothing you say here will ever give you even the slightest chance of escaping. And yes, I have seen ships pop out of nowhere and pull me into combat and they are doing It by waiting in battle log screen. A 3-4 min invisibility timer stops all the port battle ganking, all of the hiding in port ganking. If you want to find a fight, finding eachother in open world is fun. Constantly being pulled into combat every 20 seconds is not fun. This is a slow paced game. It takes me a full 10-15 seconds to turn a big ship around in open world let alone get into a good position to enter combat.
  23. Want a sugestion? 4 min invisibility timer comming out of any battle or port. You can't see any ships and no ships can see you.
  24. There is no amount of skill or tactics that can avoid it. They are hidden from you and always have the advantage. They are hiding in a battle screen with 1 of them watching from a distance, they are waiting for you to pop out of the port battle and have every escape route covered. If I saw them in open world and I get pulled into combat, that is different. You can see it comming and can avoid the situation or choose to enguage.
  25. I just got ganked for the 5th time and I have had enough. I love this game, but the ganking is just too much. I try to sail into a port and 5-6 ships pop out and pull me into combat just before I can get close enough to enter port. I exit a port battle, and I get pulled into combat before I can go anywhere by 5-6 ships. I am sailing by and suddenly there are 5 ships on top of me out of know where. To add insult to injury, my buddies can never help me. The battle was not even going on for 10 minutes, and they tell me the battle is closed. So its me vs 5 or 6 ships. Ganking would not be nearly as bad if you made it so my team mates could join and help. This closed battle crap is the worst. Until this is fixed, I do not want to play your game.
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