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Norfolk nChance

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Posts posted by Norfolk nChance

  1. I’ll have a look for ‘An Appeal to Admiralty’. This seems the thing I’m looking for. Brilliant.

     

    The Battle of Cape St. Vincent I found out was GBP140,000 in prize money (GBP14m in today’s value). Sir John Jervis would have taken GBP17,500 home from the battle. Four ships captured two thirds and two firsts. So, a straight even split, with GBP70,000 going to HMS Captain.

    This leaves Nelson’s highest possible prize for HMS Captain would be GBP61,250.

    I’d assume this number is then split into eighths of GBP7,650. Nelson Himself on your numbers of two eighth takes GBP15,300 the rest split downward. Nelson was in charge, the senior officer as Commodore, the HMS Captain’s Captain Miller... this adding confusion.

    I would certainly agree with you that Nelson wouldn’t receive the whole amount. Pensions, provisions and other additions would have reduced the 61k to a fraction. However, I bet that Sir John probably did walk away with 17k. He was awarded later for this action a pension of GBP3,000 per year as well.

     

    N.

  2. That’s great @Lieste thank-you.

    'Pay' was instead made by promissory note, which commonly would be sold or redeemed via money lenders, loan sharks et al... This opens up a whole new can of worms... lol

     

    The division split would leave little for the average man indeed. At the Battle of Cape St. Vincent with Nelson’s patent bridge boarding I’d loved to know what the payout was. In his 74-gun Captain he took the 84-gun San Nicolas and then the 114-gun San Josef. This before the HMS Britannia 94-gun closed in. His small ship and crew taking two much larger vessels.

    The San-Nicolas was really badly damaged, but I keep thinking was Nelson’s motivation the prize on the San Josef rather than the boldness of the move? Once Britannia arrived it would dilute the purse somewhat...

    Sir John Jervis 8th, then the rest for the HMS Captain would seem to be a huge fortune.

     

    Thank-you again for the information

     

    N.

     

  3. Hi All,

    One for the history buffs out there. Looking for Pay scales and grade for the Royal Navy during the Napoleonic Wars. Struggling on this with a lot of conflicting amounts. The prize money split also is extremely confusing...

    A RN Frigate from the Mid-Atlantic fleet chases down and captures another vessel in the Caribbean.  The Prize value split starts with a portion going to the Jamaica or Leeward station as well as the Captain’s senior Admiral reporting line. Now him, and then the crew, this includes all crew like The Marines and The Chaplain.

    Is this correct? How is the prize actually valued? Assume the cargo contents the easiest to value and sell off but the ship itself?

    If anybody could point me to a good site or book that would be really helpful.

    Thanks

     

    Norfolk

    Ps. Capt. 1st Rate Ship pa GBP400, 6th Rated GBP150 pa

    Surgeons GBP165, Chaplains GBP100 and Able Seaman GBP20

     

  4. Brilliant link thanks @Wagram

    So, it did work as a repeating gun. The metal rods at the barrels side held the cartridges for a particular barrel. Through turning and gravity it reloaded the barrel each full turn.

    The Puckle Gun 1718 amazing video also.

    The craftmanship for the age was phenomenal.  

    Thinking and thought processes involved am amazed it took so long to develop cartridges with repeating rifles. Or reliable machine guns for that matter.

     

    N.

  5. @Fluffy Fishy

    Agreed looks a fascinating weapon. If built with sea use in mind I’d speculate some thoughts... What first springs to mind is it be a boarding weapon, either for defense or attack.

    The weapon is mounted on wheels so designed to be moved around quickly at short notice. I assume across a quarter deck only and not upstairs etc. Or on the Poop to target key enemy personnel.

    I assume the lit fuse would ignite a single barrel only. The barrels would then manually be rotated and a new loaded one would be ignited and so on. This may imply a single enemy that’s a targeted shot. What are the metal rods between each barrel for? They have a groove in the wood for betting housing? Strength? I doubt it’s a ram rod or a lever for breach loading.

    The Baker Rifle as a 30inch barrel length. This machine looks like it as a similar length and obviously not rifled. The Baker as a range of up to 200yards with a high hit rate accuracy. This weapon on such a stable platform, unrifled might still reach 100yards. Perfect for a close in boarding action.

    I’d speculate it does fire a single lead ball. However, a small greased cloth bag filled with iron nail shavings could also be used as effective grape. The bag weight however couldn’t be much heavier than a lead ball or more charge would be needed. This producing higher risks of breaching...

     

    Just my thoughts, but would love to see some details on this weapon

     

    Norfolk.

  6. @SirAlatriste

    Big thanks for the reply, much appreciated. You probably can guess my current area of study is realistic navigation with the Mutiny on the Bounty post as well.

    This book shows the extreme hardship a sailor faced at the time. Although nothing new, but the chance of reward was vastly higher than as a land surf or in the British army. The problem was the old and infirm that made up such a large portion of the working crew. This resulting in the high-end death rate. Why and how did the senior management allow for this...?

    The Bounty had no pressed sailors all volunteers, with many sailings with Cook & Bligh on previous voyages. Both voyages should extreme acts of courage and skill in navigation and crew management. This using the standard model laid down by the Admiralty of the time.

    The Book was a dark read as I’ve implied above. In hindsight in both cases, how much thought went into the men, the crew as a whole? Not much, yet Nelson took able seaman from Agamemnon with him to other ships.

    Norfolk.

     

    • Like 1
  7. Mutiny on the Bounty, a myth in view perhaps...?

    For over 200years, its been the most infamous case of Royal Navy rebellion at sea. What immediately comes to mind probably is one of a tyrannical unrelenting Captain, and a First Lieutenant forced reluctantly into a course of action for the crew and his survival...?

    I was looking at research for a second NA-OW short story and came across this one. My view going in was somewhat bias and not balanced at all, swayed by movies and general folk lore. However, just scratching the surface the basic story unravels quite quickly. I’m looking for more research, books or anything surrounding this case. If you know of anything please let me know...

    The Idea...

    ... I’m playing with as a story arc. This time Bligh plays the protagonist and Christian the antagonist. The Admiralty also playing its part in structure, discipline and the Officer CREW relationship.

    https://en.wikipedia.org/wiki/Mutiny_on_the_Bounty

    https://www.youtube.com/watch?v=UHTwFHnqGr8

    The YouTube documentary is ok, and is more a starting point. The infamous Stolen Cheese event at the start of the voyage always framed Bligh the villain caught out stealing. The fact he was the ships Purser as well shows chain of command conflicts.

    The respect from the crew was undermined by the Admiralty giving this mission to such a small ship. RN classed it as a CUTTER. There are many points of contention, but love him or loath him his navigation in the Jolly boat was remarkable.  

    Please let me know if you’ve any thoughts or idea,

    And again, thanks for reading

     

    Norfolk

     

    • Like 1
  8. Idea: GeForce Experience with GL tie-ins...

     @admin

    https://www.geforce.com/geforce-experience/download

    From a marketing and professional push stand point, would a tie-in to the nVidia platform prove helpful?

    I asked this question a couple of years back during testing, and was dismissed by Dev and the Community alike. Now NA-OW as launched is the opinion the same?

    What if any advantage does GeForce offer the Game-Labs stable of products? If nothing, then what am I missing here, and why is it used? In my industry, finance we introduced FIX protocol controls that became industry wide standard allowing Client, broker, Bank and exchange clear through put with electronic traffic. This looks similar in concept?

    Further products like UA:AoS, DREAD and This Land would they have any benefit at all?

     

    Thanks for reading

     

    Norfolk

  9. Starting to slowly wonder back to the game. Thought @Anolytic guides were truly excellent. Please add them to STEAM or a link at least. Just Finished the FINAL EXAM, which did take a few attempts and wasn’t pretty.

    @admin

    My overall view of the tutorials and exams and final was very good. A suggestion to help the Newbie after the sailing tutorial is extend the BATTLE Instance once completed when offered. Lock the wind and allow him to practice turning and moving etc. on his own till the timer runs down or he escapes.

    The FINAL exam is not for the Newbie obviously. Make sure this is stated multiple times and to re-take the tutorials, exams to practice. Use both servers as well. Don’t let him wallow because he can’t complete the final after a few weeks game time.

    The length of the final exam is fine. It teaches patience and tactics, but how did that guy do it in 8minutes is beyond me. It does not need shortening.

     

    I tried all sorts of methods offered here and on YouTube. My 2cents worth of advice would be, whatever strategy you want to use have it thought out first before you start. When it starts to go South don’t fcuk around, Surrender and start over. Don’t waste your time dragging it out.

    For me, I rage boarded the first ship pushing it into irons. It took a few attempts to have the ships side on. Then destroy the side wall change to grape and kill the crew. Use ATTACK and change to DECK Guns in the last seconds. If You can get the target STERN facing, which is brilliant. Grapping kills 25+ crew each turn...

    Make sure you start CREW refresh [5] then [3] when your crew hits 200. Once complete move away and repair. Then turn into the second ship and do the same. De-masting works like @Liq video as well.

     

    Norfolk

  10. Tidy Up this FORUM

     

    Version v0.2.7 rev 29653 BB1.1

    v.1.6.38 [front plate entry screen ex-STEAM]

     

    @sterner

    Tidy Up this forum please. Had a small break coming back I was confused where to post and it’s starting to drift. I’m not sure now where to post actual feedback. With the Pre-order release do you want to lock “Testing grounds” now in favour of “Early access discussions” …?

    Discord Server. Do you want this to be the main feedback place and NOT GL Forum?

    Please give us CLEAR and DIRECT orders or protocols to follow. Choice is a two-edged sword, but I do see the need to test it over STEAM.

    Love the work so far, will post a feedback update in a couple of hours…

     

    Norfolk nChance [ELITE]

     

  11. Both @Angus MacDuff and @Macjimm make valid points that an ARENA style game version is not for them. For me, WoWs couldn’t hold me long enough either, but I did learn it was as much about the publisher’s continual drive at the client that makes ARENA games work as well as the combat model and great graphics...

    This is way too far ahead for NA-OW however...

    A BASIC Duel-Room DLC as I mentioned above. Say USD2.00 for six months access.

    Would you give this DLC ago for the price?

    The Stage steps are to allow the Dev’s to toy and play with this new style ARENA mechanic. It needs a low repeater income stream while in NA-OW. This once grounded in would allow for Competition roll-outs... But not at the start, just the basic room functions.

    The Cost is needed at first to allow HR allocation to the project. Even a small sum allows for forward planning. The Dev’s or @admin need to learn how to entice the community into the DLC. With the repeater cost, they need to keep pushing new content into the DLC or players will drift away and not renew the fee even though its small.

    This via marketing weekly, monthly and TEAM events with rewards to match like ‘The Book of Five Rings...’ or scenarios to complete via Co-Op teams at different PC Rank levels. You get the picture? This is a new style of gaming to what GL have done before. The staff have experience of this, so I know they know what’s needed.

    I would buy the DLC at first and see...

    I want @admin to allocate more resources and build more content within NA-OW. The DLC Duel-Room is a good way to help develop or try an extended area of the NA-Franchise. The stage method mentioned allows for limited up front investment. If the idea proves popular, then measured allocation is an easy step up without risking the company balance sheet. If unpopular easy to drop without the large initial cost.

    Would also like to see what plans GL have for the second half of 2019 for NA-OW...

     

    Norfolk

     

    • Like 1
  12. @Snoopy

    https://en.wikipedia.org/wiki/Naval_artillery_in_the_Age_of_Sail

    1860 HMS Warrior fitted with molten shells

    https://en.wikipedia.org/wiki/List_of_cannon_projectiles

    https://books.google.com.hk/books?id=3j8FAAAAMAAJ&pg=PA1&dq=New+Principles+in+Gunnery&as_brr=1&redir_esc=y#v=onepage&q=New%20Principles%20in%20Gunnery&f=false

     

    There is an Aussie site as well but can’t remember it.

    The Game, adding Rockets or other minor inventions for the age won’t play well in my opinion. Balance and accuracy. Carcass shot would be like Grape, spider like chain and so on…

    One thing that I think would benefit the Game is a BRONZE cannon mechanic. This with all the additional build costs to balance it out…

    Norfolk

     

  13. @Puchu

    Realistic STAGES for NA-L, Lobby, Contests or Duel Rooms…

     

    Stage1: Launch NA-OW and bed it in

    To achieve any form of ARENA gameplay it must be based around NA-OW and its model updates.

    Stage2: BASIC Duel-Room DLC

    Like the original Duel-Room trials. PvP/PvE and allow drop in Battle Instances from all even same Nation/Clan contests. Sling shot bug disabled. This packaged is offered as an extra DLC cost on top of the BASE NA-OW game with limited time. Outsiders cannot access it.

    Would you as an existing owner PURCHASE this DLC…?

    Stage3: Contests Added to DLC Function

    Optional Contests can be entered via this DLC download. Winners will receive hard to get skill books, cash and BLING. Weekly and Monthly contests covering different scenarios. To add to this will be TEAM events. Members can be of different Nations or clans…Also an OUT-OF-GAME kill board tied to the Duel-Room.

    Idea: Limited Time DLC Duel Rooms Function.

    The cost of the DLC needs to be cheap, but it expires every quarter or half year. WHY…?

    The Contests offer BLING, rare bling. The Dev’s can monitor realistically how they can market this product to the FIX sales group who have bought the main game already…

    Stage4: Test Launch Naval-Action Legends

    With this knowledge the Dev’s have learned and bedded in its time to test an independent game. This game still tied to the NA-OW models…

    And so on…That’s a lot of steps...

    For @admin to be remotely interested in it, It needs to pay for itself.

     

    Norfolk

     

    • Like 1
  14. I agree with @koltes and in fact most if not all the ideas posted here.

    We’ve all commented many times regards nurturing the Newbie and turning him into that Junkie. Instead of clubbed to death early on. The Ranking system needs a complete overall. Rank specific missions with hard AIs aimed at that RANK Level… It needs to be progressive with rewards and tasks with the next higher rank…It’s just a crew hurdle at the moment only NAV.

    All players should start on PvE. At Rank4 the game opens PvP access. This allows for Co-Op play missions and getting a feel for the overall game. We are probably one of the few MMOs that actually allow a First time Game launcher to drop into a PvP instance!

    Here’s the issue, whether you agree with parts of my suggestions or not they should have happened a year ago. I doubt Game-Labs Dev’s can now code even three levels of AI aggression levels.

    Lack of out of game content I agree with @Tom Farseer. Again, suggested over a year ago. Now we/Newbie relies on Yet Another Map and @Wraith new Wiki. This should all be Publisher owned and controlled, not Player driven (with all due respect to Wraith & Felix).

    It seems a lot of extra work still needs doing here.

     

    Norfolk

    • Like 2
  15. Book: Log of the Centurion by Leo Heaps

    (Circa 1973)

    https://www.amazon.com/Log-Centurion-original-Saumarez-circumnavigation/dp/024610581X

    Last week I turned the half century, and I was in a very grumpy mood. Even more so than the Old Salty Pirate with that Southern drawl we all love. My spirits were lifted from a package arriving from the Mother in-law of all people. The Outlaws had kindly bought/stole for me a first edition of the book above.

    Based on the original papers of Capt. Philip Saumarez on-board HMS Centurion, Lord Anson’s flagship during his circumnavigation 1740-44.

    Brief Outline

    From 1740-1744 Admiral Anson (1697-1762) commanded the naval Squadron attacking the Spanish Colonies and shipping in South America. On completion of his duties he returned home in HMS Centurion by circumnavigating the world with over £500,000 of Spanish Treasure on board his ship (the equivalent of over 50 Million pounds at today's rates). That journey was one of the great voyages of discovery and exploration of its age and was fully sanctioned by Queen Elizabeth I as formal naval expedition.

    All the Ship's officers involved were assured of success with four going on to achieve Flag rank (i.e. promotion to Admiral) and further glory. The one exception, however, was Captain Philip Saumarez who was killed by a stray cannon ball in 1747. Nevertheless, his four books which detailed the voyage of the Centurion (though long thought to be lost) were discovered in the early 1970's in his family home in the Channel Islands.

    This book is an account of the journey of the Centurion and is taken from those original papers.

    The Book

    I found it a fascinating and enjoyable read. Its packed full of pictures, maps, illustrations, letters and drawings from the day. However, I doubt it’s for everybody’s tastes as it does go into some extreme details. The hardship the men suffered was extraordinary, and haven’t read this type of detail in either fact or fictional accounts elsewhere.

    One detail regarding the loss of life was very old and unhealthy sailors on the ships to start with. The circumnavigation around the globe to survive and with the gold was remarkable. The Navigation I truly found fascinating how these men did it, page by page.

    To Close

    I would recommend this book, but its not a fast read. It does cover ALL aspects of Naval Action from fighting to management of the crew though the journey with no guarantee of survival. Seeing his own written words was just fascinating, they come alive off the page.

    Not sure, but Google Books might give a free copy.   

    Thanks for reading and let me know what you think,

     

    Norfolk nChance [ELITE]

    https://en.wikipedia.org/wiki/HMS_Centurion_(1732)

     

    • Like 2
  16. @History

    Your comparisons are correct they are very different games, and yet my point is to look at something that has proved successful in a comparable way to the reader. The WoWs combat model is far weaker with a lower learning curve and yet it as a grind ladder that works. The game works...

    My point is why does it work, and can GL learn from that.

    Its actually not completely about the game itself is my point. The success of ARENA style games works best with that out of game infrastructure. If that infrastructure is nonexistent then player retention rates become hard to maintain even with a brilliant combat model and beautiful graphics.

    “Players look for games that have a setting that is interesting to them...” you say and I totally agree. And yet we as a community do disagree with each other an awful lot. For @admin to drop a duel function into the basic NA-OW universe should be straight forward. Even putting some lipstick on the pig, he could sell it as an additional DLC. Its less hassle all round...

    A proper arena game for NA I can see, so can you, it is there and workable. The problem is in my opinion it needs that external drive to actual make it work. This is the ONE feature that GL have never done before in a game. I doubt @admin has the resources to allocate to this one feature present in many other successful arena games...

    I hope to be proved wrong

     

    Norfolk

  17. @jodgi

    I believe in the ARENA concept as much as anybody, but Game-Labs can’t build an ARENA model universe. WoWs does it best, and @admin knows from his days at [W.n] how it all works.

    It can only work in the long term by external client contact continually. This is the key to WoT or WoWs or other ARENA successful games. With respect to @admin he knows this and cannot provide the HR input on a continual basis that’s needed for it to make money.

    Using an internal NA-OW DLC mechanic is a nice test. Its flawed though, and you all know why.

    Its not about the wonderful combat mechanic or beautiful graphics. The success of the game style involves external game management. Something Game-Labs as yet to prove it can do...

    Norfolk

     

  18. @Puchu

    Love the idea and have stated this a few times, even in the NA-Legends forum section. There are unfortunately some issues in developing a realistic NA arena game.

    https://forum.game-labs.net/topic/30070-idea-na-legends-post-na-ow-launch/?tab=comments#comment-654204

    Your comments all look basically agreeable, but how does the game NA-L pay for itself as a business? I think it should be offered FREE to play the base game. I doubt as a MONTHLY sub like EvE Online would sit well with players? Do you agree...?

    Arena Uses NA-OW as entry...

    This is probably hard to sell. I’ve already bought the game NA-OW and then offered a DLC ARENA version. Its actually the best way I can see it ever happening, but its marketing is arse about tit. Offering a FREE trial to Non-NA-OW users complicates things as they’ll still need to BUY OW before accessing ARENA...?

    Mechanics

    I think it needs to be a separate Game but tied to the NA-Franchise. Ships and Combat Models need to be the same as PvP/PvE and updated on the same server cycles. NA-2 again depending on direction maintenance management needs to be streamlined. All different models will drown the platforms.

    Copy WoWs, but don’t...

    Look in the link above how they do it. They have a much weaker combat model. An easier learning curve and yet a grind path that actually works. In an ARENA game your Player Character needs even more attention on its historical profile compared to OW. This keeps retention interest high. At the moment this does not exist in any Game-Labs Games.

    The downside or major complaint of WoWs from players is Localization. NA-OW I can fight @rediii in Europe or @Sir Texas Sir in the US and I based in Hong Kong. WoWs I cannot cross servers, I need to restart with a separate PC on each server. In NA-OW, the problem with this is PING rates. EU the best then US then ASIA, to lower these rates additional servers would be needed in the US and ASEAN locals. This cost would be needed in the long term otherwise them Korean Boys will just laugh at it...

    Does @admin need the Hassel...?

    He’s stated the player drop off in NA-L testing proved there was no interest in this style of play. With respect to the BOSS, that’s unfair. I explain why in my post. However, it’s a good excuse with UA-Age of Sail, UA-Dreadnaught and This Land is my land all in development stages.

    To make NA-L work it needs to copy the basic WoWs model of Out of Game content that drives the in-game action. NA-L would need a dedicated client driven team that pushes content and DLC to pay for it. This on a continual basis... No Game-Labs Game as ever produced an out of Game client driven mechanic as yet. Its not their skill set. This is why I believe a NA-L style game will fail if ever launched. GL needs to learn a new way of client interfacing... @admin doesn’t need that hassle.

     

    To Close

    I think an internal DLC feature is at best what you could expect. For an ARENA style business to survive and thrive it needs more than a NA-OW client base, a brilliant combat model, and stunning graphics...

    I hope am proved wrong,

     

    Norfolk nChance [ELITE]

     

    • Like 2
  19. @Tom Farseer

    My point was PING shouldn’t affect the exams or tutorials at all, was my thinking or question.

    I loved the boarding game and all the things that go with it. The boarding function is what captures PING rates better than anything else. All other features could be put to poor player performance etc.

    The PING impact is about 1 to 1.5seconds between 25ms and 250ms, and yet should only be half a second there and back from the server.  It isn’t much as you state, but a player must understand the delay. Aussie new players will miss full broadside deliveries to start. That’s fine and would much rather have than a WoWs separate local servers.

    I’ll be trying the final exam etc later and see. Its not a complaint just a question.

    Thanks for the response fella

     

    N.

    • Like 1
  20. Does PING effect Exam performance...?

    Quick question does my PING effect my exam performance? It definitely does in PvP battles and always as done. You adjust for it, but I didn’t think it effects the exams thinking it’s a closed off universe.

    Why I ask... Was watching @Anolytic brilliant YouTube guides below...

    https://forum.game-labs.net/topic/28763-tutorial-exams-how-to-pass-new-damage-model/

    Now I might not be the player I once was but plodded through winning the goals at somewhat slower rate. Then came the boarding exam. His instructions were quite clear with opening with Attack and at the last second switch to Fire Deck Guns etc...

    My PING is 258ms on average from Hong Kong, while Anolytic was 24ms. I left my boarding instruction change with 2seconds left and it missed or failed to change in time. Cleaned up and passed the exam all the same.

    Here’s the thing with PING rate, in my case and ASEAN players on the whole what we see on the screen is not what’s happening. We on average find de-masting hard while moving etc. On the whole though as a player you get used to it.

    Not an excuse for my shoddy performance, but better than blaming Mrs. nChance...

     

    Any ideas much appreciated

     

    Norfolk

     

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