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angriff

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Everything posted by angriff

  1. Ok so you spent all this time making this a realistic sailing game and open ocean. It looks great but you blink in ships at a distance suddenly and fully. They are way off and POP they are fully in sight. You should make an animation that the ships sort of start under the water and move up like coming over the horizon. This would make the pretty game even prettier.
  2. That appears to be a one time AI event. What I am proposing is that of a player moved vessels from one port to the next. The mission does not end until all the ships have moved. if you wake up and log on then you can spawn a ship and move to the next port. If you get caught and lose it then you should have had some help but you might sneak it in with a different course. If you log off then the next player can pick up and move it some more. All the ships have to move from A to B. This can happen one at a time or all at once depending on how many players want to chance taking them.
  3. You might be surprised how easy to put a camera that does that. That was the response I got in game 10 years ago to the same sort of suggestion. It ended up in something the devs put in and expanded into a very interesting capability for taking players by sea to land. Maybe marines and a start for onboard fights. Just the observer part would be great for teaching people how to play the game and fight different ships. It would allow people to observe the game and see how it can be really enjoyable.
  4. Of course. . the idea is that the team with the transport mission must get 30 gold ships from port A to port B some distance away. More would be granted points for longer missions. you dont have to take the ship all the way to the port just some distance along the way with freindly port in between. The server lets you know when people are sailing the ships .. such as Gold Ship left such and such harbor. That is it you dont know what direction or where there destination but you know there is a gold ship that left port A. Maybe you get a 10 gold ships left Port A. Wow better sail and try to intercept. Wow better spawn in and escort them there will be some action. The mission team gets battle points defending and point for taking ships to the destination The entire nation suffers or gains by success.
  5. This game is built around port capture. That is fine but there should be other types of objectives. Possibly that safe transport of goods from one port to another. Players could travel to enemy territories to try to stop it. Players on the transport sorties have to take transport ships from one port to another. If they have to leave the game they can leave the ship in an intermediary port. Some other player can sail it to the next port. Enemy players would patrol the route looking for the transport ships to engage. Transports are announced when at sea. Freindly players have to catch up to them and hopefully help defend the at risk ships and be in the battles with them. If they are all sunk then the side attacking gets bonus for all ports (maybe 15 percent cheaper goods) the losing country gets higher buy price for goods.
  6. Well that does not work as good as going from the stern along the rudder and right mouse click and push up. You slowly move into the ship clipping it and you can move the mouse up without a right click and position yourself on the deck.. but it moves a bit. ok for taking pics but not like really being on the deck. http://steamcommunity.com/sharedfiles/filedetails/?id=710550218 You can do this with any ship up to the main mast.. If you do it from the bow you move too high.
  7. It would be really cool if you could walk around on the ships at sea. Maybe just on the main deck since there is nothing under the gun decks .. but it would be really cool .. and if an observer could walk around on your ship during battle that would sell people on the game.
  8. An Anchorage Bouy where you can enter the port. Now the scale on ports seems to have changed and the docks are no longer a good location to aim for when entering. You run aground at ports all the time trying to find the entrance icon to pop. Have an anchorage bouy that would allow you to sail to that and enter the port. Especially with deep ships.
  9. Yes but if you could buy a dura 3 versus dura 1 in the shop you might risk taking it to a battle that you might not think you were going to win. I would patrol with a lower dura by myself rather than my main ship with all the upgrades that I use during clan attacks. Maybe a used ship shop.
  10. The ability to sell a built ship with a lost dura. it would have to be in a flag environment so people would know but clans would most likely buy low dura ships for fights where they think they may lose the ship. This eliminates the major battleship may be lost so dont risk it in battle. Since you cant capture a 1 dura NPC ship you should be able to sell one as a hand me down.
  11. Clan Wharehouse where clans can put trading goods for all to use. Not allot of program limits such as counting who is taker and who is giver as clans could monitor that themselves but would require a method of rank in clans to allow access to trading wharehouse. Could sell to clan members at lowest NPC rate and then gold cold be used to buy clan ships for disposal in fights. This way players will be more than likely to risk losing a dura
  12. I would love to see the ability to use the Teleport or deliveries to move ships up to the front. This is to remove the current need to play 30 min to capture a ship and send your main ship to any outpost. if you can game the game with 30 min of this type of stuff then you should put the feature in a regular means of creating PVP combat. You want your ship at the Front so you might want to prepare without doing 30 min of some meaningless battle to game the game.
  13. I was thinking that maybe Warriors could trade XP for certain products. That way you have a exchange rate for traders.
  14. I wish there was a way that traders could feel like they were contributing. Right now it is just taking stuff to consuming NPC ports. There is no reward short of money and the only presitige is to use a captured 1 dura ship for trading. Really there is nothing for traders in this game. You dont get XP and you dont get Labor credit. Hours of travel for some gold that others get thrown at them in NPC fights. There is no reason to be a trader other than to dump the markets in NPC consumers. All the time you spend getting products and taking them you get very little credit and nothing to let you explore other parts of the game. The warshippers get it all.
  15. The game is already become meaningless to new players. Weeks on end without a PVP. I have been playing for over 4 weeks and have been able to make it into 1 port defensive battle before it closed. The secret factors in this game are not conducive to having players stay with the game.
  16. Personally I think it stabilized the game's play-ability for the French. Additionally, I believe you don't lose the ships or the Outpost if you don't abandon it. Just recapture the port and they reappear.
  17. While I have been playing this game as little as 197 hours I have found that interaction with other players is almost non-existent outside of special cliques. I have also noticed that spending hours rushing to a fight to help only to have it end in minutes makes the game frustrating. Off hour town capturing with no chance for defense is the norm and not the exception. Ping Pong players who use their teleport to help defend only to find that they are locked out of the game for 3 hours in a place they could have helped at is not conducive to holding persons to the game. I suggest a serious look at the mechanisms in the game that place players into a conflict or fear of conflict with each other that makes the game interesting and appealing. There should be safe protected waters for trade no body doubts that but once a conflict is brewing it must be apparent to players so they can insure they are in the area not just suddenly a team appears takes two towns and leaves. Some suggestions Provide for a distribution of power or fleet intelligent reports. This can either be player based in the area patrolling that automatically updates a tally of number of players in a port and the level of ship strength. This can be done graphically with changes in highlights in area around port, display in hover report over ports or some sort of admiralty report you read. Players will know that other players are operating in an area in preparation or in trade. This would attract opposing players to the area or let them be alert to intercept. It should be non-existent in low BP areas and very evident in high BP areas. This would not be unrealistic as Admiralty reports in real kept track of fleet and even ship movements of the enemy. Provide for more player conflict at towns being captured. While I can appreciate the need to reduce the number of players in a fight for Frame Per Second Rate the current hidden fight does not encourage player engagement around the ports. Towns should take longer to capture if they are undefended or players should have a way to increase the defense of towns when they are not present. This can be done with buildings or an agreed tax rate to include this increased hit power in the defending forts. Important towns will take longer to capture and encourage more players to approach in defense. (I just spent an hour going to a battle via teleport only to find it captured when I did the same thing the day before and entered the fight because there was some defense slowing the capture.) The offense seems to have the advantage of knowing where the battle is even if there is players in the area that can oppose they are not given enough time to react so most just seem to say sorry busy with other things. This does not encourage team effort to defend only clan effort to invisibly assemble and attack unopposed towns. Satisfaction is given to the attacker in taking the town but the defenders are given no chance. The effort in buildings to produce economy is very good. Trade routes activity should be reported to the admiralty rule in 1 above so that players can be encourage to intercept or oppose trade limiting a countries ability to build new ships. This would make players bring defensive support or patrols to heavy trade routes and player PVP. Too much NPC shows up in attacks near ports. Reduce it but provide locations on maps of such nearby attacks so players can defensively help. Now even if you tell everyone on the chat you are in trouble they cant find where you are 90 percent of the time to help. Ship location or spotting report marks put on map by players... a must for interceptions. The effort is to encourage player interaction and conflicts. It should not be secret knowledge that a large fleet of players is assembling. The local agents would report in real... have players be given 3 agents to place to get reports if you want. Anyway a start on my dissertation on this subject if approved.
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