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Cpt Blackthorne

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Everything posted by Cpt Blackthorne

  1. Holy Kraken, the port changes this weekend and the beautiful large PvP screens!
  2. If you are talking about the in-game clan description, there is a certain order you must follow to edit it. 1. Click edit 2. Type your new description 3. Click edit again 4. Log out and log back in. If you happen to be on the wrong 'edit click" sequence then essentially what it does is closes the edit, yet still allows you to edit it. So when you log back in, it is not changed. At least that is what happened to me. It's quit a fouled up method, but the new UI coming should be much better, I'm sure...I hope...heh
  3. Nice to see ppl keep voting on this poll, but I'd still like help in the structuring. plz n ty
  4. Let us know the outcome. Makes no sense as to what would prevent this...
  5. And that moment that you have 140 pen that does 44 damage each pen, plus double charge loaded on only one side, that should pen even more to make certain you get the 44 damage...yet your enemy takes partial damage to about 3/4 left and then stops losing any damage even though you keep recording more and more hits. And this is happening for everyone on your team. (quick math: 44 x 312 = 13,728 total damage hp spread between possibly 3 ships = 4,576 dmg per enemy ship) You'd think my mates and I would've sunk a few more ships....but sidebars just stopped dropping.
  6. THAT MOMENT..... You are so focused in aim mode that you forget your positioning and find yourself beached with the enemy.... But you are buried. Heh
  7. New map for the week is up: Mon- Sat. Still crude, but there for the action on PvP2. Pirates have crushed the Brits to their capital and a handful neighboring ports. US's attempts to help defend have been futile, but great fun PvP. US keeps Pirates pressed south in the Bahamas with the help of Brit screens. More great PvP fun. Pirates soak up the abandoned Yucatan / Central America ports. French and Dutch, with an occasional Swede keep taking ports back from Pirates and Danes, but the Danes seem to defend well. All-in-all, good fun going on here at PvP2 Land. Current Port Count: PI - 126 ES - 5 FR - 17 GB - 6 VP - 26 DN - 41 SV - 1 US - 109
  8. Read below, and read the post of mine that you quoted. Those lag issues. Not all of players in the US have a T1-T3 connection. Not all of us living in big cities with near direct access to nodes. Many of us cannot stand living in a city and therefore live in the suburbs or rural areas that have a good steady ping here in the US but a mere average ping to outside US servers that suffer massive lag spikes making that game worthless to us. This should answer you question, even if previous answers somehow did not. Bingo. Now, perhaps these issues should force a redesign of how and what data is passed around between gaming servers and clients. Maybe what clients send to servers and receive from servers should be re-examined. I've been calling for this for decades.
  9. Good point. Perhaps some of these upgrades that have duel or triple benefits should actually have that use divided up and another perk/upgrade should be created for the other benefits...? Barricades, I'd suppose would not need to be divided, because it makes sense that this would give a bonus during boarding duel and also grapeshot.
  10. 26 votes ...i bet almost all of them play on the PvP1 server. The only thing ppl from PvP1 and the devs need to understand is that if PvP2 merges into the PvP1 on a European server, your numbers will emphatically NOT increase, because USA players will quit the game. So our "little player base" (as PvP1 ppl call us) will not put up with a 300 ping that on a regular basis suffers massive lag spikes of 1-2k+. It is not fun. It is not even acceptable. I was just on the PvE server last night testing this and nearly every broadside I fired missed half the ship about half of the time. Some times I was able to fire early enough to not miss, but other times I fired early enough and still missed because an even larger lag spike delayed my broadside. (This had absolutely nothing to do with a gfx spike, as it remained the same fps.).And then, when trying to board, it is absolutely impossible to win. This makes ppl quit. So, I will leave you with these two responses below, that are the exact same consensus of nearly all PvP2 players..... And there you have it....end of story, finit, period, next subject. (p.s. I didn't even bother answering this poll, as I'm sure many from PvP2 haven't because of the failed suggestive answers, or because we PvP2'ers are simply bored with this merger topic.)
  11. Have you tried running the Beta (x86) version first, make the settings change there, then run the normal version? I'm not sure if the x86 version is even active any more, but it is what I had to do back in March for my laptop to lower the gfx setting. (everyone still makes fun of my screenshots. lol)
  12. All I know is that y'all need to help with creating different Officers and associating the Perks with these officers (even creating some new perks for new officers not yet listed). The wider array of options each player has the more differences between players we will face. So chop, chop. Help a guy out. Plz n ty. http://forum.game-labs.net/index.php?/topic/15541-officer-suggestion-for-multiple-officers/
  13. If this perk is magic, then lots of magic perks are here in the game. However, I can tell you that had I encountered a pirate back in the day, the adrenaline coursing through my blood would certain speed my reactions; it happens to everyone. Some people simply overload and freak out and are capable of "flight" (fleeing much faster than they normally could run); while others can control it and simply have quicker coordination of brain to motor function. It is true science. And I know this from EMT work. When facing a simple injury, we can work at a smooth controlled pace, yet when faced with a severe injury that requires immediate and instant attention, our adrenaline quickens our movements and thought processes. EMT work is not for everyone for the reason I mentioned above. People react differently to an adrenaline rush. And they certainly quicken the motions that their brain has repeatedly performed time and time again.
  14. Here is the list of all current Perks for Officers. I need help associating these Perks to specific Officers. (Which by the way, I also need help creating all the Officers.) Battle Perks??: Coward - Cuts battle escape time in half Double Charge - Officer can use double charge powder Double Shot - Officer can load double shot in long and medium cannon (not carronades) Light Ship Master - Provides +1kn and -5% on reload for 7th and 6th rates Frigate Master - Provides +1kn and -5% on reload for 5th and 4th rates Line Ship Master - Provides +1kn and -5% on reload for 1st thru 3rd rates Pirate Hunter - Shortens reload by 20% Pirate - Gives +1kn to ship speed Prepared – Ship starts with loaded cannons Thrifty – Repair kit is not consumed if you use them in battle Mortar Officer - Provides bonus to Mortar Shot Determined Defender - Prevents being boarded unless enemy has 40% more crew Defense Drill – reduces cost of defend command Press Gang – crew members alive after boarding join your crew Area Control – you and all enemy ships within 500m from you cannot exit the battle Trimming Expert – reduces ship heel Carronade Master – improves carronade accuracy Rigging Specialist – improves your sails (reducing incoming damage) and repairs them better Pump Inventor – improves pump performance Emergency Master – reduces emergency repairs cool down Expert Surgeon – medical kits efficiency increased Doctor – perk recovers 70% of all casualties in combat if you ship is alive by the end of the instance Storage Master – provides additional repair kit in battle but reduces speed Expert Carpenter – increases repair amount in battle and in the open world Social – battle generated by the player with this perk stay open for 30 mins for both sides Economy Perks??: Admiralty Connections – reduces crew hire price Fisher – increases chance to fish something out of the water Foreman – increase Labor hours regeneration Frigate Shipmaster – reduces LH consumption for all frigates and 4th rates Light Ship Shipmaster – reduces LH consumption for unrated vessels Line Ship shipmaster – reduces LH consumption for ships of the line Overseer – increase Labor hours storage Royal Shipbuilder – reduces LH consumption for all vessels Gifted – increases blueprint learning chance Shipyard Connections - +15% to ship prices sold to NPC buyer in ports Hold optimization – 20% more hold weight Please help creating Officers and associating the Perks with them so that we can see which Officers will need more Perk choices. TY
  15. What is broken about the factions and voting system? I will say that being forced to make enemy votes needs to be removed. If I have 9 votes, I should be able to use all votes for friendly...or for enemy.
  16. Also, for every bullet in this OP, can you make them actual links leading to the posts that explain it?? Please? Content patch: August (Deployed 8/17/16) First iteration of War & Peace: Alliances - deployed (The link above leads to --> http://forum.game-labs.net/index.php?/topic/13606-war-and-port-battles-rework-moderated/Hopefully that is the correct link??)
  17. As mentioned before by many US players, they will quit the game if they move the PvP2 server to Europe, as the lag spikes on a 400 ping is unplayable. So, no, the numbers would not go up.
  18. I believe the clear answer has been shown over the past 4 months. No merger. However, you now mention a good point along with 3th above, that this poll should actually be about the devs allowing transfers with assets or not. My vote would be: No merger, but yes to a 1 time transfer with all assets. Perhaps there should be your poll question. Free 1 time transfer: Yes or No.
  19. First off, this topic is getting extremely old and quite frankly should be closed by the moderators. Secondly, your 3rd choice is not a proper answer as it forces us to give an answer with two parts where one part could be false for some. If they merge the server to a Euro server, 300+ Americans on the PvP2 server will simply quit the game because we cannot stand the lag issues, hence why we play on PvP2 and not on PvP1. Mods, please close this post, as it is the 8 millionth post of the exact same thing.
  20. If anyone cares to help with this list of officer and new perks (or ones suggested on other threads) please feel free. Also if this officer layout is at all interesting to you, please click like so we can get these ideas forwarded to the devs. TY
  21. A thread with poll that I created. This is how I envisioned the officers to be used....especially when after one previous patch there were slots for multiple officers. I still suggest multiple officers, and each officer would have a list of 5-6 perks to choose from, but allowing only 2-3 perks for each officer. Also, each perk would have different XP levels to them. They would have to create a few more perks, but this would still allow for wide range of combinations that would provide an equally wide range of unique possibilities between each player. http://forum.game-labs.net/index.php?/topic/15541-officer-suggestion-for-multiple-officers/
  22. I'd prefer 1 being a ship officer and 1 being a land officer and that the respective sea and land perks be applied to each.
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