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DarkspaceII

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Everything posted by DarkspaceII

  1. DarkspaceII

    Hotfix 9.72

    New AIs always charge at you when you run away downwind, and the distance is greater than close-mid range.. Really easy to kite/demast and then kill with fast ship.
  2. DarkspaceII

    Hotfix 9.72

    .... I really dont know what to say! Today i got my first battles vs AIs .. and by the comments of a lot of ppl i expected a hard one! Well... MEHHH.... SO DISAPOINTED! I killed a Connie with Mine without losing more than 5-10% armor hp.... In fact, the current AIs are FAR MORE easily killed! HINT: Stay at med range between AI and downwind.
  3. He escaped a previous battle, where he probably rammed something.. James Thompson.. 2 points i would like to make about your case. 1. Dont go pvp with mission ships!! Like EVER... that live oak/stiff ship wont catch a thing. 2. The problem is the huge heel elevation you get when firing the upwind broadside. So, when you chase them downwind, they can shoot you at 2-3x times the range you can! To fix that you have to turn your masts the proper way. Next time when that happens, just split with your guys.. They will go for one ,then you can surround.
  4. For missions, I would pick Inger without even thinking about it.. Better turn rate + more/bigger guns and only 19% less armor/sails than Connie. Take the wind,do S-es.. But its too slow for anything else... Imo, never go for live oak/str one if your nation is ganked often. You will be so slow! Teak/str or plank/speed would be my choise. Copper/Masts/Mag access For pvp, obv Connie.
  5. I think the battle mechanics as of now are just great! Huge improvement! Now you can actually use different guns for different purposes. Btw vs small guns, keeping a nice med-long range + split S-es is a good counter. The only thing you should not do, is exchange broads. I just think .. a small red zone on bow leaks should be welcomed. As of now, the bow of ships is way too strong. It forces you to go for masts or wait. Any other option just wont do.
  6. Am I the only one that just loves the patch ? Not tested anything including Ais though.. 1. More leaks - great!! Finally a good counter for demasting, carros are way more effective(open more leaks) 2. BR diff. Now at last i see people realize how useless is a live oak ship in OS... Usually you waste yours, and others time coming with your live oak/stiff ship.. you never gonna hit anything unless your "tacklers" demast your enemies.. 3. No capped ships? Great! See 2... The only thing that needs a little tweak imo, is the amount of leaking.
  7. that is actually bad for me i dont want to cap AIs at all ...
  8. Just a quick question.. I am sorry if it has been asked already .. i couldnt read all posts. Will we keep the captured ships we own now after the patch ? Or they will be autosold to port ? I am asking, because most players atm just stockpile captured ships.. Maybe spare them the trouble ?
  9. Ok, lets make it so the crew can piss, sh.., sleep, eat, punch and ofc the most important option ... SUISIDE! This way, we dont even have to kill crew and raiding enemies will just have to go to port.. for the sport! On a serious matter..... no! The only possible way i see this happening is if you are able to recruit enemy ships crew after a boarding win. Where do you think the enemy crew goes after you win a boarding on morale ?
  10. I am chill dude Just like to argue sometimes, when there is a point Anyways, off topic.. so I better stop it.
  11. Hm... so it is ok for crafters to extort us with labor hour(crafting tool)...400k high grade notes etc.. but it wont be ok if we want some gold from them for medals(pvp tool) ? Can you see the hypocrisy ?
  12. I cannot say about nations, but with pirates .. its a whole different story. Too many hunters.... too few crafters. As i said i found a guy that will do it. I had other crafters willing to make me a Consti if i provide all mats.. the problem is the 25% chance.. it would take me too much time to collect/make mats for a couple of Connies ;/ As for the pvp.. actually the hunt itself ..to prepare,lure, intercept, navigate,communicate, tag well enough so you have a chance to catch/run away in battle, is as fun and interesting as the battle. Imo removing reinforcements and reducing the timer to 2 min was a huge hit !
  13. Learn how to def tag ? Or attack an AI fleet near you at max range if you see enemy is much faster in OS ? I actually think it may be better to reduce it even more. 1:30sh... more smaller random pvp battles - better
  14. In Potbs(pirates of the burning sea) you get similar medals for pvp kills, and you buy best ships with it. It makes pvp more rewarding. You can get the ship both ways(pvp or pve), its just that you will do it faster if u pvp. My point was that in a whole nation(big one) no one could supply this specific ship built ins for a long period. But if you look for live oak/str/speed or oak or teak variation, you can find it with ease! Why ? Cause ppl dont pvp enough and require ships for pve.
  15. 2 of them .. for the regular slots i dont mind 4 or 5. Its 25% chance to get it... And dont you want things to even out a bit ? I mean different play styles ? Why crafting should be rewarded highest ? Atm crafting>fleeting/xp> pvping.. in terms of income. Imo, the time spent for hunting or chasing someone in battle is way too much for its reward ;/ I exclude full DW port battles.. but since PBs number will be greatly reduced with the next patch.. at least boost OS pvp somehow ?
  16. Ohhhhhh.. what xp2 ..!? mark of victory is an item you get for kills/assists so you can trade it for a certificate. Once you spend it, you dont have it anymore. Its more like gold. Man.. you never played potbs ? You buy the best stuff with pvp currency which ofc can be exchanged for gold or anything... And I have 1st rate, 2nd too.. i just dont like to use them in OS. to NoshipSailsForever.. I know that already, and i propose to cover the mats for the failed ones, or buy and sell them.. etc .. I even offered to Trade My gold live oak/speed 3/5 Pavel for such Connie ;/ Still finally today I found a guy that is willing to make the efford. Sadly, he was not even from my "nation" Now he is.
  17. Good.. then can you tell me why I cant find a gold-fir/str/speed 3/4 or 3/5 Consti for nearly a month ? Believe me.. I can afford to buy it. Im offering 2x its market price. People were complaining about HAVING to do something they dont WANT to ... tell me then why I HAVE to grind/trade so I can pvp ? Do you know what happens when you start doing it constantly in OS ? Your income goes to .... You are forced to camp newbs near capitols, so you can use their 1 dura live oak/stiff stuff. Now put some gold upgrades if u want Tell me.. how to you get a 1st rate ? Pray for a Brit to come around so you can cap it?
  18. 1. You dont HAVE to do anything. You can get marks from pve or buy them for gold. Its just a bit slower/expensive. 2. You get a Certificate. Its a one time only thats why its called a Certificate! And you dont need Certificate for basic ship. Where is the grind exactly ?! You will get ships more easily(lower cost) once you have the certificate. Nvm.. just tired of this.. you dont want to actually let it in your mind.. its cool. I just want pvp to be more rewarding than fleeting/crafting. Atm crafting is way ahead.
  19. Ok. I understand. I will try 1 more time and then drop it. 1. At the moment you can sell ships to port right ? You can sell any ship at a price. The thing is that no one does that besides some that resell basic or capped ships. Exceptional frigate is worth exactly as much as a basic one for AI shop. I only ask that port actually offers you a good amount of gold for the quality of your ship. For example - a gold frigate could be sold by the crafter for lets say 200k to the port. This will reduce trade spams in nations at least a bit and help low level crafters to regain the gold they spent for mats. It will also balance the clan powers. Etc.... 2. The current rank system is good. But it doesnt automatically mean that at rank 5 you sail Frig. It means you can afford to fully crew one! How about implement mark of victory ? Pve kill of the same rank gives you 2 marks, assist - 1. Pvp kill gives you 20 marks, assist - 10. You can buy a certificate for fine frigate for 60 marks. Exceptional for 200. Basic certificate is free of marks. I will explain why I think that will be good for the game. At the moment, not many people are willing to risk their ships/duras in an even fight. Running from engagement/battle is most common. Imo that is because a lot of people spend too much time/efford to get the ship they want, and to modify it as they want. So, when they see a chance to lose it, they prefer to run. If you reduce a bit the cost of ships, or at least fix it in the market and add the marks, it will soften the fear of losing it. Also this will add more variety of choise. Do I sail common frig and spend less marks , so I get gold Essex later ? Why not ?
  20. I think i need to elaborate a bit. The main idea, for me is to implement a number of pvp kills/assists in orther to get a better ship. Example: basic frigate - only for gold from the port common - 1kill or 3 assists + gold fine - 3kills or 9 assists + gold mastercraft - 6kills or 18 assists + gold exceptional - 10 kills or 30 assists + gold You want a better ship ? You have to kill for it. Alo this can help smaller nations in PBs if they are actually playing better. They will get more kills/assists than their opponents, so they will be able to sail better ships next time.
  21. 1. Wrong! You are talking about 2nd option. 1st option is only about crafting upgrades. Ships will be sold by the ports. 2. Wrong again. See 1. And whats to test about crafting ? Its a simple algorithm with close to no variables.
  22. I get you. I just dont think that these admirals.. have to transport materials, resources or get involved in the actual raw work. Dont you prefer to spend 3 hours hunting.. pvping than sailing traders and crafting ? I still want to have crafting in game, its just that I think it will be better to focus more on the variety/rarity of upgrading the ships and making them more unique.
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