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tigersclaw11

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Landsmen

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  1. I agree i dislike the food supply idea too. no significant value just more micromanagement. could be better to flesh out a concept for marines production as a resource
  2. Although nice to see trading encouraged was their some plan to fix the economy & inflation? Where people may craft and sell ships for profit instead of loosing-money with the intention of leveling to get high crewed ship that in the new port battle system are infrequently used. Sol where the biggest economic driver till the re worked port battle system
  3. Nice idea for wind but its Heavy Sea that will slow frigate hulls. and perhaps you can add a stress value for hoisting too much canvas in heavy wind with the possibility of mast damage. As for adding chaser or taken them away, the answers is no no no. You just have the mechanics setup currently where the are over valued as an asset. Significant changes to tagging in battle and sail damage will return chases to their more historical value. We should be discouraging battles being fought as 'de masting battles'. How is a good question. Perhaps rework mast hitboxes and allow hulks to drift from wind force and use rudder, or making boarding more dynamic based on the angle of boarding. I.E attempted boarding from a T shape restricts and slows combat.
  4. [sLRN]Bloodthirsty Alt is Death of Duck.He is a spy/Smuggler Please Feel free to sink them both. i capped him yesterday 4 million of cargo on board
  5. I've had an issue where a pirate Theif Arcan Uran is using his basic cutter to tag single large Pirate ships on the line consistently to slow their progress. Possibly an Alt acting for strategic advantage. The Br rules should not allow this greifing to occur.
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