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--Privateer--

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Everything posted by --Privateer--

  1. Well, in my In my experience, no peace agreement lasts forever, and when that happens guess who will be stuck putting timers on 10 ports instead of one. I only make this offer for the sake of the Mort Rats.
  2. My thinking is 10 worthless ports are still worthless, where as Grand Turk has some value.
  3. Prussia has contacted the evening clans of XXXXX and VCO suing for peace. Since we're online in different time zones and Banished and Capt Cid keep missing me, I'll move the discussion here. First Item: I don't mind holding just a few useful ports with timers rather than a gaining a bunch of useless ports. That being said, I think other pirates (who don't pay for timers) want some ports back. Second Item: Lorimers and Mayaguana were bought from Prussia (specifically Banished) and then taken back. Because of this fact we would like this deal out in the open. Third Item: The Pirates need to receive their part of any future deals in advance of Prussia receiving their end of the deal. Evening pirate clans will cease offensive operations against Prussia (neutralizing night flips). Prussia will cease operations against pirate ports. Prussia understands that the daytime pirates are not covered by these deals and operative outside of them. VCO/XXXXX will not assist the daytime pirates offensively against Prussia. As far as the agreement, we would accept the map below. Also you can have Ragged if we get Saint-Nicolas.
  4. Firo Nebule in a Hercules tagged my Santisima while I was waiting to enter a US vs Pirate battle in the US reinforcement zone outside Saint Marys. Firo Nebule had no intention of actually battling my Santisima and only kited for long enough to ensure that the battle in the reinforcement zone was closed (10 min). The battle was heavily weighted towards the US anyway, 11 vs 7. Firo Nebule was griefing, wasting time, and denying content.
  5. Yay! No ship loss I hope. Edit: Also the last dueling room, the ships had to be the same BR, this time +/- 100 BR difference would be fine.
  6. Determined Defender should be removed or changed significantly. It makes no sense to me that someone can simply choose not to be boarded with a simple perk. A ship that is well outfit for boarding requires multiple slots for boarding upgrades as well as a significant portion of crew permanently set aside as marines. Also boarding preparation must be built up before actually engaging which requires nearly half the crew. All this can be shrugged off by a perk that requires no crew, no preparation, and only one perk slot. I think that determined defender should either: require preparation similar to boarding require a percentage of crew or just be removed
  7. I'd like to see outlaw battles brought back for every nation. If every nation had outlaw battles, this would keep the mechanics even so nations couldn't complain about the mechanics being abused or one nation having an advantage, etc. I do think that nations besides pirates would need a deterrent from doing outlaw battles, however the past mechanic of the attacker becoming pirate was too extreme. There are a couple options for deterrents that I'd like to suggest. First Option: After the attacker sinks a player from their own nation, and they try to enter one of their nation's ports, they would go into port and a message would pop up saying something like "Due to your attack on local forces, you must pay a bribe to dock" with an accept or decline button. If they accept it would take 10% of their gold up to 250k or something, if they decline it would put them back in the open world before they could repair or do anything in port. They would of course have use of free towns without paying. Second Option: After the attacker sinks a player from their own nation, they'd have a timer for an hour or so during which they couldn't enter ports of their nation. They could also have a marker or a flag over them in the open world. Maybe if someone from their nation kills the person with the timer, that attacker wouldn't get a timer. Everything else about the outlaw battles would remain the same, no xp, gold, or marks would be given. People could only join the defender's side, etc. Edit: I guess in the past there were two versions of outlaw battles. One where it was a free for all with everyone against everyone else, and one where it was the attacker vs everyone else. Although I enjoyed both, I think the second version - where it is only one attacker vs the defender and everyone that joins is on the defender's team - is the better version of the two. This version allows for 1v1s, but does not allow for a single clan or group to 'terrorize' or 'rule' a nation. In this second version the attacker can never be the ganker, and the defender can not be ganked.
  8. so, what will happen to large stockpiles of gold that certain players may have? will all or some of it be converted into the new currency? clan warehouse gold can't be wiped, or all the ports would go neutral in a day. So will clan warehouse gold be converted into the new currency?
  9. Everyone has 100 million gold, and you can definitely buy a veryfast Trinc for 15 million.
  10. If I had sailed for 3.5 hours to El Rancho and set up an outpost and then he didn't trade me the ship it would be griefing, so this is at least attempted griefing.
  11. You'll trade it for a Trinc but not 15mil, wtf is wrong with you?
  12. Well that just further proves that you were griefing and never had any intention of giving my ship back.
  13. I'd like to report Lord Bomgordel for pretending that he would trade my ship back to me that was taken in a very unbalanced 10+ v 1, if I sailed to El Rancho and set up an outpost. Luckily I already had an outpost in El Rancho but when Lord Bogordel learned of that he suddenly wanted me to sail all the way to great corn to set up an outpost there. This is an obvious attempt at griefing and wasting my time.
  14. This guy will need a new ship.
  15. Well, it happened again. This one was teak/teak/VeryFast with copper plating, Elite Spanish, and Navy Hull
  16. I'm putting a reward of 10 million gold and 20 pvp marks for the capture and return of CoRleene's Victory. Note: you must trade the Victory to me, Privateer, in order to receive the reward. Also, I will need a screenshot proving that it was, in fact, captured from CoRleene.
  17. Ingermanland flipped over again.
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