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Jonathan Arlington

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Everything posted by Jonathan Arlington

  1. His intention was not to blow up everyone. So he was not able to tell everyone that he will kill everyone. All what's left are some maybes. Maybe he should have told his "team" that he is a fire ship, yes. And that is all. He was not intended to do Green on Green. I would say he was just thoughtless about that point because he was not overthinking about what this would cause. Nevertheless, he faced up to that, he did not hide, he delivered the video on his own. He showed you that he didn't mean it that harsh as you think he meant it. So at the end, there is just one point left which is discussable. Was he rude or wasn't he. And even in that case, he made a step towards you delivering that damn video on his own. So however you think about him, this is a plus.
  2. So you want to create an exploit where two nations can "save their ships" hiding in a battle against each other like pirates and Spanish did two years before when the join timer was ridiculous short? No way... Okay, two things to add. First, he did not hide with this. He brought up an entire video of the happening and told you what he was thinking about this when he did it. This is not done by someone who did not really means what he said. In that case, he would just have wait for some water down the river hoping no one would find that video or deleting it. Second, he declared that his intention was to join the side with more ships so he can survive longer to get the Danish he did not join with the intention to bring down the Russians. However when he wasn't able to move anymore and reacted by laughing at what happened. Important to know about Donnergott is that he reacts anytime with laughter. He has a gift which I wish I would call my own for myself, he has fun and no salt about pixels. He is in a good mood when we lose a ship, you lose a ship and even when he is losing a ship. He is not greedy or something. Conclusion: Intention about that action: try out a fireship Joining the stronger side so he would have time for doing so near the enemy Caught in fire shock nearby friendlies BOOOM Taking at more easy like the rest. So there is no real Green on Green and normaly we "care" about the side we join when we join another country (However the two captains we joined last time did not and left us for good while they ran away.... but that's another story). The only point left and discussable is no.5 and this is very specific. At the and and from your point of view all what's left is that he maybe was rude. But Green on Green? Nope ...
  3. Die KINGS GERMAN NAVY rekrutiert! KINGS GERMAN NAVY Die KINGS unter Flottenadmiral NitroBiLLe nehmen wieder ihren Dienst auf und √∂ffnen ihre Rekrutierungsb√ľros in Kingston/Port Royale und Belize neu. Einschreibung f√ľr junge Offiziere und alte Hasen Zur Einschreibung auf ein Offizierspatent sind sowohl Neueinsteiger als auch alte Hasen eingeladen, wir halten aber beide Parteien dazu an die Flotten-Charta zu lesen und zu beherzigen. Die KINGS haben feste Ziele die im Rahmen der eigenen M√∂glichkeiten einzuhalten sind. Die KINGS GERMAN NAVY sind ein deutscher Clan auf britischer Spieler-Seite. Die allgemeine Clansprache Und Missionssprache in Claninterenen Man√∂vern ist Deutsch. In Zusammenarbeit mit anderen, multinationalen Clans ist die Missions-, Schlacht- und Portbattle-Sprache Englisch. Wir erwarten nicht, dass ein jeder flie√üend des englischen m√§chtig ist, ein Grundvest√§ndnis und Vokabular sind f√ľr ein Erfolg auf Gro√üschlacht-Ebene unabdingbar. Eine entsprechende Man√∂ver und Befehlsliste an englischen Vokabular ist vorhanden. Die KINGS GERMAN NAVY sind ein PvP/RvR-Clan. PvE ist ein Mittel zum Zweck, jedoch kein Spielziel des Clans. Offiziere die hier eine sch√ľtzende Hand suchen um im Bedarfsfall ihre ansosnten nur auf PvE beruhenden Aktionen abzusichern sind hier fehl am Platze. Alte Hasen welche die Herausforderung im Kampf gegen andere Spieler suchen sowie Anf√§nger die alles lernen wollen um die Schrecken anderer Spieler zu werden sind hier wiederrum richtig, willkommen und k√∂nnen auf Clanunterst√ľtzung z√§hle SIGN IN GENTLEMEN! Wer wegen eines Offizierspatents anfragen will meldet sich via In-Game-Message bei NitroBiLLe oder Jonathan Arlington. Man findet uns au√üerdem auch im Nation-TS gesiegel am 20 Juni 1818
  4. 1. Ok, make it 20 minutes then. Or even 30. It does not matter and is not important which time you use. In the moment you have two parallel "travel zones" it will hurt the game. 2. Dude. It's an example. Don't derail this. 3. Yes, I know. Do you also know that the important point about an open world is that you can be attacked everywhere? Not only in 0 to 100k distances of a shallow? The best hunting and being hunt I had were in the middle of the ocean and not in the stupid range of a port where I or my enemy can hide in front of a port. In the moment you travel time is increased because you are at another position and anyone on the map is not because he is too near to a stupid port the open world is crashed because of an unfair advantage of the warp ship. It kills the balance.
  5. Of course, it is. Half of the game with an open world is strategic movement. If it lasts a while to get your ships away from your home waters you can be spotted. It's half of the game that the enemy could spot you. If you have your warp engine on the high sea you start at Kingston/Port Royale at a good time to reach Williamstaed after 10 minutes. When the first dutch pubbies have been slaughtered we would disappear to the high sea to make a half circle to Santa Marta which we would reach in about two minutes and so on. We also can spot poor guys in our high-speed vessels which are sailing along the coast to be "save". We can overrun them before they can react. No one will be able to help them. Look if you are so disturbed by the open sea wait for Naval Action Legend. This is the thing for you. But please, please let the people who love to sail the open world do their thing without making it just ridiculous.
  6. It would ruin strategical targeting trading routes... The speed was increased already. The Teleport from Free Ports is back, you can go in and create an outpost in open hostile ports as long the owner is cool with it. That's all that you need. It took me two days going for Aves but not because sailing time was too long, it was because I rested in several ports looking for a hunt (and sailing into a full port battle fleet of RUS, oh my gosh I was thrilled....) on my way. What I want to say. the Open World was, is and hopefully will be a big part of the game. Don't destroy it with "warp six" jumps à la Star Trek or something else.
  7. Besides I would prefer option 2 I had an idea for number 4. What if you raise the nation limit up but also put a limit per nation of one port battle per timers slot? Even with 3 battles against one small nation this nation would suffer because you can blow them up to one and the same hour. But if, lets say, a British clan sets up a battle at first the battle can be choosen to the 5pm/6pm/7pm/8pm slot. Let's say just two Battles can be set for one slot and the first and a second clan completing the hostility are choosing 6pm other clans raising hostility would not be able to put a 3rd battle for 6pm at this day. You could also bind in a clan limit of one battle per day so the two clans which have chosen 6pm wouldn't be able to set and blockade another slot.
  8. He don't want to see even the chance of another point if view because this insults his kind of discussion. It's that "eyes, ears shut. I am right, you are just dump, lalalala I can't hear you"-thing...
  9. No, my friend, I do have arguments, you just don't want to hear them. And by the way, they are not even my arguments. I am just the only left talking with you while all the others with the same point of view went to bed or sailing or doing other more sense full stuff.... so ... bye then. Live long and prosper, have a nice time, cause what I wanted to be said is said to the people I wanted to address my thoughts, which means the Devs. Your derailing doesn't matter to me. Have a nice time.
  10. I see you do not have any interest in a constructive discussion, blaming me for having problems and no right to address an issue I think I can see. Bad behaviour and a really weird kind of derailing. So .... what ever, I won't waste my time.... have a nice time then. ;-) Dear Devs, you have and will have many opinions right now. Take your time and keep on constructing. o7
  11. En contraire... We don't. All I do is addressing a problem and this is a shrinking player base because your solution will leave little clans alone. Deleting all limitation will leave alone little nations. So the conclusion is a limitation of clans. My points aren't about bonuses for my nation, I am in a big clan, I guess I am safe. But that does not mean that I have to be silent about an issue when I see one. To be fair. You made your points, I made mine so did many others. The Devs will surely read this points all this night long to get a decision for tomorrow. The points were written, let us wait for the decision.
  12. ... and big clans can let them starve by the hand if they want. No Sir. Realy, no....
  13. If you do so little clans won't get a hit, clans with people doing a real life job won't do a hit and after two weeks of frustration, they will quit. The player base will shrink one more time.
  14. Well, they can but they mustn't. Do you want a regulation? "3pb per clan" is the thing. The limitation we had does not fit into the new mechanic.
  15. That might do the trick. If you want to limit something than make a 3 prtbattle limit for every single clan
  16. Don't matter even more since the new mechanic forced every clan to go for their own goals. This is just the logical consequences of this new mechanic. You cannot punish little clans for doing real life work and not getting even ONE battle because clans with full time players are flipping the 3 battles every single day.
  17. Right. In a battle mechanic where every clan, no matter what nation, works for his own goals there shouldn't be a "nation-limit" anymore.
  18. And that's the point. For the people which like "to sail under a flag" it means something to fight together for that. Call it role play romantic but this was a part of all of that. Open world, Nations, The war aganst your Nations arch enemy. It was something to enjoy. This change will kill that instantly and remarkably. It will kill the "Age of Sail"-Romance for a big MMO-Clan-vs-Clan-Battle-Royale which works fine if you play "The Division" or some other lone raider game but not in this "Age of Sail" scenario.
  19. I want to be honest. This is the worst idea I heard. It kills the sense of Nations, it kills the pb-experience for smaller clans, it will bring endless civil wars. At least the only faction which will enjoy this are Pirates because they are not meant to be a Nation at all. If you want this make a game where every Nation is an AI and all players are Pirates. But this ... this is ... just worse.
  20. I like the idea as I would like a Naval Action - Nothern Sea. Maybe it would be possible to make it as a DLC in the way they organised traveling from map to map in Total War-Empire. You reach the end of the map you can switch. But as much I love this idea I think it's just realistic if the current population is rising. So maybe when the game is introduced and released for the bright map. To bring it now in Early Access won't work because being a tester is hard enough with one map (as it is being a Dev). But hey, maybe Mediterranean will come in future days ...
  21. Yeah this is the troll spirit. Talking BS with a little piece of "Me bedda than u" yarn... Keep it on.
  22. Again, for the ones wanting "fair" football-like matches - Naval Action Elite is coming...
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