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Zlatkowar

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Posts posted by Zlatkowar

  1. 16 hours ago, admin said:

    [...]

    As a result he is mistaken. Because he thinks DLC owners will still play and happily haul.  
    Players who do not want to haul chose DLC ships VS chose not to play at all.

    • Choosing DLC ships keeps some crafting (need repairs, need guns, need mods). DLC ships also kill ships sometimes (which also require crafting of repairs, mods, and sometimes even ships). 
    • Choosing not to play removes ALL that demand. And removes crafted ship destruction.
      During the last data check on DLC vs normal ships 11000 battles were generated with DLC ships and 3000 DLC ships sank (before the damage model change they had the worst survivability, worser than a brig). Why? Because people love action and losing ships sometimes is part of it.

    Higher class ships will further increase the demand for consumables and guns and will sink MORE crafted ships to replace them. And the profession does not change really, as people will still want niagara, surprises, indefatigables and heavy lineships. + more consumables will be needed due to more battles happening.

    Now.. what he is offering by "nailing it"? His proposal is to remove 11000 battles and 3000 pvp kills for others. or to not add MORE battles. Because DLC ship buyers will then chose to NOT PLAY at all.  

    I am a little amazed by what I read here. I mean I get the logic, the way you put it makes perfect sense. It encourages battles, etc... But don't you think there's something wrong when players are reticent in risking their hard earned ships in a battle in the first place and would then rather use their daily DLC one instead?

    I don't know... What you wrote there might make sense for some, but to me it looks like an excuse for a poorly balanced risk/reward mechanism. And if you really mean what you said, that DLC Ships are there to encourage fighting and risky behaviors because the real advantage of the DLC is to have one free ship a day, and not to give exclusivity on said ship, then you should make this happen : 

    16 hours ago, El Patron said:

    We need every ship as a dlc and craftable. Guys without enough time can buy the dlcs  the others can craft the ships.  Everybody is happy

     

    • Like 1
  2. 22 hours ago, admin said:
    • Former free towns will be added to nearby counties.
      • This will cause the reposition of standard resources in those counties
        • Building wipe will be required

    I don't understand what will happen with this part here. I saw in the discussion that La Nav was mentioned and I have a lot of stuff in there. So what will happen to me (brit), my buildings and my clan warehouse at La Nav after the update?

  3. 2 hours ago, Macjimm said:

    Perhaps rather than trying to change the peace server, you could encourage the Devs to add your proposed features to the war server. 

    You seem to think that we are possibly hesitating to move to war server, and that this feature would make us all switch over on your side. It is not the case. I don't care what happens on war server, I will not set foot there. This is a request coming from a PvE crowd, for the PvE server. If devs see an opportunity to bring positive changes to war server along the way, then they definitely should make it happen. But the initial idea is meant to be applied to peace server as an opportunity for more content.

    And for the smart boiz posting PvE server description as a way to dismiss the validity of this idea, keep in mind that we are talking about consensual gentlemen's duels, as in mutual agreement, for the sport. Which totally respects below description

    - No negative interaction with human players
    - Great place for friendly peaceful gameplay

    Mutual agreement is key to understand this idea.

    • Like 1
  4. To all you PvP boiz : What's the point of ruining the debate on a PvE suggestion? Why so much aggression on a fine suggestion to make the game better for some, and add content and possibilities?

    All I read here convinced me that it is not poor RvR/PvP balancing mechanisms, or total wipe, or even consensual PvP that will drive away players from PvP server, it is you, the players.

  5. 15 minutes ago, admin said:

    You are not allowed to fight another man in the quiet library, nursery, or any other peaceful establishment EVEN if you both agree to do so. 
    These are the rules. If you want to fight a duel over the matter of horses or any other matter - War server is such establishment.

    I still have a hard time figuring whether you are being sarcastic or if this is some form of roleplay. In all honesty I would rather have an answer such as :

    "This cannot be implemented within current schedule and resource allocation and would delay our release plans. We take note of this great suggestion and make a decision not to implement it in our current plans. We may consider adding it in the future."

    This I can understand and accept without a problem. Not that nonsense I read above.

    • Like 2
  6. 2 hours ago, Cetric de Cornusiac said:

    So forget about the notion of Peace server being a place where pink fluffy unicorns are dancing in circles and do group-huggings

    We have mermaids though...

    46 minutes ago, Borch said:

    Trolling would be sure and steady and the good atmosphere of PvE server would be spoiled with one fart forever.

    This is why I cannot accept admin's answer. Usually, it's the players that make games unbearable more often than game mechanics themselves. Fortunately the ignore function does wonders (don't know if reporting has any effect though).

  7. 7 hours ago, admin said:

    Thank you for the proposal. 
    There are no plans to bring combat PvP to peace server. Peace server is friendly and helpful. Any form of conflict will ruin the relaxing and tranquil experience.

    🤣

    Oh my... I was about to say that I fully support the idea... I was also about to say that if the "on/off" idea is not viable for whatever reason, one alternative may be to make the AI hostile in patrol area only... But anyway. We got our answer. That settles it.

    I am so amazed by this answer that I feel the need to edit my post. You know what? NPC fleet roaming around me like sharks are making me anxious and are ruining my relaxation and my tranquility. Please remove all NPC fleet. 🤣

    • Like 2
  8. Agree, if they remove trader tool then sextant should be baseline. I just liked to use trader tool to estimate distance and set direction better than sextant. Never failed with that. Also agree that the giant text above port is crap. I feel like it would make more sense to be able to click it from distance and have a target box in the upper right corner with port info same as for any ship or wreck we see in OW, with the option to enter port also available from there.

    Since we're talking about port it would also be great to see wind direction without having to leave port.

  9. On 3/11/2019 at 6:53 PM, z4ys said:

    Player assumption. Maybe the structure of tutorial and Exam (book) can be improved.

     Exam and Tutorial can both be accessed by pressing "ESC" in port and clicking "Tutorial"

    This exactly. By the way those hints should be present somewhere ingame, maybe not immediately to let each person be creative and try on their own with their own methods... But maybe they should show up after I don't know... 3 failed attempts or something. At this stage of the game it is not shocking to have to come on forum to find that kind of info, but once the game has been released it should definitely be IG.

    I find the exam to be just annoyingly difficult, I just can find no fun in it, it's not enjoyable content, so I skipped it for now. Might give it a try at some point if I get bored.

    • Like 2
  10. On 3/7/2019 at 5:18 PM, Teutonic said:

    it's not the "le rekt" we joked about in the past. still, it has it's perks of high crew and crazy sailing profile.

    Le Rekt x'D well done hahahahah.

    PvP wise I cannot tell, but from a PvE perspective it's still a monster. Sailing profile is insane, damage is excellent, full crew in every section, you can take on light frigates quite easily with it. And it's so sexy that Playboy's thinking of putting it on cover page for game release x)

  11. I have asked in general feedback and have no answers, only a few thumbs up. I would really love to hear what's the point of storms in areas of interest such as patrol or shipwreck areas.

    It adds no challenge that engages any sort of skill, no challenge you can do something about, it's pure luck based, and it can lead to a player wasting 1h30 circling around and finding nothing. It may have sense on PvP... But on PvE it simply has no reason to exist. If you are aiming for player engagement of course. I'd love to have @admin's view on this...

    • Like 1
  12. 1 hour ago, Sir Texas Sir said:

    Lets see what these new mechanics mention in the Devs post yesterday.

    I really don't like the idea they have announced. I see only constraints and little to no fun.

    I'm all up for a PvE version of port battles. The ideal would be to have the same combat mechanism, without affecting port ownership. As we cannot compete VS other players, a good compromise might be to have some sort of blockade on highly populated ports, making it impossible to buy or sell anything in there unless the AI has been defeated.

    • Like 1
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