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About Silfarion

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  • Birthday 07/14/1995

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  1. Yes, the game will survive just fine for the time being. That being said, there is no more "we're just testing" or "the pop will go up after release" or "we will switch nations if ours dies". If you wipe out the base of one of the nations not a month after release, that is an incredibly uncool move. Everyone knows Dutch are a huge nation and they can probably roll over the entire Antilles if they wanted to, same goes for the Russians pretty much anywhere on the map. If they start wiping out other nations, the game will not last six months. It simply won't. There is no ability for small gr
  2. Not to diminish your point about shortening the mod gap and availability between what elite players and newer players have, which is a valid one, but I have the following problems with your other arguments: No one is forcing the recreational players to come in expensive ships. In Chris' case, I understand the hesitation, since they were in Bellonas. But, I guarantee you that if Chris and his gang had been in frigates, the results would've been exactly the same--speaking from experience. 5 good frigates against 10+ store frigates would be a fun fight, and the recreational players do have
  3. Brits gank Reverse on his alt 17vs.1, then when other people join the fight after Reverse dies, and make the fight fair, the Brits choose to run. Some of those that ran were split into different battles--one of those battles was one I joined, since the big ~17vs.17 ship fight was full. I asked Banished and Wy to join my new battle as it was gonna be more fun and fair than chasing Brits that don't want a fight. In my battle were mostly British players, including some HAVOC. Before they could do this, the Renomme "Ruby the Reaper" tagged them as they were leaving the 17 vs. 17 fight, and s
  4. They wouldn't be throwing it away. There is no reason that lobby battles can't coexist with the OW. In fact, they did so quite well throughout 2016 up until they were removed. What we're talking about here is some kind of room to be used for practice purposes, not necessarily for competition--which is what they were mostly used for in the past. The combat for this game is hard to learn, and it takes time. The low pop and uneven distribution of skilled players makes it even harder for newer players to learn how to fight--notice I say fight and not play. Also, for what it's worth, taking aw
  5. Because part of what Rocko was saying is that this kind of a room would be useful for teaching newer players how to properly fight. That being said, the skilled players are not equally distributed across all nations, and the ones willing to take the time to teach a new player are even more rare. So, if it was restricted to same nation only, it would be much less effective of a teaching tool.
  6. Assuming we can whisper of a dream, then it would cool if you did have to be in the same port and ship for a duel--ideally in a Free Town or Capital only--and you ask someone to duel just like you would ask them to for a trade in chat. You could even use a similar UI to the trade one, where you could see the ship, mods, and knowledge slots on each ship--or make this display optional, for the more competitive types. From there it would be just the normal duel scenario from the old Duel Room with no losses and no rewards. In a perfect world, the duel scene would resemble the area around the port
  7. As admin and the moderating staff have said on multiple occasions, they are human and make mistakes. The regular members of this forum are also human and also make mistakes. However, when the regular members make repeated mistakes they naturally face some kind of punishment or consequence as per the game rules. In other words, there is accountability for regular members which is well and good. Yet, when admin or the moderating staff (who are the ones who hold the players accountable) repeatedly make a mistake or overreact--as many people think they recently have done--there are very few w
  8. So admin bans someone for his alleged habit of attacking the person rather than discussing the issues at hand--cognitive dissonance anyone?--and then proceeds to delete the thread where players discuss the issue of whether or not that ban decision was justified? Can someone tell me why admin gets to live above his own standards for everyone else? Or perhaps he should maybe look at the definition of a double-standard, since he likes to throw that term around now.
  9. I hear this is a place to s***post, so here I go: Did I do it right?

  11. I dont see the need for the HP bonus at all either. Reinforced Masts already exits, as does Stiffness. Both of those will let you tank enough mast hits to either change your position, or escape if needed. However, if you put yourself in a position where you offer a consistent mast rake to the enemy, then you should be punished for doing so if the enemy captain can execute it effectively (like we could before this patch). Though in terms of demasting something in minutes; context is important. A 4th rate or heavy 5th rate should be able to quickly demast the smaller frigates, like Cerbs, R
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