Jump to content
Game-Labs Forum

TheGodDrums

Ensign
  • Posts

    4
  • Joined

  • Last visited

Everything posted by TheGodDrums

  1. Idea: Let players list themselves on the market. For a definable amount of time- say 1 week- the player's labor hours are transferred hourly to the player who buys the contract. Thus, you can hire works. What do you think?
  2. I logged into the PVE server earlier tonight. I forgot that maintenance was in about 25 minutes. I entered a rear admiral mission. One of my mates reminded me that reset was going to happen. I realized that i probably couldn't sink the santisima I was fighting in the next 20 minutes, so i attempted to flee. The 15 minutes til restart warning popped up- then I got disconnected directly after! I immediately tried to relog, but the server was in "maintenance" mode. I was unable to rejoin the server til almost an hour later. I'm honestly floored. I have always accepted the risks of running difficult missions. Losing a ship is completely reasonable, although less common on PVE. Every mission theoretically can end with losing a ship. But this? Losing several hundred hours of work to the server itself? A 2/5 Exceptional live oak victory with build strength and stiffness. Gold mag access, gold improved rudder. Purple powdermonkeys. Gold steel toobox, Gold lightweight ropes and blocks, gold pellew sights, Gold crew hammocks. All gone because the server booted me BEFORE maintenance. I don't really know what to expect. I think i may need to take a break from this game, or perhaps leave it outright. I've always accepted permadeath, in the sense of ship loss, but losing a ship to the server itself was not something I'd ever considered.
  3. Seriously. What kind of gnarly database backend have you got if you routinely need an hour a day just to run offline maintenance?
  4. Having just crafted 5000 planks... why on earth are we capped to 16 hours at a time? Why not just let us select the quantity to craft?
×
×
  • Create New...