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Nordtman

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Everything posted by Nordtman

  1. Well its really out of topic what "we" are. But to define things. If u are an naval officer in the navy, you might just be a captain of a ship, as being given the command. This is not your ship, but it belongs to the King. The King (naval command) decide where you go and what you do. This is not our situation. We are "privateers" given the letter of Marquis to attack enemy ships. We decide ourselfs what we do and where we go. Here we own the ship we command and we can use it for trade, etc etc. But most of us owns more then 1 ship. We also own other things. We are a "Company". Ok, as commanders of a single ship we can also be called "captain"
  2. I have about 30 "idle" ships, sitting around in different ports, doing nothing. It does not really make sense that this investment of my "Company" is not making any Money. When I first came here to the west-indies in my basic cutter, I had both Little experince and not a lot of Money to spend. But as years Went by and war raged, my fortune grew, my fleet grew as well. I got bigger ships, more experinced grew. I even got a plantation, a iron and a coal mine. I Went trading, I Went for to raid enemy-ships. But the lack of able captains/officers forced me to only use 1 ship at the time. Yes, I could bring a fleet for protection, but thats about it. Sugestion: Make it possible to hire captains, who could sail all of ur ships on "mission". It could be trading-missons, patrolling-missons or bold missions into enemy waters. Give me the possibillity to give the captain intruction: How he should act in a situation. Example: If he see a enemy-ship of rate 5 or higher, then he should attack, lower he should try to run. I want to set specific route, plotting it on a map. I want to give the instructions to trade, from Point x to y, also specify the merchendise he should trade in,, etc etc. If one of my "Ai" captain should be attacked or are attacking, I would like to have the option to command this ship in the fight. I would like to be able to "train" my captains as officers on my own ship, so I can teach them my style and my moves. They should adopt my teaching.
  3. Yes..Lost the Word there. , Just got a hold of this book, amongs a few others by Chapman.
  4. Yes all, you heard me correctly. Fredrik af Chapman (famous Swedish shipsbuilder) have made complete specifications of a "Pirate-ship" (kapare-fartyg) even though the translation of it is not 100% accurate (more "Letter of Marquis holders-ship) I wish I could translate all this from Swedish into English, but it takes a whole while. SO I will provide some Pictures of the text from the actual book (written 1775) But I will tell you breifly what it says: It talks about the size and how it might not be as big as to take on a ship of the line. It should however be fast enough to outrun such. The ship would rather be equipt with a few big Heavy guns, with space enough between these, for the crew to use oars to move the ship during combat. It should be easy to turn and it should be big enough to hold Canons, ammunitons and food for the crew during 3,4 months. It should be fast sailor in any weather. Full specifications for 16 diffrent size, however no drawings. from 1x12 and 16x2 pounders (188 cubic foot) to 28x18 and 12x6 pounders (4451 cubic foot) Name of the book: "Tractat om skepps-byggeriet, tillika med förklaring och bevis öfvfr. Architectura navalis mercatoria"
  5. Be able to use diffrent equiptment (Upgrade) for trolling (trawling was not "invented" at the time) like longer lines (to Catch bigger deep-going fish), xtra bars, baited hooks and multihook for smaller fish (like snappers or herring to be caught in a bigger amount at a time and be used as bait to Catch tuna dorado ) Speed should also effect what kind of fish u get. And the ability to bait,, etc etc And I would love to be able to set my lobster and crab Cages outside fort baii!!..
  6. Well,, that was that, Easy catched easy gone. Tells a lot of the player-quality in Pirate-Danish-French Nation. They cant even beat us when they gang up. Epic fail!! muahahahah
  7. Now Another one of my clanmembers lost ALL. How are U guys dealing with this? I Think that "Oh, tough luck" just do not cut it. I will now start to make a campaign towards the F11 report, as it does not benifit the players who get effected by it. As you threw me the glove: I have picked it up!
  8. Realy funny how this whole game is focused on the organisation of the Brittish Royal Navy, not taking to account that there are other nations in the game, The organisation of Swedish navy, for example, makes the whole crew "Marines", as they where pro Soldiers/sailors. Not marooned or pushed to service as Most Brittish sailors. Muskets used in volley from far (within 100 yrds) and just Before boarding. After this moment, the musket becomes useless as a fireweapon. Theres a reason that the navy have diffrent kind of weaponary than the infantery. Swords, rapiers, are shorter, as well as "Muskeets". Further more, naval muskeets where more carbines and did not have the provision to attach a bayonett. Pistols, axes and swords, where the main weapons during a boarding. Buckshoots where widely used, both in pistols and special guns called "Blunderbuss" (9-11 mm arranged 4-5 per shot). Marines where likely issued the longer model with bayonett, but for attacks on land. Sharpshooters? As I know the first Army using rifled muskeets in a single unit (Unit = battalion, aka aprox 500 men) was the danish from 1690. Used at the borders between Norway and Sweden, by Dragons and "Ski-troops". But mainly this role was given to officers (infantery) that all had orders to keep a muskeet "But not a rifled one" as arm. Tordenskoild was reported to have had the role as "sharpshooter" in the battle of Strömstad 1717. The whole Swedish artillery was issued rifled muskets 1716. It was withdrawn and rebarreled smooth within 5 years. To load a rifled musket takes a lot of time and also skill. The heat and the "dirt" built up during firing makes the gun useless after only 5-6 shoot, if not cooled down and cleaned. Its nothing u bring on a Close range firefight. (Or maybe not on a ship at all, other then as a hunting gun). Now to the very main issue: The use of guns, even cannons, are effected by the very fact that ur are on a constant moving platform. I sugest u all try to get on a boat and use a modern rifle, try to hit a seal, duck, seagul, beercan or anything from it....... Good luck Id say. (And to all of u who that never have been up in a mastrigg on a moving sailing-ship: Ur platform moves a whole lot more then it would, if u where on deck....) (some edit for misspells)
  9. No one of you have the athourity to have diplomatics talks with french on the behalf of the Swedish council. There is no diplomatic relations and it will not be any. So, I sugest that you guys just drop it It is just a waste of time.
  10. From the very first day of the Creation of the clan DRUNK: The Danes been the major target for us, as the result of "Black friday" treaty. It was also based on the Historical fact that Swedish nation and Danish nation where arch-enemies until the final defeat of the Danes 1814. Current GAME events, does not make this fundation true anymore. We in DRUNK might even agree with a Peace and a treaty with the Danes. But we will NEVER, EVER agree with a Peace with the French nation. France backstabed us (nation of sweden) as we where agreeing in most of their demands. WE could not agree in the demand that was put forward: To force DRUNK-clan to change its name/clan-tag The war with FRANCE is now total and will never end. Not even with a map-wipe in the future. There will never be any diplomatic talks with FRANCE as they have no DIPLOMATIC hounor and has no way to recover it. (and yes, you might write mile after mile in this forum , defending your actions, it will not help you) Danish "Black friday" was a result of a war, that we lost. The French sneakattack was rightout treason. A "Pearl harbour", A Hazard played with trust, that was lost forever. (In the same moment I am very grateful that the FRENCH treason has done something that could never been done: To unit Sweden as a nation) Read very clear these words "Mene mene tekel ufasin" We will Gank you, attack your traders and your ports. We will sink and capture every French ship on sight. We will raid your Waters and your misson areas. We will make sure that your traders and rates can not move without Escorts, in your own waters. And we will not stop until the day your total surrender is delivered in front of the Swedish nation. With other Words this is: TOTAL WAR And I am sure that the written Words above has the support from every single Swedish clan represented in the Swedish council. No more talks, bring it on, let the GAME begin!
  11. Now, we have a big problem: U are telling me something can not happen, which did happen. The full description was given in the F11 NAS-279733, And we have Another bugg, where even the F11 crash-report is fubar. How am I suppose to see the contains in the F11 crash-report that is sent and if u recieved it? Selling a basic cutter: (Sailing it without cannons to make it small faster and easy to sell). In port, Selling the basic cutter : Game asks me to confirm to sell the basic cutter. I confirm Again the game asks me to confirm to sell the basic cutter, I wonder why, but maybe there something wrong: I confirm the sale of the basic cutter again. "Poof", I see how my Pavel disapers. Money up with 500 k. panic, as all my best upgrades are also on that ship. File a F11 report with full description of what happend. It wont let me send it. I file Another F11 report, It will not let me send either, I file Another and Another. The last report is sent and it DO contain a full descripton of what happend, The number of this report is NAS-279733. The Pavel was fully gunned, had full upgrades: both in permanent and reg. slots. It had also cargo of 2 highgrade notes (won in a previous battle) The Port was "Contested" where this happend. I will not file another F11 report about this event. It happend 3-4 Days ago. U sort it out. And if u r telling me this did not happen, then you have a BIG issue to deal with
  12. In teleporting to capital, from other side of World NAB-42614 Server crashes and teleport reset A new waiting time of 4 hours to next teleport: Seriously? Third time this happens in buggs or during server crash It is getting pretty tiresum now with these severe buggs I lost a pave:l complete with all set of golden upgrades when the game "sold" it in harbour! NAS-279733 Was full guns, all, still the game "sold it" Poof, like that. it will take me months to get thoose upgrades back Lost a 3rd rate when another bugg locked all Controls and ability to sail away, being attacked (and sunk) One of my clanmembers Lost EVERYTHING, Ships, Gold, Mats, resourses outposts, upgrades. He only got to keep his rank and his crafting level. I will now stop to report buggs when they accure, if there isnt some kind of "reward"(at least get back lost stuff and the teleport) for doing so.
  13. It is funny how some players can not see the "Inflation" in things. We start in a basic cutter, struggeling hard every day to finely reach the moment when we can sail around in a victory or a satismo. The problem is: All the players are sailing around in these ships. There is no limit in things (and why would it be?). Im at the Point where I can buy anything I wish for. But I have returned to only sail basic ships, not being affraid of loosing my golden monkeys in a 1 dura ship. My Money stash only grewing higher and higher and I am getting to lazy to trade, the game is loosing challange and with this for sure, also players Making it EXPENSIVE to own and sail a BIG ship, with crew and supplies etc, is a way to lower my Money stash or make me sail a smaller, cheaper one. (A cutter or a Lynx with a couple of 100 crew and full boarding-gear, making deck-guns useless and all comes down to skill in Close-combat......)
  14. Would be awesum to let the first arriving defenders have the option to crew the forts (even sailing in there with a basic cutter).
  15. Can not condemn anything that has not been tried. This seem to be as good system as anything. (Lets get on with it!! After we can complain and devs adjust) One question and then a sugestion (sorry for not put quote) question: I assume implating this to the game would mean a total wipe of map, xp, gold and Craft lvls? Sugestion: Implantation of ransome for captured players. The higher rank and position in enemy nation, the more gold/Resources to be paid. Set by % of what he owns. land and ships owned being calculated to gold If he does not have gold to pay the caping player instantly, part of his land will be sold back to the Crown. This done automaticly. Also a % of his Resources, mats etc should be instantly deliver to the capping player. Now he is released and can sail home with his ship. Maybe a Little less powerful........ A Lord or even Ruler, must also afford to keep an Escort, right? Also preventing people from not being able to take the heat to be in to high possitions
  16. Well add crew to the repair-pack,, but only pressed (low performance) and there will be no timesink. Instant crew, only dipp in water....
  17. Over complicated crew-rules? In a battle, there is a gain and there is a lost. Even if u win a battle you might have lost some men. U can repair ur ship, but u can not get a reinforcment of crew, if you do not have the ability to resurect dead. Enemy crew from a sunken boat might have saved themselfs unto your ship and you can take them into service? At a Point, when you know the battle is lost and the enemy is going to overcome you and sink you, even capture you. The option to surrender should be given a second thought, as the remaining crew still could live to fight Another day and you are set free without ransome, only loosing a dura on your ship.
  18. Its about taking risks and gain or lose doing it. Not about "stock market" and trade. U will have ur own amount of trained crew, originaly delivered with the ship. If the original members are killed in battle or captured, u need to either hire or press new crewmembers, to complete it or take crew from Another of ur ships (will be then be regular, until returned to original ship). Option to undercrew. A small amount of crew could also be given by Crown/state (regular) each day/week, ticking like the Craft xp, with a limit connected to rank. Crew could not be sold or otherwise traded with. Selling a ship second hand, will not inclued original crew. It has to be trained from Hired or pressed, to come to full knowledge of the ship and its characteristics. The pressed crew is for free, but can be trained over time as they learn to become sailors and learn about the ship itself. The hired crew are trained as sailors, but does not know about the specific ship. Edit: If you are a good captain and care about your crew, the crew will performe better. But ok, as for now, u just need to go and buy or Craft an upgrade to get the same. This is "Stock-market" and trade, if any.
  19. I like this idea. (Sadly most of the implemassions in the game are based on the British system of defence. Sweden (My nation here and also where i live) had a total unique system of holding sailors. But i will talk/inform more about this later) Warning, this may be slightly off topic, but it is a comment to all the new implemations posted last Days. Time to set things straight: Define what is what, who is who. (If you only want to read about sugestion about the crewsystem, skip this italic text and go to the end of this post) Navy (National defence forces) A Naval officer is paid by the Crown/state to do service in the fleet, often yearly paid. Prices/goods taken by him: might be bought by the Crown/state, but actully already belong to Crown/state, as he is their paid servant. He might recive higher rank or other benefits/decorations Ship for duty is provided by the Crown/state. Crew is provided by the Crown/state (or hired on their expenses, not on the captains expenses). Supplies, arment etc: provided by the Crown/state. (or bought on their expenses, not on the captains expenses). He is not allowed to use Crown/state ship to do privat buisness, no trade what so ever. Only supplies, repairs and arment that could not be re-sold Privat Enterprises (Privateer) This is a privat person, hired by the Crown/state to either bring up enemy ships or take part in operations/battles. Prices/goods taken by him: is put on auction for sale. Either the cut is made by hands or the Privateer takes all by himself. Most likely he is part of an Enterprise that financed his ship and crew, of course the owner of this buisness expect a return of investment, major cut of Money goes to them Ship for duty is provided by the privatter (or his consorstium) or could be hired from the Crown/state Crew is provided/hired by the privatter (or his consorstium) or could be put on duty there by the Crown/state Supplies, arment etc: provided by the privatter (or his consorstium), but could also be supplied and armed by Crown/state The captain must hold a LETTER of MARQUE, to not be concidered a Pirate, that gives him the right to attack ships from various countries (specified) A Enterprise does not hold a LETTER of MARQUE, this must be issued to the Commander/captain of the ship. Pirates (Robbers, highjackers, smugglers) They have noone to answer to, except God, the Captain and crew are all doing unlegal actions that will get them all killed if captured As they are all partners in crime, the share is cut in peices: Captain, Officers, Crew and the Boat (maintance etc) get a share from the lot. the Boat and supplies takes more then 50% of the cut. So with this: Conclusion is very clear: all players are Privateers in their nations service. (Hired guns, with other Words). They are still Naval officers and have the same benifits as such. However: No one can order them do go beyond their commison: Their letter of Marque, as they will be regarded as Pirates, even by their own Nation. (attacking AI of allied) They will maybe, non the less, be reguarded as Pirates by other nations, even with the Letter of Marque. (attacking AI of neutral) What has this "Ranting" to do with crew system? As follows A privateer has the following options to crew his ship 1.With his own well-trained crew (original crew) High performance and gets a cut of the lot 2.With a trained crew provided by the Crown/state (limited to each player over a time period) regular performance, pays cut to the nation 3.With a radomly hired crew (limited in each harbour) low performance, one time pay. 4.with a drafted or pressed crew (Unlimited crew) very low performance, no pay A won battle will upgrade a % of category 3 and 4 crews: Pressed crew (4) to hired crew (3) and Hired crew (3) to original crew (1) Category 2 Always remain the same and does not upgrade. One should be able to mix crews in % of each category Captured crew could be paid ransome for to be retrived from the caping player (set ransome), A captured Player should be ransomed (% of his assets) with forced delivery to the caping player (Money, goods, ships ) depending on his Rank, but also in regard to land and position in Nation. With other Words, a high ranked player with position in parliment that is captured by enemy, might loose all he owns (except land , rank, position) as his family is doing Everything to get him out of prison! SECOND EDIT: To avoid bankcrupcy, etate: land might have to be sold to the Crown/state for a set price. EDIT: In case of an attack In case of an attack on a National port, all captains within certain ranks, are called to duty. If the player does not hold their own ship of the line in his possesion, such ship will be provided, with full supplies, crew and arment by Crown/state. The ship can not be used to attack AI or to trade with, and is re-called by admirality as soon as it reaches a nation port (or a free town) after the Port battle is finished. END EDIT
  20. Of course its not very nice to capture a ship that has only 10% of its capicity. But then again the crew could just have dumped the rest of the cargo into the ocean, preventing u from looting it. I am sure we all would do that, if there was an option in the game to do it (same as sinking a ship, preventing it from being captured, if there was this option). AI traders should be protected by the comming diplomatic system. U should nt be able to cap a AI trader or attack a AI fleet that belongs to a country that u r in Peace with. Doing so should make u a pirate as well. Or get a "Flagg" that would trigger AI fleets, from that nation, to attack u if u go in their range. Even get a Bounty on ur head, put by the govenor of that nation.
  21. No, I was making a comment about the 22 country-list never invaded by Brits and sweden being one. My constant forum-stalker couldnt even let me do that without commenting. Then U turn it around and telling me im "pointing fingers" and "being interested in arguing". But it seems like one cant do anything here in NN without being jumped and dragged into "DRUNK" here and "DRUNK" there. Ur truely a sad character
  22. I doubt NN will ever be opened up again "Wonder why?"......
  23. If u look hard enough, u might find a list that said "Nations never conquered", Sweden is on that list as well Just guessing that the Brits might be smart enough not to even try
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