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angriff

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Everything posted by angriff

  1. Well since I am not totally sure what I was looking at when I focused on the ship but it appears to have had plenty of ammo. It never opened back up even though I was really close. The other thing of a different note is that seems the secondary guns on the Port and Starboard side are not independently targeted. You select port side secondary guns fire and the stbd side turns into the superstructure and will not fire at a ship that is alongside. This is particularly acute in the 10 TB and 2 CA against the BB and 2 destroyer scenario. I had two TB alonside my BB that had fired their torps off and missed they just moved in close with guns. When I targeted one the opposite side stopped fireing.
  2. Ok I was in the Battleship vs BattleCruiser mission and I built my BC for long range battle. I fought to about 15 min left in the scenario and had managed to hit both gun control towers with about 60% superstructure damage. Despite having had the ship to 50 flooding they managed to pump it all out and were back to 100% (Louisiana was the BB) The question I have is how many redundant fire systems do they have? I hit both towers and the enemy ship stopped firing even with its secondary guns. Almost every naval gun has manual targeting local to the turret and would have manual methods to aim. The secondary 4" would have complete manual. I dont know why the ship just stopped firing back at me? I was able to close to less than a km in the last 15 minutes and sink the ship but it never fired back with anything. The first salvo close in killed both engines so I dont think it was simulation of lost power.
  3. I would love a way to just select a dam historical ship against another historical ship. This building your ship may be fun but it is just a copy of World of Warships that really detracts from the reality shown in the game play. Also how about a few land masses to simulate battles in Thailand, Mediterranean or China during pre-dreadnought days. Should I mention I get tired of building a ship everytime I play this game. How about I build a ship, save it and I can use it anytime I want a heavy cruiser or dreadnought until I need to build something else or tire of it. PS After a 12 hour respite.. I took another scenario and made a heavy cruiser that could do 38.5 knots with six 12" guns and killed the 4 CAs and 2 BBs sailing against me.. a bit unrealistic but still got me playing again. I know there is a sweet spot for sailing around under fire when you deck is 11 inches of armor on a cruiser but while I was able to draw away the convoy escorts and quickly double back because of almost twice their speed it seems a bit like Prince Eugen vs Olympia.
  4. OK thank you.. a might tedious but the clicks and mouse focus areas in the game don't always work well. So for now I will try this out.
  5. Really I have to use my main guns to fight a Destroyer while a BB pummels me from range? Cant I at least have a secondary gun command for targeting?
  6. I have only been playing this game for 2 days but I must admit it is almost a non-starter game. I agree with the original poster, even though I never saw the previous version. If you have to close within km to get a 12% chance for a hit while the enemies lower ships are hitting you from five times that distance. The only ship you can build in the raider defense is a low rated 1914 BB against what appears to be four 1945 heavy cruisers that start pounding you before you can even shoot back it is a bit meaningless to even start playing the game. I wish you could build your ships and select from your own list to play scenarios. This having to build a ship from scratch every time is, well terrible game play. Post Script 11:56 AM Central US Time Feb 24, 2020 OK I just GAVE UP on this game ... you have to be within 0.1 km to get a hit with 11 inch and 8 inch guns on a CA that does any damage on the Raiders scenario. Three CA and they cant even get your trader ships to retreat without being attached to the. I mean the first 4 or 5 mission ok but after that it is complete crap. Almost sorry I wasted my money because I was looking for something to play for more than a day.
  7. I just wish there was some way to get historically correct ships and have a list to select them from instead of AI building weird ahistorical ships.
  8. Not sure why it is called Dreadnaught when it continually adds WWII vessels. How about some real Dreadnought, Super-Dreadnought and pre-Dreadnought vessels. I don't know maybe French 1907 Danton Class or Bretagne.
  9. The game is really crude right now.. But then so was Naval Action when it first went on Steam Early Access.
  10. I am sure there are thousands of naval combat enthusiasts that would a love a chance to re-enact Jutland.
  11. There were several DLC's for Naval Action before it left Early Access.
  12. So this game is a stand alone naval gunnery model? What a shame. It will be pigeonholed into the dusty shelves of Paul Hague's book. It could make so much more money.
  13. I played Naval Action for years. I have bought almost all the DLCs for that game. I am enjoying the strategy of armored naval combat in Dreadnaught and look forward to complete scenarios like Jutland, Pungdo, Coronel or Tsushima of engaged fleets. I would like to see a nation vs nation type online game maybe regional maps for conflict between players in manned fleets. Is there any thought of bringing this game that far?
  14. Sorry after losing all my effort for the past two years I have pretty much given up playing this game as it has become boringly the same all over again. Don't worry I bought my share of DLC in support but playing another more interesting game at the moment. Maybe in a year or two I will look and see if the population surge is sustained.. but happy voyage.
  15. I would like to see that if you are being tagged by one player and it is timing down you cannot be tagged by a second player from the same country. What good is evading a tag if another player can start a countdown you don't see until you are pulled into combat. ONE TAG AT A TIME PLEASE !!!! DOUBLE TAGGING IS ESSENTIALLY A CHEAT IMHO, that lets you disallow the cool down timers.
  16. Fix Fleet maneuvering and repairing or take them out all together.
  17. A later picture The wind was in favor to prevent the advancement of the Swedish Fleet. The decisive attack ordered by the British Admiral into the center of the Swedish Fleet sinking the mortar brig was no less tactically noteworthy than Alexander's victory at the Battle of Gaugamela. The loss of their mortar brig doomed the Swedes to sailing upwind against the British lighter fleet and into the fire of the formidable Frozen Cay fortress, leaving them with a foreboding burden. There was an attempt by the Swedes to draw across the British fleet into a trap but it failed to develop and with the surrender of their final light ship, the Swedes were left without options for victory and retreated from the battle. Huzzah for the all the British! Valiant effort by the Swedes.
  18. Is there historical evidence of this upgrade or are we just wanting to add photon torpedoes to a pleasingly looking vessel?
  19. I fail to see why people are so into slamming DLC ships? Do they not want the Devs to make any money? DLCs provide a fluidity to the game that no other advancement has. There are ships always available to fight because of them. Just because people with skills have them does not make them bad. Most of the crafted ships are superior to the DLCs but without DLCs the game would become vacant of those fights. DLCs are not pay to win .. they are pay to increase playability of the game.
  20. what are home waters? Are they your nation capital or are they your Clans major hub?
  21. Well this comment in the post about upcoming events makes us think you will have to buy forts somehow for your ports. Fortifications improvements Clans and their friends will be able to develop fortifications to protect their holdings All current fortifications on map will be removed
  22. So this suggestion was made by another player in game. It was such a monumental suggestion I had to post it. Now that the clans are going to be given the right to determine port defense upgrades in the upcoming patches. The suggestion was to make one of these upgrades an R-Zone around the port but with one caveat. The Reinforcements around the port are supplied by Clan crafting and placed into a pool at the port. These AI can be lost so that there is not Reinforcements if the Clan cannot afford it or fail to supply them. They can arrive in a similar fashion as now or possibly in a fashion that the clan can pay for. (hope I got that correct)
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