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Zlatkowar

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Posts posted by Zlatkowar

  1. 2 minutes ago, Lars Kjaer said:

    Wipe all ships, all ressources etc, but ffs do it with a plan and not some halfassed decision made by the devs around 23 PM in Ukraine. Any1 other than me wondering why a design decision that isn't wholly thought through is made that late in the devs home country? I'm not saying that it's a spur of the moment thing, but I am insinuating that it might be!

    This...

    The way you guys handle your project and communicate with people testing your game shows ZERO respect for their time and money investment in your product. No roadmaps = no commitment, just do as you please, whenever you please. Such a great mentality. You are disgusting.

    • Like 1
  2. Agree with you Azenya. There has been a few words exchanged on this topic with @admin on latest patch feedback topic, and they assure that the only change ever made regarding this is that ship spawn location has been spread out a bit more on their route.

    On 2/4/2019 at 12:36 PM, admin said:

    There is the same number of NPC ships as it was on release in 2019. The only fix that happened is the following - previously bots were spawning at the same place if attacked (allowing non stop camping of the fleet). Now they spawn in a different place on the same route (but not at the same spot). 

    Sounds a lot like a "working as intended" answer, which is sad for the PvE population.

     

  3. On 2/1/2019 at 11:45 PM, Cabral said:

     At night will be difficult to see at long distance.

    You should go for the BMW orange, which is hideous but seems to be the most visible under all light conditions :)

    I think white is fine, anything different from that may look a bit too cartoony. The other solution would be to simply display actual ships full stop in line formation firing bullets with smoke and all... Just to show battle location. A bit like the shipwreck thing.

    • Like 1
  4. 17 hours ago, Slim McSauce said:

    I don't feel like me as a player is entitled to keeping anything from the testing period of the game.

    This is probably the right mindset. We all knew this was an alpha, and we all know what that means. There's even a warning message on Steam for those who don't fully understand what it implies.

    However, grinding all of it from scratch will for sure lead to vets calling it quits and even people who already participated and left to never return. I am trying hard to pull my friends back online to test the game in its current state and the first thing they all ask is "Is the XP grind still as unbearable as it was before?". I'm the only one who had enough patience and made it to rear admiral.

    For those tempted to sing "good riddance" think twice. At this point, every player is worth keeping.

    13 hours ago, Chevalier du Ethuville said:

    Think of the newcomers.

    How many of them should we expect? What do you think? What's the ratio of newcomers VS dormant Alpha players waiting for release?

    9 hours ago, Banished Privateer said:

    Servers will be highly populated

    Nothing guarantees that people would join en masse at release day. When the game was added on Steam there was a population spike because it was made visible on a large gaming platform. Chances are there's a fair percentage of players potentially interested in the game already there on alpha. And I wonder how much more we could get at release, especially if there is no reset of the satisfaction count on Steam.

    • Like 3
  5. Quote

    Captains

    Testbed will be closed for long maintenance for implementation of players feedback, bug fixing and improvements. It will reopen in the beginning of the next week (28-29 Jan).
    Your kill and boarding counts are safe and you will continue on the same accounts when testbed reopens.

    L'admin a annoncé une coupure du serveur pour une maintenance durant le weekend afin d'implémenter quelques modifs basées sur le feedback et les logs qu'ils ont déjà pu récolter. Le serveur sera relancé début de semaine prochaine (28-29 Janvier).

    Si vous vous Ă©tiez dĂ©jĂ  lancĂ©s en chasse des 25 kills et abordages, vous pourrez reprendre lĂ  ou vous vous ĂȘtes arrĂȘtĂ©s Ă  la rĂ©ouverture, le compte sera maintenu.

    • Like 1
  6. Cela retrouvera peut-ĂȘtre un intĂ©rĂȘt lorsqu'ils auront implĂ©mentĂ© les NPC hostiles qui te prennent en chasse, pour autant qu'ils prennent le paramĂštre visibilitĂ© en compte. Perso, mĂȘme si ça complique effectivement la tĂąche en cours, j'aime le concept. J'ai l'impression qu'on ramassait plus souvent des tempĂȘtes Ă  l'Ă©poque, et je trouvais ça vraiment bien, y compris dans les fights...

  7. On 12/14/2018 at 12:14 PM, John Cavanaugh said:

    Marines 5

    Is that a Naval Action boys band name?

    Le Requin is absolutely insane. I used to love the Privateer and it feels a bit like his big brother, big guns, large crew while also having good escape/evade abilities and top notch maneuverability. It feels a bit too powerful for a 6th rate, but too squishy for a 5th. A pleasure to sail and a treat for the eyes.

    • Like 1
  8. I'm okay with the "keep your XP and knowledge" compromise, but I can totally understand why someone who spent 1k+ hours grinding to get that golden ship would be discouraged and give up doing it all over again. I'd be in the same situation if I played that hard too. One way to do it would be to allow alpha players to pick one, max two ships they can keep into release and make them untradeable.

    I can also understand why a full wipe seems necessary, fresh start to give a fair chance for everyone and remove the possibility to screw up the economy from day one. I guess it is theirs to take both positive and negative aspects of a wipe into account even if logic says "hey, it's an alpha, you were warned, you knew it was coming", but they should really, reeeeaaally be careful and pick the best decision for the playerbase. Giving a fair chance to newbs is important, and so is keeping your veterans happy. It's all about finding balance. Key question is "what positive effect will this action have on game release" and the points raised here about PvE server mentality is important. Cooperation and competition are different mindsets and there's not much use treating both the same way.

    Theres another thing, a bit off topic though, that will be crucial... And that's the Steam evaluations. I'm wondering whether it gets reset at game release, and I believe it should, because games change a hell lot between alpha and release and it would be unfair to keep those. And I know theres a lot of people who rely on this to choose whether they are buying the game or not.

  9. On 1/11/2019 at 12:10 PM, Dostojetski said:

    Maybe make a war status... like one week GB vs France, where their AI ships will be aggressive against all players(except their own faction players ofc) in their faction areas. Overall AI aggression does seem like a pain in the butt.

    This here is a great suggestion.

    On 1/6/2019 at 12:18 AM, OverLock said:

    Weï»żï»żï»ż don't need more annoying mechanics, we need more intuitiveï»ż, fun and engaging mechanicsï»żï»żï»żï»ż.

    Indeed. Came back after a good 6 months break only to find a game in a less engaging state than it was before. Making the game engaging is key.

    • Like 2
  10. PvE server is such a desert that it doesn't make any sense for the devs to single it out for upgrade.

     

    That's exactly why the population on this server is going extinct. No content, no fun, no players (I am exagerating, although some players do see it that way). That doesn't mean nothing should be done for PvE content. People know it's an alpha. They come, play a week / month, get bored by the lack of content, and leave. And they will eventually come back 2-3 months later to see how the game improved.

     

    If no improvement is made on PvE side, then the game will lose it's PvE players for good. People will come back 2-3 times, see there has been no improvement for months and will forget about the game. Great new games are released on a regular basis, which makes it even harder to keep your playerbase afloat. Ignoring one part of the population will have bad consequences and devs should not allow this to happen.

     

    But you are free to think that only PvP has the right to voice its opinion, and get improvements/content and that losing PvE playerbase won't affect the game as a whole.

     

    I am up for any kind of PvE content suggestion, thanks to Nelgatha for taking the time to write it down and post it here.

    • Like 3
  11. Interesting post admin.

     

    My vote goes to:

    Open world PVE: epic events, more variety of fleets, more missions (incl delivery missions) 222 votes [25.64%]

     

    I have not played on PvP servers yet because I was expecting it to be gankland. An absolutely unbalanced gankfest influenced by how population spread between each nation/faction/whatever. And balancing PvP is quite hard, one of the reasons being you can never satisfy whole playerbase.

     

    The Open World PVE system looks like a safe bet. It is actual game content available for everyone willing to try it out. It's free entertainment (which is what a game is meant for) which will bring benefits for all players. XP, Gold, crafting stuff, you name it.

     

    Go have a read on battle of Trafalgar or battle of the Nile... Having that kind of events ingame would be truly awesome. AI blocking one port with a large 10-20 ships fleet, and players joining as a raid to defeat them. That kind of event could be used in PvP aswell by replacing the AI which is blocking the port with opposing faction players, but always with an equal amount of ships to avoid unbalanced fights due to nation size. Just an idea though.

    • Like 1
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