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Martin

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About Martin

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    Landsmen
  1. Are you playing on PVP1 or the EU server? When you saying "crashing" are you refering to a disconnect or the game completely closing? This is a disconnect ^. The fact your using Comcast in US is highly suspect especially if your playing on PVP1 There renown for huge amounts of networking and routing issues.
  2. I had this before. I can't remember how I fixed it at the time but either tabbing in/out of the game fixed it or opening the map and closing it with 'm'
  3. try playing as sweden, and the clans willingly gave up our ONLY silver port. Yeah....
  4. I managed to get back onto the server and found my ship still in the battle, managed to save the final durability on it!
  5. Some thoughts, I imagine the work behind the war and peace changes is somewhat minimal compared to the other changes and is a badly needed change. The undercrewing of ships update was a nice addition but being so recent this feature could be pushed back so other areas of the game are improved first. This is likely the largest of the updates mentioned and would be ideal for everyone overall but there are other smaller updates which could be done first. Not needed in the games current state in my opinion. The changes to production building I think are great and don't require this to be addressed as soon as you might think.
  6. Mine is even worse. Coming from a starcraft community the term NA is commonly used to refer to North America and when reading posts I couldn't get used to the fact it was intended to mean Naval Action.
  7. All of this, you have the option in javascript to parse as standard JSON so JSONP adds nothing for us! Some integer fields are exported as Strings, Id and Nation come to mind.
  8. The Sextant could only measure latitude if I remember correctly, so maybe a horizontal bar opposed to your exact position. But this does take away some of the navigation elements of the game.
  9. No windows, no naval action. There is no linux support currently.
  10. What's new: A series of works to optimize performance Repossessed vehicles at the center of rotation Delineate the requirement for teams Sailing crew focus. Now, with a decrease in HP sails, the team requirement is not reduced Number of crew for Sailing crew focus will decrease the destruction of the mast and the mast section Fixed bugs: Fixed a bug that some ships "were buried nose" in instances Fixed a number of technical problems Tunings: It returned to the old rate of patching leaks, holes Slightly modified type of ship Bellona Changed the mass of guns to historical Decreased production of all non-national resources by 20% Increased consumption of national resources is not a factor of 2 Increased LH discount for buildings 2 times Reduced speed of rotation of the ship Bellona 5% The speed of rotation of Cerberus ship by 5% Changed Daily production in Buildings for some resources Change the number of units per 1 LH in Buildings for some resources Reduced requirements for crew Boarding crew focus c 80% to 50% Posted here: http://forum.game-labs.net/index.php?/topic/12143-%D0%BF%D0%B0%D1%82%D1%87-966-%D0%B8%D1%81%D0%BF%D1%80%D0%B0%D0%B2%D0%BB%D0%B5%D0%BD%D0%B8%D1%8F-%D0%B8%D1%81%D0%BF%D1%80%D0%B0%D0%B2%D0%BB%D0%B5%D0%BD%D0%B8%D0%B9/#entry216768
  11. theres no steam patch so no new content, just server side hot fixes most likely.
  12. Maybe enable queries to use the parameters id, name etc in the lookups. Would be nice . e.g http://api.shipsofwar.net/ports?apikey=secret&id=133 Could we be so bold as to ask for a nightly backup =D I've attached this picture as a bribe
  13. raskolnikoff there is another api mentioned in the pastebin post, are we meant to be able to access that ?
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