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Captain Ward

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Everything posted by Captain Ward

  1. I love the investment in realism represented by the new patch but it is simply a step too far. Not only has it ruined the underdog spirit of previous battles (in which two mercuries could take down a santi and did) but it has made already long battles hugely longer and has made it nigh on impossible to actually be sunk (as already proven by the Jeremie PB). I like the mechanic, i think its really well made and would love to have it in the game but if theres a way of lessening its...intensity...that would be great. I'm glad the devs spotted the problem and I urge them to fix it as soon as possible. For a game thats losing new player intake, the last thing you want to do is make the high levels even more stronk.
  2. The ships that are currently in the game are beautifully rendered and the produce of some great graphic design, and if you've ever fiddled around with the camera on the OW then you will have noticed that the inside of the ship is as equally well made as the outside. However, in battles, the camera is limited to the outside of the ship. I propose, with the introduction of advanced marine animations (at some point within the next eon) they should implement a way to have camera angles from inside the ship. Just imagine watching a broadside fire from the inside of a ship, to see crew scrambling around as a broadside hits etc. Any suggestions more than welcome!
  3. Given the introduction of the new indiaman I thought it might be a good idea to get some randomly routed and rare AI treasure fleets. About 5 Indiamen escorted by SoLs? It would give something for the new pirate not-a-nation to do. Any suggestions on mechanics would be more than welcome, but its just an idea that would improve PVE imo.
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