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UngerOverDunn

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  1. Nice ideas that we can steal directly from games like Risk. I like the idea a lot. How about Capture the flag Sundays? Protect the massive ai trader fleet leaving from Kpr at X time on friday going to saint nic. If it makes it Brits get reward, if not the pirates get a reward. I would prefer the focus be on stuff like this, rather than re-tweaking what was already great combat mechanics...
  2. It will take a dev intervention to fix it. However, appearing out of battle as normal and finding there is an enemy player right in front of you can happen coincidentally so I don't think there is a way to bug report or successfully bring anyone to tribunal for doing this. So... in this case how do we bring it to the attention of the game devs and make sure it gets considered for fixing?
  3. Hi all, I both experienced (a member of my clan got hit) and was accused of an exploit in two consecutive days. This may already be in the forums, but I don't see it. Here is the scenario as a specific example: Ten players (can be any nation) start a battle about two minute's sail outside a free town, I imagine with an npc lone trader is best as the battle finishes quickly by letting it escape. Then they wait. Meanwhile a lone player (buddy of the ten player group) is inside the free town. Once the group has finished their battle and are ready the lone "in-port" player starts popping in and out of the free port. Looking for approaching/departing enemy players heading towards where the group of ten waits. The group of ten are invisible as they are just sitting on the summary / loot screen after their battle. Note this would work particularly well in ports like Bensalem with few directional options when leaving. Once a suitable target is observed to be heading in the right direction the "in-port" player informs the hidden group and they click OK, leaving their "battle". They are now right on top of the targeted enemy. Some clarifications: I'm posting to make people aware of the mechanic so the community can decide if we want it or not. FWIW, I think this is a smart "exploit". If it's decided it is an exploit, this is what early access is all about. I want to know if this is an exploit, or if I can start doing this If it is an exploit, how do we police it right now? I came out of a battle outside a free port and jumped a player who was sailing past. They were not happy and accused us of exploiting the game, but we weren't. No evidence either way though. If it is an exploit it needs a fix from devs I think. I don't believe just popping in and out of a free town is an exploit. There is enough "cannot attack due to invisibility/invulnerability" time for an approaching player to either enter the free town or turn and run. Plus this reflect the reality of players "looking out to sea from the port". The problem is with the permanently invisible group. Having team mates hide behind a nearby island in OW while someone pops in and out is also fine by me. Taking advantage of local terrain is cool. Suggested fix: a count-down timer of X minutes after a battle is finished. X minutes to press leave battle, then X minutes to assign loot and read details. After that you are automatically respawned in OW. I guess 3 minutes is loads. Note this takes away from the ability to stay after a battle and practice sailing, shooting etc. Note: Perhaps this is the wrong place to post as I'm not pointing the finger at any player / group. I just don't see how anyone would get hard evidence of it Vs a coincidence. Outside of not having someone to put on "tribunal", I figured this was the best place to post about exploits.
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