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Spam Hands

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Everything posted by Spam Hands

  1. @Borch, I did not know that there were even 6th rate weeks. As the reset hasn't happened yet, I checked and it does say 'weekly challenge for rank 6'. This does not explain what I remember from the week before, which I am pretty sure was a Rank 7 week but I will need to check in forthcoming weeks. I think you have mostly answered my question, so thanks for that. Please keep the thread open though, so I can report on the result of the rank 7 leaderboard, in case the top players are still managing results higher than 1200BR over 10 kills.
  2. I have done the weekly light ships event a few times few months ago. Iirc I think I got placed on the leaderboard but around half way down, using a WO/WO privateer with carronades and sinking Mercury, Rattle, Navy Brig and Snows (all 60BR each) to give me 600 point for 10 battles at the end of the week. This seemed a decent reward for the time spent, with better players getting the better rewards; and I am not skilled enough to take on bigger targets. The guys at the top of the ranking were getting circa1200 points for 10 battles and taking on better ships. I had a look at the leaderboard last week and again this one and the game has changed massively. The top player this week now has 6200 BR points with only 7 kills (avg 885BR/kill). I'm not even going to consider engaging with this content as I am no way skilled enough to get anywhere near the leaderboard top 10. The question I am asking is how are these massive kills being achieved? I am clearly missing the meta game/best method. My L'Ocean has a BR of 900 and I cannot imagine killing that in my privateer, even if I sterncamped it - it would take forever to do. This is not a complaint about the content, the players winning the rewards, or the rewards themselves, I would just like to know how on earth the winners achieve their results.
  3. A visual identification chart is a great idea for out of combat learning, as is a one page sheet for quick reference in game. Would love to see this implemented.
  4. Bear in mind that the questioner is a total landlubber. I have had some replies from chat but there is conflicting information. The Trader Lynx has 8 sails. I would like to know what each of these is for the purposes of game function only, not real life naming function. This is to better know which sails of the 8 it has will benefit from staysails books and which will do so for squaresails books. Eg the 'Treatise on staysails' In my mind a triangular sail has 3 points and a square sail has 4 points. The upper sail in between the fore and aft mast on the T Lynx looks like a triangle but the end is cut off giving it four points and making it a square (irregular quadrilateral). So the question is, in game terms, what do each of the 8 sails on a T Lynx count as (square, stay, other etc). Replying to the format below and adding descriptors to the ? marks would be ideal. The three triangular sails at the front of the vessel are: ? The lower square sail between the two vertical masts is: ? The upper sail between the two vertical masts is: ? The upper sail behind the rear mast is: ? The lower sail behind the rear mast is: ?
  5. Some mixed messages there but Admin suit is trumps. GB player's name was James Northington iirc, so sorry for not getting involved. Hopefully you got away anyway. I do have one follow up question for the @Admin. If my T Lynx has no cannon then how do I attack and fight the Russian two decker. Ramming or boarding are all I can think of.
  6. As a GB player in an unarmed TLynx in Yucatan channel heading NW to Tumbado, I come across another GB ship, running from a single Russian both out of Tumbado heading E. They have both picked up a wind boost. Ships are quite close to each other but outside tagging distance. Am I allowed to tag the Russian even though I have no intention of fighting him, in order to delay him and allow the GB ship to run clean away? Ships were two deckers.
  7. Stuck on loading screen again.
  8. Be cautious of what your cream tastes like - there are plenty of turds that float on the surface. Why did the developers drop the idea of having the new player area on the Pacific coast? Was it too difficult to code, or is there another explanation? It would seem a lot simpler to do it there than in the Bahamas.
  9. One of the things I found refreshing about this game, was that the developer would post in threads himself, rather than using a PR/media hireling to do it for him. This gives a level of honesty and openess that was a change from all the silky tongued PR bullshiz that most seem to spout, with paragraph after paragraph of words but all of them devoid of any solid meaning. Honest jack-tar, rather than effete dilletante. I appreciate the candour. PS: If one thing this thread has achieved, it is to remind me that I have not bothered to write a review for the game and that if Steam ratings are the be all and end all of early access projects, that considering how many hours of gametime I had for my money, I should really get on with it and post one.
  10. This is not an issue for Tribunal. The devs have defined this issue in their 'How to Tribunal' thread as: 7) Scammers - Currently condoned pending mechanics to follow later The intention here is merely to name the scammer, so that some may avoid him. Scammer advertised his wish to sell labour hours in British port chat. Player called Jack Dam traded with him and lost cash/materials. Scammer gloated about the scam and several previous scams in national chat. No action or comment is requested other than to be aware that the player is a scammer.
  11. I use the colour blind setting. I think it makes a difference in the battles but tbh the world map is horrendous. So many indistinguishable pastel colours - there is no chance to see which nation owns which port. One thing though is that the developers are including a colour blind mode which at least indicates that they are sensitive to the issue. Hopefully your concerns will be taken seriously and they will develope this function.
  12. I don't need to twist your words. They were twisted when you wrote them.
  13. This is a reasonable statement now. Under the old mechanic this was not true. There were constant complaints about player squads hiding in completed battles in order to remain artificially invisible within drawing distance and then to pop out and attack an enemy once a tag had been made close to them. The developers made the 'anti ganking' change, so that you would have a chance of seeing your attackers rendered in the game world and within draw distance. Your point above supports the change the developers made, rather than countering it.
  14. I learned that toasted cheese is OP and that soused hogs face got nerfed.
  15. I was lucky enough to be in London for the reading at the Palace. His Majesty received your malicious letter with all the courtesy commensurate to one of your modest stature. Upon reading the vulgar embellished prose he was heard to state to his court that: "The Spanish have no appetite for war; they merely sit at home and make love with their faces". God Save the King!
  16. I am hoping that the developers will make some basic and period authentic tools for the map. Your compass is a good example of this. What I actually had in mind was the map toolset from Silent Hunter 3 if anyone remembers that game. The game gave you a pair of compasses, a set square, a ruler, a protractor and an eraser which you could use to plot courses, headings etc. It was a bit like a school geometry set. If they produced something that fit with 18th century authenticity (eg no erasers) then it would help nicely but not spoonfeed us too much either. If anyone can find some footage of SH3 toolset working then it would be nice if they could link to it.
  17. It is you and the scammers who have dirtied the TRR clan reputation. It is up to you to improve your image if you want to; not for other people to grub around in the filth looking for more gobbets of chatlog villainy. If you are happy with TRR having the reputation of a scammer clan then you can remain as you are and don't need to do anything. If you want to change TRR having the reputation of a scammer clan then do something to change it.
  18. Will the TRR clan return the resources and stay reputable? Or will the TRR clan show that it is comprised of mewling, doghearted thieves.
  19. Yes, my childish way of looking at the world is not to trust the TRR clan or any of its members because they have known scammers within their ranks. That is my decision to make. I do not trust you. I do not trust the known scammers you have within the TRR clan and consequently by association I will not trust any member of the TRR clan. If you keep known scammers in your clan you dirty your own reputation and the reputation of your clanmates, honest or not. My childish logic extrapolates from this that TRR is a scammers clan and should be avoided.
  20. You have nailed your colours to the mast. If the first two scammer traders remain in the TRR clan then it is of course your prerogative. TRR clan members should therefore not unreasonably expect to be treated with suspicion / tarred with the same brush by the wider community in the light of your decision. Good luck with your clan.
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