MDHansen
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Posts posted by MDHansen
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1.15
-Updated for UAD 1.5.0.9 opt x2 and DIP 1.12.7 -
Thank you so much for this @NathanKell.
Ill have a look after work today, see if I understand and able to do this 🫣
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1.14
-Updated for UAD 1.5.0.9 opt x1 and DIP 1.12.6 -
1.13
-Updated for UAD 1.5.0.9 and DIP 1.12.5sorry for the delay
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this reminds me to have a poke in my own files
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the big problem is that we can't, per date, change "home" provinces. They are hardcoded.
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At work. Will get you up to speed later in the evening😊
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YES!!! IVE DONE IT!!!!!!!! @o Barão
ive fakkin done it!!
I dont have the nation flag on the country, but home population, crew, nation window to the right, all works!so. technically ive done it. but i replaced china. i shouldve opened with that. but its a workaround for now. ill dig deeper. Hopefully NathanKell can enlighten us more
my point really was that it is the flags that needed to be done correctly for our nation-mod to work
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convert
open with visual studio code, sublime, notepad++ etc. (vsc/sublime loads and reads the file much much quicker)
edit what you need
save
reconvert ingame- 1
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1 hour ago, o Barão said:
@MDHansen help me out. In the custom battles menu and the campaign map, the game does not read the Portugal flag. How did you solve that issue?
sadly, this is the one thing I can not figure out 😑 some time ago, I dug through the complete resources.asset file and found the major nations flags (you can actually just search for them), but I am not capable of adding a new in to the file.
Have you got your nation running fine?
do you have proper "home" territories?I see you have the same issue as me. I believe this is because afaik, the devs have to add more proper home territories, and so far, only the major nations have them.I also think that the flag not showing up on the campaign map, is linked to not having home territories.
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1.10
-Removed obsolete Submarine Tech Group
-Moved "Armour Quality" and "Armour Forging" to same group as Hull Strength and Hull Construction
-Updated .lng file to the latest changes
--This should not cause any issues with an ongoing savegame-- -
1.09
-Updated for UAD 1.5.0.7 OptX1 and DIP 1.12.1 -
division ships following leader is playing much nicer now 👍
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1.08
-Updated for UAD 1.5.0.7 and DIP 1.12.0 -
No. We can only use one resource file.
I use his and copy my changes over
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47 minutes ago, fiercefirega said:
hey does anyone know how to make a shortcut of the game without steam in the game files? So the game doesn't update and get rid of the mod cause I've been trying to make a shortcut but it won't work?
Any help appreciated.
go to your game folder : steam\steamapps\common\Ultimate Admiral Dreadnoughts
right click Ultimate Admiral Dreadnoughts.exe -> send to -> desktop (create shortcut)- 1
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1.07
- Update for UAD 1.5.0.6 OptX4 and DIP 1.11.0 -
getting the same here, vanilla and my personal mod. Veeery slow
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1.05 :
-Update for UAD 1.5.0.6 opt and DIP 1.9.11.06 :
-Update for UAD 1.5.0.6 optx2 and DIP 1.10.0 -
1.04
-Update for UAD 1.5.0.6
-More changes in tech descriptions (visual only) -
Take a well earned break! Good and interesting changes and tweaks in your project
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1.03 :
-Removed tb/cl/ca techs from BB (old Hull Strength) tech. They will now only show in their respective categories
-Fixed several description errors through the technologies-resources.assets. In particular Light and Heavy Cruiser techs (visual only)
-Added command "start" to earliest CL techs. An 1890 start would not have first iteration of light cruisers because of this -
What would be nice to have, is a movement order called "formation escort" (as an example). This would mean ships given this order will not under any circumstance leave their assigned escort ttask. Say a group of DD and/or CL to guard the slow BBs
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3 hours ago, halofanjames said:
I feel like this is a no but I want to ask so nick doesn't say "if you're using mods it's not a bug we can fix" does this mod in any way affect pathfinding
pathfinding is not something we can change or alter per now. We can do some tweaks in the files we have access to, but the actual pathfinding is sadly out of our reach
"Naval Arms Race" mod overhaul. BETA v9.2 "Silent Hunter" update - for UAD v1.5.0.9
in Unofficial Mods
Posted
yup i have the sprites fropm earlier. but it stopped there. and I misunderstood, and thought it was the texture2d files that was important.
ill have a go later