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Raymond De Payence

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Everything posted by Raymond De Payence

  1. Beautiful ship. One of the first of my country new age ship building stile. LOVE THIS.
  2. Thanks for links. I think it is one of the greates strategists on navy field.
  3. Thank you. Oh Yes.....Watched this movie.... Actualy the good historycal film. I like there production. Watched in scenes and seen lots of small detales of ship env. and battle strat. formations. Natural.
  4. This topic was created to get know of the history, about one of the greatest sailors of the seas. Michiel De Ruyter. Will glat to see links, docs, pictures, and historyc facts etc. PS. Post was created on santimental feelings. Thats why historycal facts, drawings, pictures, plans, fun-art and other are welcome. https://en.wikipedia.org/wiki/Michiel_de_Ruyter https://en.wikipedia.org/wiki/Anglo-Dutch_Wars
  5. Hello everyone who loves sail ships and naval history. Sharing my curent project renders. Some fun modelling. Soft used: 3DsMax. 3Dcoat. Photo Shop. Will update new renders with curent progress, if you like. Waiting for comments, likes (or dislikes) and some advice.
  6. Unfortunately it is out of range. But I find this great forum when download the game. Just few days. And was need an opinion and some advice. And its not made for the game also, yes. It was started like a modeling exersise. And grown for the animation. In the future I hope. Hope this two reasons is not so big violation. And you dont punish me for that . Promise in next time model will be in time range, but dont promise to make it for the game. But If I can, I like to participate in game addition and improvement. Also like an artist and designer. Im new here. Looking in the future friendship. Thank You.
  7. Oh, man....Thank you. Thats cool like you do. I think next time Ill do it same way for main pre-map. Realy easy way to do planking. But any way for free hand drawing (or smart mat) of dirt etc. in 3Dcoat, I think Ill ned huge map. And also of course I was must to work with UV more. To do horisontal edges stright. So it will be much less work to do. But Its done how its done. Amasing Panthere, man.
  8. Here is it. 1. I draw planking in Photoshop. Made it black and white, without paint colors, just same color wood texture everywhere, for that its generate same lavels on normal. For underwater part I made some few levels for make it more contrast in lines of plates. Played with Levels a bit. And use Photoshop Normal map generator. The final maps (diffuse on picture) was exported from 3DCoat, after I draw some dirt. Ill work on it a bit more maybe. To make it more raw and dirty. Actualy Its not the best way I think I done. Will be happy if some one will make an advice how to make it easyer. Im started 3 times and finaly came for this variant. Problem is, min. resolution of map wich Im happy with is 8k. I was try to make it 16k but my hardware cannot handle that. Dont look on some weard parts of UV. I was F..UP with it. Any way this parts is on hiden geometry. . 2. gun ports Yeah. Think its just becose guns are to big. But I leave it for now like this. It was very hard positioning of parts on the place of each one. Curved deck and bulwarks made it a bit crazy. Are you making some project also? Can you show you pictures?
  9. Everything is Normal map. In general Normal was generated from corrected and filtered black and white Diffuse in Photoshop. Dirt was drawed in 3D coat. I tryed export and use Displacement also, but for now Im happy with Normal map. Its faster render time, and looks same from distances I need.
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