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Immelmann

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Everything posted by Immelmann

  1. i am registered at the cw2 forums, same name. if anyone wants help or a multiplayer game, contact me there or use my steam ben1965
  2. no koro. guess he chickened out!! lol. oh well. campaign was restarted. now saving each turn. let me know when ya get it michael and i will help ya out if ya need it. i am still learning, like NONE of the tutorials cover sea units. they cover river units though, strange, since blockades play a big part of the game.
  3. NOOOOOOOOOOOOOOO! game crashed!! and my only save was on the 1st turn!!! lol noob mistake. and i had just started printing currency. koro has agreed to a match sometime today. perhaps i will be able to exact revenge upon him for my loss at UGG!!! ::evil laugh:: me sense some brown nosing in the force!! lol
  4. just started the full campaign game. have done all the tutorials. playing as CSA, you REALLY need to use all available resources. gonna try sending foreign powers (uk and france) exports to try and bring them on my side. also, gonna re-inforce mississippi river as much as i can, stop my fledgling country from being cut in two. :-)
  5. i read that post, thanx. koro bought the game, but he says it is too complicated for him. i have to agree, it is VERY involved, but i like it. i had loads of trouble with command structure at 1st, but getting the hang of it. if you do get it, read the tutorial 1 AND 2!! then do the shiloh campaign if you play csa. regional decisions make a huge difference and are not introduced till 2nd tutorial. i kept getting minor defeats until i started using RD's. 1st game using them, i got a 67 - 7 csa victory on the 1st game! lmfao!
  6. right now, i HATE the AI. but as koro has said to me, he needs more of a challenge in single player, so yeah, bust his A$$!!! lol
  7. need ammo rules. being an avid player of terrible swift sword, and other ACW board games, almost ALL of them have supply rules. in TSS, there are counters which represent supply trains. you could do something like that. also, if you do implement ammo rules, would it not be easy to have an option to turn off/on supply?
  8. i hope i am not stepping on the dev's toes by asking about another game, but i was wondering if anyone here plays civil war 2?
  9. i have to say, the being attacked from the rear NEEDS some major overhauling. i mean, i played a game where i charged into the enemies rear......AND GOT REPULSED!!! that is just not right. lol flanking. i have thought about that and wonder, how much of an angle do i need, to be considered as a flank attack? do i literally have to "cross the "T"" or can i be at a 45 degree angle, or maybe less? so you toured manassas? nice place. i live about 3-4 hours west from gettysburg, and have toured most of the great battlefields, and some smaller ones. it is kind of eerie in a way, huh? being in those places i mean.
  10. huh. i find them pretty useless. i mean 190 guys do not hang around long. i usually just have them sit on my starting VP locations. that damnable union cav. has snuck behind me before! lmao thanx for the reply though peace and blue skies!
  11. wow dave. you went a little overboard there. thanx nick for the "simplified" version. so the different cannon types are portrayed, just not shown due to limited UI. cool. got it. as cid mentioned, there are black lines showing the field of fire dependent on the type of ammo used, but i have not noticed if the field of fire changes do to cannon type (rifled, smooth bore). i will have to pay closer attention there next time i play. thanx cid, but i knew that already, as it is in the tutorials.
  12. soooooo.....uuuuuuuuuh......why these units? why are they in the game? 78 views and no ideas?
  13. lol, complicated? in depth? the distinction is really not that hard, a 12lbs napoleon does not shoot as far as a whitworth. pretty simple. so which arty is rifled in the game? how do i tell the difference? perhaps the game scale does not allow for the distinction? could really use a dev here to answer this. if all units have the same range, then fine, i can compensate for it, i just need to know what the correct answer is. yes or no.
  14. lmao!!! 120 views and no one knows an answer. awesome!!
  15. answered my own question. saw it on the wish list.
  16. lord o' moses! just tried to take davis and archer behind herr ridge, circle north, take oak ridge and wait for pender to enter, then do a combined attack from north and west. it failed miserably!! pender gets routed by union arty, archer runs, and only davis sits and performs admirably! and that damn union arty battery, caleb!! he sits by some buildings, starting position, and every time i target him with my arty, my arty refuses to attack him and switches to a different target, even though caleb is in their LOS. who are these guys??!! lmao!! what do i gotta do to stop my guys from runnin'? i kept a.p. hill with pender, and left heth out of ZoC. i think we really need some divisional commanders!
  17. i am having the same trouble as OP. in the 1st battle, if i push mcpherson's ridge and take it, i will place infantry just a bit over the ridge and try to place arty in a "hull down" position on the backside of the ridge, thinking the arty is going to fire over the infanty's heads, yet my infantry just gets brutalized and breaks, even with a p hill sitting just behind the arty. so much for taking the high ground!
  18. i tell ya, my troops, csa, sure do not seem to have the moral i think they have. i try to keep them in hill's radius, but they seem to break often, and keep running all the way back to chambersburg!! lol i have and play the board game, terrible swift sword, each counter is either an artillery battalion, or a regiment. a favored tactic is to advance arty with a regiment. the regiment takes the brunt of the enemy fire, which gives the arty the opportunity to unleash devastating attacks at a relatively close range. this is NOT working in ugg, since you can target specific units. i am having a helluva time keeping my arty effective. combine those 2 deficiencies, out of 10 games so far, i got 1 minor victory!! lmfao!! back to the drawing board i go
  19. if ya ask me, longstreet was correct, slip south and attack union's left flank. lee was tired of the war and wanted to put an end to it. i think after the loss of jackson, he himself became demoralized. this led to some pretty bad choices at gettysburg. also, i liked, and not sure if it was historical or not, and has nothing to do with the game, but longstreet suggests,....."we should have freed the slaves first." that would have taken a LOT of power from lincoln's hands. no emancipation proclamation, no 13th amendment.
  20. are the different types of arty/rifles portrayed in the game? since csa units had lots of muskets, compared to the usa and their rifled rifles. and artillery, i mean, look..... Field artillery weapons characteristics[1] Name Tube Projectile (lb) Charge (lb) Velocity (ft/s) Range (yd at 5°) Material Bore (in) Len (in) Wt (lb) 6-pounder Gun bronze 3.67 60 884 6.1 1.25 1,439 1,523 M1857 12-pounder "Napoleon" bronze 4.62 66 1,227 12.3 2.50 1,440 1,619 12-pounder Howitzer bronze 4.62 53 788 8.9 1.00 1,054 1,072 12-pounder Mountain Howitzer[2] bronze 4.62 33[3] 220 8.9 0.5 --- 1,005 24-pounder Howitzer bronze 5.82 64 1,318 18.4 2.00 1,060 1,322 10-pounder Parrott rifle iron 2.9 or 3.0 74 890 9.5 1.00 1,230 1,850 3-inch Ordnance Rifle wrought iron 3.0 69 820 9.5 1.00 1,215 1,830 14-pounder James Rifle[4] bronze 3.80 60 875 14.0 1.25 ---- 1530 20-pounder Parrott rifle iron 3.67 84 1750 20.0 2.00 1,250 1,900 12-pounder Whitworth breechloading rifle iron 2.75 104 1092 12.0 1.75 1,500 2,800 Italics denotes data for shell, not shot. a 12lbs napoleon vs a whitworth, guess who is gonna win that gun duel! lol
  21. i am not really understanding, why these units? i can see the use of them, but i should be able to absorb them back into the parent unit. possibly let me create them myself?
  22. i voted for game speed change. i know it is not realism, but i sure could use a pause button, like in sid's gettysburg game. gives us noobs a chance to view the battlefield "in stasis". also, you REALLY need to have leader casualties. losing a general has a DRAMATIC effect on units in the command of the lost general.
  23. did a search and no hits. can a leader be a casualty? ex. can i lose a.p. hill if i advance him too far? can i knock out reynolds? i saw the poll, what would we like to see in ug:g. if we can not do the above, that would be a bonus. just replace the leader with a less efficient leader, and if playing campaign, the casualty is no longer available and you must use the lesser leader.
  24. so i see we can put ug:g on ipad. can i put it on my galaxy 6s, so i can play on the go? it has the room for it, just not sure if it has the capabilities, my galaxy and/or the game
  25. ok koro. and i have been WARNED about you!! lol. not going to sucker ME into a game just yet! will look for you on steam. i am bishop on steam. will send friend request. i have been watching "historical gamer's" vids on youtube, is that you?
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