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Musuko42

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  1. It's Naval ACTION, not Naval Let's All Be Friends And Live In Peace And Harmony. How's this for an excuse to fight, then: because it'll be fun!
  2. Ah, wonderful, thank you! Any known causes I should try to avoid in the meantime, or workarounds if it happens again?
  3. In a battle, I activated repair and disabled gunnery, but 222 crew members stayed stuck in gunnery and wouldn't transfer (while repair was lacking crew). I filed a bug report.
  4. All that would happen then is people would farm basic cutters off of alts. There has to be a cost for the loser as well as a gain for the winner.
  5. Oh! Well, in that case then, I withdraw my comment and support yours!
  6. The trouble with that is that it means PVP marks can be farmed at no cost.
  7. The only problem with this is that players could then use the basic cutter to avoid getting tagged. It might be handy for ferrying around small amounts of cargo. The answer to this would be to completely remove the cargo space from the basic cutter, along with your suggestion. The basic cutter would then only be useful for returning back to a home port when you're stranded somewhere, or for doing low-level PVE missions (to get started when you're new, or to recover when bankrupt later).
  8. Any time when sailing in a large convoy of ships, knowing that each one represents a player, most of them total strangers who wouldn't recognise each-other on the street, all organised and working together for a common goal. That...and playing the theme tune to the movie Convoy over the teamspeak while we're sailing.
  9. I have knives in my kitchen that are sharp and perfectly capable of being used to stab people. Most things in our lives have potential misuses that are not intended. You're expected to be an adult and control yourself.
  10. There's a concept in gaming circles called "rules lawyering": focusing on the letter of the rules rather than the spirit of them. Captains in this thread who are saying "show me in the rules where this isn't allowed" are rules lawyering.
  11. NO! You SELL him the mats, and then he sells you the crafted parts. That way, if he runs off...well, you've at least been paid for the mats.
  12. Provisions that need to be replenished could also be a useful way to balance uneven faction strengths, in the same way that the devs want to with crew availability; weaker factions might have access to more food supplies in their ports, giving them greater ability to sail attack fleets further. Stronger factions might find shortages of food, hindering their ability to sail their 1st rates halfway across the map to stomp on beaten factions.
  13. Don't be impatient. Game development takes YEARS. Go play other games for a while and come back after a few updates.
  14. I would much rather see it be a consumable, with various different supplies you can place on the ship, in differing amounts. Hardtack; cheapest, lasts forever, but crew don't like it; their morale will slowly deplete when out at sea. Grain; cheap, made into bread onboard ship, lasts forever, offers no stat boosts; this is the "standard" food. Citrus fruit; expensive, slight boost to morale, without it crew health deteriates over time (scurvy), making them weaker in battle, and possibly leading to "deaths" (incapacitated by illness) in extreme cases. Has a shelf life of however long fresh fruit lasts. Jerky; expensive, lasts forever, provides a slight boost to morale. Live meat; very expensive, lasts forever, but takes up some cargo space and consumes grain. Provides a good boost to morale. Is lost if grain runs out. All stats are reset to base level when returning to port. Any crew who are left unused in port for more than a couple of in-game days are given a temporary "shore leave" boost to morale when you set sail again. Hardtack and grain would be available at every port. The rest would be available in the same way as resources are.
  15. Put to sea in boats and left to fend for themselves. Or, if there are too many crew for that...something unpleasant happens to them. Or, they can be carried in your hold as prisoners, until returned to port, where they can be pressed or ransomed. Actually, having the option to free, press, ransom, or execute prisoners, would be interesting...especially your choices had effects. Maybe you could have a "reputation" in game, along with the appropriate honorifics. If I'm nice to prisoners, I might become known as the "Honorable Captain Musuko", and enemy crews may be more likely to surrender to me, knowing they will get better treatment (mechanic of this would be a morale penalty for the enemy). If I slaughter them, I might be the "Dread Captain Musuko", and enemy crews might fight to the last, knowing they'll get no mercy.
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