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Slackline

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Landsmen

Landsmen (1/13)

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  1. Keep it simple Surrender ship and lose XP...which will eventually lead to demotion. Not sure what the proper amount of XP loss should be; however it should be enough to make the person that is contemplating surrender to know it will hurt in XP loss. As far as the the other player in the game he gets to cap ship now and gets cargo so that needs no change.
  2. Keep OW PVP unregulated. Keep it simple. 1,5 did the following: -Took away the scare factor of the OW players. Reduced planning needs for OW. Scary is fun. -Gave players an extra escape as they could attack a NPC fleet and get away because of BR difference. -Made no difference in counter tag mechanics as anyone with smarts could figure out to counter tag to make escaping easy. -Reduced fun of group play (very bad for an MMO) as buddies would be left out of battle if not in circle or would have to sail out of circle to enter at reinforcement and then could not because of BR. Had a couple of times where my shipmate was still under the invulnerability mechanic and could not join even after sailing to the edge. Mechanic reported unable to join (due invulnerability) then reported too close...he sails to the edge and oh BR is to high...three times to be told you can not join a battle...silly and reduced value/fun of game. Get rid on the ridiculous circle of confusion around battles. It makes no sense reduces OW PVP fun. Reinforcement position needs to be as it is on the OS when battle starts. Every regulation placed on OW PVP reduces entertainment value of game. Regulations on OW PVP makes Regulated PVP and not OW this reduces value/fun of game. OW PVP is supposed to be difficult to figure out; 80% of it is in the planning before you leave port the other 20% is smarts. Steam charts paint a pretty clear picture. RVR was goofed up by the reinforcement exploit that was not addressed until too late. Those that did the exploit were allowed to keep ships. = loss in player base. BR and circle of confusion came on line the next month. = loss of player base. Keep it fun keep it simple reduce regulations of OW PVP. Listen to the few at cost of player base.
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