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Blackbrook

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Ordinary seaman

Ordinary seaman (2/13)

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  1. It's not a good idea to require marks to leave a port. What if you have to sail to a port where you don't have an outpost (e.g. for repairs) and you don't have required marks to sail out and no way to get those? Perhaps an unlimited sailing licence for one day (until maintenance) would work? You can buy sailing licences from the admiralty using different marks (or whatever they will be called) and provisions. I would require sailing licence for 1st, 2nd and 3rd rates (3rd rate licence would be much cheaper than 1st rate licence). I think it would be a good idea that you lose your sailing licence if your SoL sinks and then you can't buy another in a day or two. I'm quite sure the admiralty would like to know why your ship is gone and they would not allow you to sail another before they know what happened.
  2. How about requiring a permit to sail SoLs? You get one 1st rate permit from the admiralty every four weeks if you have the rank for that. Also one 2nd rate permit every two weeks and one 3rd rate permit each week. If your SoL sinks also your permit is gone until you get a new one from the admiralty. That way you can craft and buy as many SoLs as you want, but you can't sail them. Probably these sailing permits should not be tradeable. There should be a way to get more SoL sailing permits, but these extra permits must be very difficult and expensive to get. I think the current permit system for crafting ships is ok.
  3. That is an open access published thesis in Doria which is "a multi-institutional repository maintained by National Library of Finland" as they say in the home page. That thesis is easy to find by the name of the author and title or even "Victor Wilson Gustavia".
  4. I don't know whether this doctoral thesis has been mentioned here before, but it might be interesting, although I have not read it yet. Victor Wilson: Commerce in Disguise - War and Trade in the Caribbean Free Port of Gustavia, 1793-1815 Edit: You can find the thesis in this permanent address: http://urn.fi/URN:ISBN:978-951-765-807-2
  5. Check your redeemables. I have a new redeemable of 50 PVE marks which you can use to buy perk reset permit.
  6. In general, this is an elegant solution. Just to be sure: if I understand this correctly, you don't need to flip the port first to start receiving pension. It is enough that there is a PB and you defend it successfully. Right? For example, if the Swedes create a port battle in Road Town (owned by Denmark) but do not go to that port battle, all the Danish players in that port battle will start receiving pension? Because PB are limited to 25 players per side, I would consider an option that the government pays one time pension to those players who raised or lowered hostility during the last 24h before the PB was triggered if the port changes ownership. Total amount distributed could be the full daily pension of that region (or a fraction of it) and it is divided to the players based on their share of the total hostility points generated in that region during that last day. What do you think? Does this create exploits? I think that requiring that port owner changes prevents exploits.
  7. Kuinka suuri osa aktiivibriteistä vaihtoi euroserveriltä globaaliserverille? Ennen nollausta näytti siltä, että isot klaanit olisivat menossa globaalin puolelle ja jäi mietityttämään, jäikö euroserverille yhtään merkittävää klaania. Olisi kiinnostavaa tietää, missä suomalaiset tällä hetkellä pelaavat. Euro vai globaali? Mikä valtio?
  8. Kokeilen nyt aluksi euroserverillä Ruotsia, mutta en vielä käytä redeemableja.
  9. Espanja (ja USA) ovat minusta vähän syrjässä toiminnasta. Toisaalta taas Pienillä Antilleilla saattaa toimintaa olla vähän liikaakin, jos Tanskan, Ranskan ja Ruotsin lisäksi britit ja hollantilaiset haluavat pitää kiinni alueistaan. Etenkin Tanskan ja Ruotsin on pakko saada aikaan jonkinlaisia sopimuksia, jotka antavat mahdollisuuden alueen laajentamiseen mahdollisimman pian.
  10. On mielenkiintoista nähdä, kuinka paljon globaaliserverillä lopulta on pelaajia. Se varmaan riippuu siitä, miten pelaajat jakautuvat eri mantereille ja toisaalta siitä, millainen elämäntilanne pelaajille keskimäärin on. Pelaajien keski-ikä tuntuu olevan aika korkea, joten ehkäpä yövalvominen ei houkuta muitakaan. Sinänsä minulle on ihan sama, mihin aikaan PB:t ovat, sillä jätän väliin, jos aika ei sovi.
  11. Moni asia tietysti muuttuu nollauksen myötä, mutta kertokaapa te, jotka olette Ruotsia pelanneet, millaista se käytännössä on ollut. Kuinka hyvin resursseja on ollut saatavilla, mistä on ollut pulaa ja kuinka pitkiä matkoja tärkeitä resursseja on kuljetettava. Paljon riippuu tietysti siitä, kuinka paljon vihollisia alueella purjehtii. Onko suomalaiskokemusta muista valtioista? Brittien puolella tuntui vuosi sitten usein siltä, että pelaajia on liikaa suhteessa muihin valtioihin. Toisaalta taas syksyllä koko valtion toiminta alkoi pyöriä yhden klaanin tavoitteiden ympärillä, kun aktiivisimmat amiraalit perustivat uuden klaanin, johon houkuteltiin muiden klaanien parhaat pelaajat. Siksi valtion vaihto tuntuu aika houkuttelevalta vaihtoehdolta.
  12. Sunstones were used to find the direction. Compass is better, because you can use it in bad weather and middle of the night. You can measure latitude with sextant if you can see sun, moon, planet or one of the stars used for navigation. Angle measurement are good enough, but there are other error sources (e.g. nautical almanacs). It is quite easy make exact measurements of short time periods so that you can measure your speed. Latitude, heading and speed can be used to estimate your location since last known location (such as harbour), but there are lots of cumulative errors (sea currents, wind, measurement errors) which make this method unreliable for long journeys. The problem is the longitude. You can use lunar distance method if you can see the moon and some other celestial object. Or you can use chronometer and measure time difference to the reference longitude (such as Greenwich). Both methods are easier if you have precalculated data such as nautical almanac. After each observation you extrapolate your location by heading and speed until you make new observations. If you can't make observations, you can not check that your estimate is correct and you start to accumulate errors. That's why storms were so dangerous.
  13. I think 0.1 degree accuracy would be rather realistic. There were many sources of errors (chronometer accuracy, measuring accuracy with sextant, accuracy of the nautical almanac tables). I think the real problems was the weather. If you can't see sun, moon, planets or stars, you can't use sextant. Maybe the game should drop the coordinates or at least reduce the accuracy while the weather is bad.
  14. Pitänee yrittää ehtiä lähipäivinä piipahtaa TS:ssä, jollei tämä rakkine päätä hajota. Nimeäni en ala vaihtaa, joten pitänee esittää suomalaistunutta skottia tai jotain sen tapaista.
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