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Narfi

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  1. Sandbox game or not, Nations want/should be able to aim for a certain goal, if the majority is going towards that goal, there needs to be ways to controll rogue elements. This is what im expecting from a hopefully soon beeing developed diplomacy etc system. So its just a matter of time till the majority of a nation can force the direction a nation goes, as it should be.
  2. Sadly theres no game mechanic in place to prevent this behaivor, and its not against any rules either. (maybe it should untill mechanics are done) Besides that, -VKS- does support the motion started by Herminator/RDNN
  3. I realy like the initial idea about a supply system which has to be interupted to make a port weak enough to attack. Giving both the attacker and defender a direction to go when they look for action, Both PvE and PvP opportunitys should be included there. (transports, combat ships etc. of both sides) Additionally i thought about another system in the last few days which could work nicely with urs. lets call it stages of the port battle. Stage 1: ur supply part. Stage 2: Port is under attack, and both sides have to supply enough troops to attack and defend, which again could be supplyed by some NPC and player ships (could even add a new troop transport ship for it) Each side would require a certain ammount of troops to fullfill diffrent tasks. The defending side would need the troops to man up there forts, and if not enough troops made it, the forts would be undercrewed. The attacking side would need enough troops to either Unlock Slots for the battle, or to initiat the battle once the troops are ready. (This stage should also work as a countdown timer for the final stage 3 battle) There would be 2 factors to be important for balance. A: Nations with alot of Ports would get less NPC ships to supply troops due to the nation beeing spread out thin and the need to keep there troops in other harbors. While smaller nations would get more NPC help. (Both sides would still require players to send in troops) B: The total number of troops needed should be based upon a nations activity in the last x days. And only after that in stage 3 the final port battle would happen. Harbor Assaults should be a Nation wide objective where everyone can/has to help to make it succesful. It should also provoke more open world action due to it forcing players into certain areas knowing there is PvE and PvP available. Mission system could be changed to work with these new harbor assault stages, potentially getting rid of the NPC ships/fleets that magically appear just for u to fight against. No more randomly sailing around the map hoping to find a somewhat equal opponent to have a fun fight. And when thinking about a potential system to build up harbors that i remember reading about, these systems provide more options to build bigger storages to make it harder to make them vulnerable, some garrisons to always provide some troops etc. Then again, having both the first and the 2nd stage like this might be a little to much wrk around 1 harbor, not sure. But i would realy like to see harbor assault going into that direction and away from the quick action we have now.
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