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blademage

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Everything posted by blademage

  1. We already discussed this topic years ago. I also enjoy the game very much and really love it. For Elite:Dangerous it also seems to work fine. They offer cosmetics in the shop, something that would fit NA very well too. Maybe it would be easier to implement ships paints as "permanent redeemables" or give limited numbers (e.g. for 2€ you get 5 "Bellona White" paints) and keep the paint slot as it is. But when redoing the ship tables, devs could implement more than just the paint slot. They could implement future slots for banderols and pennants, colored (no, nut colorful, but maybe bright white, natural cotton, aged,...) sails (or ones with clan logo), decorative hull refits (different wood structures on the stern gallery,...) etc.... Yes I like the idea of further supporting the game with cosmetics.
  2. I'd stick with the proven current system, but increase range and time.
  3. I guess it will be even more difficult to target, open and plunder the floating items, than the current wrecks.
  4. A very old one, just to bring it back up in the to-do list: Crew (Gunners) on Cerberus have clipping issues with the deck. They are to tall for the ship or the decks aren't high enough, so their heads pop out through the planks:) edit: sorry - this is OW Thread, I just realized. Sorry, my fault.
  5. because the loot is our reward for the battle. We already earned it. If we want a "manoeuvrer your Santisima to that turtle's back against the wind" challenge, we had other ways to implement it.
  6. currently you can transfer your sinking friends (AI or player) to your ship and return them later as you can transfer crew to a stopped AI vessel (i only managed that once, the same problems as with looting also exist there). Giving a wider range where to be to loot (eg. 100m radius), a easier "point of access", where to press X to loot (now it feels you have to exactly target the cargo hatch or the middle of the hold) and more time (either twice the time we have now or until the masts are sunk) will make lots of people happy I guess.
  7. I'm glad, not to be the only one who is annoyed by the current state of the loot-system. Basically I like the the new system (you can pick up repairs from sunken friends, etc.) but it is to difficult right now. A larger area and time until the masts are under water would be fine. Thanks for your reading and your comments!
  8. I mean the difference between looting a mission target or an enemy ship you picked to attack. edit: not a trader, as they usually only carry resources.
  9. IMHO the classification currently in game is ok. The only problem is that Connie is to bulky. If she isn't anymore, she will be the modern, powerful lineup with Wasa, leaving the old ladies Inge and Wapen behind and Agamemnon in the middle.
  10. @Cortez: in open world encounters there at least is a chance to find some better upgrades(, if you ever get it). Looting in anything bigger than a 6th rate is really a pain ita.
  11. Please increase loot range and reduce "sinking speed" Thanks
  12. Ah, i found it. You need to install Portuguese language and allow translation in the advanced option i really like your site! Thank you!
  13. Well, it is rather silent around the PvE Server. That is because there are nearly no problems But: Yes - please give us some more AI (balancing the missing players to sink). Another idea (for future patches) would be to implement nations taking and losing some neutral ports from time to time. Further the PvE Server could become the birthplace for a new, complex and interesting economy. Thanks for keeping it up. I love playing here
  14. I guess that will be fare more difficult to implement, because the mouse behaviour is partially controlled by Windows depending on fullscreen/window mode of the game. I fear it will be a troublemaker, if the mouse is off until it leaves the game-window. There are lots of games that have similar issues and e.g. if you play NA windowed (full scale on one of two or more displays), and ever tried to move the game temporarily to the other display, you'll understand. Maybe you already encountered the issue with the mouse cursor and the game beeing out of scale. Scaling and maxing the windows usually helps but sometimes ruins graphics. But here some other things on my "tiny" wish-list: .) ESC for no, Enter or Space key for yes. Or y/n if it interferes somehow. Taking and aborting Missions is a fine example .) OW Trade-Fleet Perk or Trade-Ship-Knowledge that allows a traders fleet to be faster in OW. (when a perk, it could be 5% higher max speed and 50% higher min Speed for a fleet of similar vessels) (when ship knowledge it could, as a trader knowledge, apply to the fleet as well or be something like "apply all fleet ships sailing boni to the entire fleet" ...) .) Return of the ship paints as paints, like they were.
  15. .) Marks for enemies in Battle (e.g flags, icons or numbers) .) Permits in the Captains Chest .) visual features selectable in option menue .) more NPCs on PVE Server
  16. Looks really great. But chrome doesn't offer translation, I guess it doesn't realize the language.
  17. Every now and than, I write up my thoughts here. As the year ends, I felt it was time again: .) Paints as paints, not as ships knowledge. .) Craft XP for everything you craft .) Lighthouses (to find the harbour in dense fog) .) A sextant - the protractor is great help but navigation is still incomplete) .) A rework of the looting system. Either have a ship's boat for collection or increase radius for pickup (the new sailing model makes it really hard) .) Sorting the warehouse bye name, category, value, etc. .) More things to fit the captains chest (permits, notes, all papers^^) .) Some UI improvements (I really got used to ignoring the test-ui^^) .) continue adding variety! ... Thanks for reading:)
  18. I think it's a good idea. Frontier Development uses a similar system for its games. It seems to work fine.
  19. Well, regarding pirates "balancing": It looks like we arrived in the early 17th century, looks like more than 50% of the map and most players belong to the "piratial nation"
  20. I can't remember if he had the clan tag before. I really don't know because that moment I didn't care. Sometimes I don't see names and nations (e.g. it sais "Bellona", seems neutral but is a friendly Captain). If there are logs: My Captains Name is Elgered of Thoerne, This happened @ 07-06-2016 23:00 till 23:30 on PvP1-EU
  21. unfortunately there are only two screenshots on my drive and they only show the pirates as they are. I didn't think it'd be important to take a screenshot or report before he turned out to be a pirate... Should I send the screenshots, or post them without the names? They don't really show anything useful. I don't want to blame and shame the pirates for tagging, which is allowed and a widely used tactic, that's why I asked if that maybe is a known bug. I was not tagged smuggler, but was in my LeGrosVentre on my way to collect some cargo. A, at that moment, friendly Rattlesnake attakted me and tried to keep me tagged. When I entered the battle, the Rattlesnake was a pirate and had their clantag in front of his name and a pirate rank (Devil).
  22. for me it sounds great, but seems to be an increase in overall game complexity / difficulty again. It would be the right moment to introduce officers
  23. I just got intercepted by a "swedish" (I am swedish) Rattlesnake, that turned out to be a pirate from a known clan. How can this be? Is it abuse? A bug?
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