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CatSwift

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Everything posted by CatSwift

  1. This was a follow along from Byron Pickering's "The Protector" video.
  2. The rules of engagement are simple: kill what you can in 1.5 hours. Failure to meet battle objectives should not result in a reward. The only thing worth consideration here is maybe they should increase the battle timer to 2 hours given that we now have multiple repairs. Personally I don't think that's necessary.
  3. too bad you don't buy cores for gaming; i have 56 cores in my machine and they just mostly sit idle while playing anything on the flip side, when I do AI development they can burn through my algorithms in hours instead of days!
  4. Pls remove GPS and F11'd coordinates display. This patch has been removing the training wheels from PvP & combat, I don't see why we need to carebear OW sailing anymore.
  5. My first magic moments happened back when we didn't have a GPS on the map. 1) When you first sight land on your first deep sea voyage (ie traveling by dead reckoning out of sight of land and hoping you got it right!) 2) I got lost in a particularly bad storm around the southern Antilles; during the storm I ran into an island and the visibility was so low I decided it best to drop sails and ride out the storm next to it rather than blundering on and getting hopelessly lost.
  6. They would if they wanted it tested before putting it on live. Wouldn't it be awesome if it was put on live and it was buggy/didn't work? My guess is its not on testbed yet because its simply not finished yet.
  7. The one hard blocker is that they stated they won't go live without some form of nation transfer, and that's not yet available on testbed. Other than that I can think of a number of things that (in my option) they should do before pushing to live, such as removal/rework/publishing the ship progression tree, fixing the bug where you need to log in/out to see shop/captain chest contents, bringing equality to the use of magical teleportation, etc.
  8. I think every aussie player in this will probably disagree with you that ping does not matter.
  9. thx, google translate did a good enough job. i have the same general approach, but the key bit in there is that he paint with acrylics while i'm doing wet-on-wet oils. still there were some interesting bits I'll try to incorporate in my techniques.
  10. thx for the link, definitely will incorporate them into my learning.
  11. i think this would be really cool. We have essentially the same thing now with capturing player ships, so in theory this could be exploited and done with alts anyway. Might as well make it a feature.
  12. Just bring back BRS with TP to friendly port and bring back allowing TP to Freeports; then give all forms of TP (BRS, tow, and between any outposts) a shared 3 hour cooldown.
  13. it does not cost marks to change the knowledge slots on your ships, you can change and adjust these at will. it does takes marks to reset your captain perks. permanent upgrades (like the figureheads) cannot be changed unless you destroy one. the number of marks dropped in battle are relational to the ship you defeat. so, for example, defeating a connie in pvp gave me 3 pvp marks. pve marks are similar. when training your ship knowledge slots, doing pvp kills have a multiplier over pve kills; i skilled up the first three slots on my surprise after 3-4 pvp kills if I recall right.
  14. i agree, i wish they'd go ahead and do it already.
  15. sounds like the devs are right, everything will be better when global chat and between nation communication is gone.
  16. if you're on the OW then you fight what comes at you or you run. the devs have stated this is now an MMO, and there are plenty of MMO examples that have mixed PvE and PvP models.
  17. almost filled up my attachments quota, so the end of sharing my paintings here is in sight
  18. fleets cost perk points, meaning players are gimping themselves to have gimped AI ships in battles. as they devs current opinion is "anything goes on the OW", seems like AI fleets should stay.
  19. And why are you so special you should get TPs while national privateers and pirates who need to operate out of a free port to reach enemy players cannot? Either remove all of the TPs and commit to everyone needing to sail on the OW or allow TP'ing to free ports.
  20. except between nation outposts. you should've stuck to your guns and disabled that too.
  21. I don't see the big deal leaving NPC ships to be similar quality to player ships. 1. There is only limited selection of NPC ships in the shop (i.e. Easily available ships) so player's can craft all other ships without NPC competition. 2. Sailing for hours trying to capture just the right ship on the OW should more than justify buying a specific configuration of ship from player. 3. Given the new economy, player crafters will have more things to craft for profit than just ships. (Reduced need for player ships to be sole source of income)
  22. i've been doing casual-pvp-only on testbed just fine
  23. maybe you could test relative speeds over distance in the OW, instead of trying to compare absolute speeds. so start two ships same spot and have them travel same distance and compare travel time. this should provide you with a data sample of something like "LGV is 1.2x faster than same frigate in OW". Then you can compare to battle instance speeds which can be gotten in absolute, and you'd end up with something like "LGV is 0.8x slower then same frigate in battle instance". The only tricky part will be changing OW wind and ensuring same distance traveled, would be easiest with 2 accounts and side-by-side computers.
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