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Grinch

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Landsmen

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  1. What if we just had two separate pools? Crafting labor hours and production labor hours?
  2. At which point you're not really participating in the MMO part of MMO. I can appreciate the options for some individuals. My concern is simply that all parties are treated equally--including those that have gone seemingly unnoticed--such as my previous example.
  3. I've been on PVP1 for 52 hours and I've already seen a KKK clan. Is there no filter or are things fixed based on the degree of outcry?
  4. Then my nation needs to purchase the flag.
  5. Removing towers removes the advantage of defending and gives the feeling that it's just another open sea battle.
  6. I think the upgraded shipyards should give a discount for using it. Much like the upgraded production buildings. This is similar to OP's suggestion, but is more specific to ship production. 5% for rank 2, 10% total for rank 3.
  7. In addition to everything that has been said thus far, I would say another reason for stagnation on this server (at least in terms of US) are port capture windows. I'm going to go ahead and make an educated guess that the US has 0-1 non-USTZ clans. If you look at a good majority of ports held by GB or other nations, most are set for 12-14 or 14-16. This game is a hell of a lot more casual than EVE and very few people are going to pull alarm clock ops to retake ports that early in the morning. Can you take a deep water port with a handful of people? Sure, but you better hope it's not defended by more than a Cerberus. So, there you have it PVP2. If you didn't know the secret to winning the server: cap and set port windows for real early USTZ. The server is too underpopulated to force real fights. While we're discussing the decay of PVP, I just want to throw in a quick "get rid of reinforcement zones asap" sentence in here. I know it's coming, but not fast enough.
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