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--Privateer--

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Everything posted by --Privateer--

  1. ^ I like this idea. ^ I am/was fine with the xp wipe when it was just 120k xp to max rank, but with the new ranks it seems like it will be way more than that. Some people who have been playing for a long time are no longer at the highest rank. I won't quit playing if/when the xp is wiped, but I don't think I'll spend the time to grind pve fleets until I'm back to Curse either. It would be nice if skill or real experience could be taken into account.
  2. Summary: I was tagged, all the Spanish were in within 2 min, other Pirates joined after 2 min. Spanish strategy was to group around the Victory down wind of the pirates. It would have been a good plan if ALL of the Spanish did that. However they left some stragglers up wind which were easily boarded before they could regroup.
  3. could it be that port bonuses do not fall within the 30%?
  4. Does Hull thickness have a % cap or is it just +28? Both the ships below are definitely thickness capped, i.e. I wasted some combat metals adding navy structure with no additional effect. The Santi has a base thickness of 74 and caps at 102 which is +37.83% The Christian has a base thickness of 72 and caps at 100 which is +38.88% Why would the Santi cap at a lower %? I assume the displayed amount rounds to the nearest whole number, so there could be some rounding error. Edit: I looked at this post and it says 30%, maybe someone could explain how this is calculated?
  5. I've never been sunk by a fort in this manner, and I doubt anyone else has. If it was a valid tactic that got results I would not complain, but in reality it only wastes time.
  6. Instead of a bunch of BORK writing the same thing, I was hoping for a actual discussion. Can anyone think of a reason an attacker would need to use a fort?
  7. It's not only a problem when starting directly under a fort. I'm sure this scenario would sound familiar to any pvper. Someone tags you, not under a fort, but within a 10 minute sail. They immediately start sailing towards the fort, only turning to kite a bit. You are faster, but not fast enough to catch them before they reach the fort, so you stop out of range. They come back a bit, so you put your sails up, but they immediately sail back under the fort. You start sailing away, so they don't waste any more of your time. They say something stupid like: WhAt? DoN't YoU wAnT tO fIgHt? Forts are supposed to be for defense, they are not there to fight your battles for you, and they are not there to help you troll people. I don't see any scenario where an attacker should need to use a fort. If they can't sink the enemy on their own, they have no business attacking them in the first place.
  8. I would like forts to not help an enemy if that enemy is the one that clicks attack. I get tagged too many times by trolls with no intent of fighting, that run straight to a fort. Most recent incidents include: British Rattvisan tagging my Christian when I sailed past the fort at Carlisle. (obviously no intent of fighting) Russian LGV I chased towards Cap Francais started to tag my Wasa when they got in range of the fort. (obviously no intent of fighting) Spanish Cerberus tagging my Wasa outside Remedios when I chased them too close to the forts. (obviously no intent of fighting)
  9. New topic? Wait... nvm. Also, WO doesn't even own San Agustin... yet. At least use the correct port names.
  10. Is there a way to see further back in the money log for the clan warehouse? It only goes back a few days and I would like to see back to the last wipe. I'm imagining there would be at least someway to see my actions. Sort of like the chat log.
  11. I can see how it would appear that way to an outside observer. Especially since it looks like Santa Fe took GB away from Port au Prince, but really we just need to plan better.
  12. What is the criteria for joining an enemy nation's capital battle, why can I join some and not others?
  13. In my opinion, there would be more US timezone players if there were more US timezone ports. As it is, there are very few ports which US timezone players can actually set port battles so we end up doing the same port battles over and over, and fighting the same people time and time again. It is bound to become boring. This was true before the wipe as well. The US nation actually has a chance to put Kidds and Bermuda in the US timezone and I wish you luck in that area. If you don't think you can hold the islands alone I'm sure pirates could assist, for a share of those Madagascar Jewel taxes of course. sorry to be a bit off topic admin 😉
  14. UWU that flipped La Des in the shallows is a pirate clan. Might want to get informed before you go saying things. It’s the only pirate clan I mention using the alt thing. I believe what I said is still correct? Only two clans have taken ports. Maybe you are the one who is ill-informed?
  15. We aren't trying to stop anyone, we just want a fair shot at claiming ports which are currently neutral.
  16. Only two clans have taken ports using accounts (players maybe) from other nations and neither of them are pirate. Yet you seem to focus mainly on pirates in this thread? Lets not forget VCO set Saint Marys, reported exactly how, and it was hot fixed the next day. You're welcome. We are squeaky clean when it comes to the current situation. You should actually be pushing for BF to return Sant Iago to the British. Of course if the Devs make a statement on the matter, we will comply with anything they say. But what are we supposed to do until then? Let Russia claim everything while we sit back and hope for a Dev response?
  17. Two Neutral ports have been taken and a third set, but not taken. You dug up an old rule that doesn't even apply to this situation. This was written in late 2016, there were no hostility missions, hostility was generated through OW fleets and PVP only. For the period of testing until release using alts to generating hostility is a bannable offence. When it says "using alts to generate hostility" that is referring to sinking alts in the OW in place of OW AI fleets to put hostility on a port. Which isn't applicable at all to the current situation. Now can we please stop creating new threads about the same stuff and actually give the devs a chance to make a decision about it?
  18. This would be useful for all nations, not just pirates. For example if I wanted to buy Port au Prince from the British they could just open up Les Cays and I could take it. With the current system pirates would have to work through three counties to get there, and it would not be worth the hassle no matter the price. Or a better example may be a nation inviting another nation past their front lines to help with screening/defense, and letting them capture a port as a base of operations. Of course it would be a risk, however I feel like some nations could work well together.
  19. That's what testing is though, it's better all this happen now than at release.
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