Jump to content
Game-Labs Forum


  • Content Count

  • Joined

  • Last visited

Community Reputation

6 Neutral

About Lord_Smily

  • Rank
  1. What did the brits have? It shows the two of you in trincs but your post battle results don't show what ships they had. Did they cutter swarm you or was it a mix of other ships?
  2. On this day of the seventeenth of March in 2016 Annus Dei on receiving word that the tyrant Americans are once again committing acts of a barbarism nature the Oranje flotilla (OJ) sailed to Tumbado with the aid of British allies to challenge the the green horde. At around the eighth hour the Dutch forces engaged american forces in what will been known as the battle of Tumbado. Our dutch fleet under the command of the great Von Twobeards, Admiral of the Oranje flotilla, fought bravely against supior forces and long odds sank The American Flagship USS Victory commanded by admiral Grimbeard. While the huns eventually won the battle but the dutch lost only disposable ships allowing the dutch to claim a material victory over the Americans. The Green monster is not invincible! I call upon all captains and crews to fight against the tyrant and together we can bring a better tomorrow for PVP - 2 het lange leven Verenigdi Provincien
  3. Having played over 200 hours in this game playing as the pirates then the dutch on PVP2 and witnessing the French then the pirates being reduced to 2 ports while US and to a smaller extent GB zerg the map has got me thinking on how to address this situation. Its only a matter of time till one nation manages to paint the entire map one colour and everyone else will be stuck using free ports and there home town. Reading some of the forums on the topic has some suggestions like increased rewards for the under populated nations or increased expenses for the dominating nation. The problem with these ideas is that the former would not entice people to faction switch especially if they either are out for global domination or have invested in said nation and have no inclination to switch while the latter only makes the progress slower, not halting it. Another alternative is to reset the map after a nation takes over the world but this will get dull very fast very quick for everyone as both winners and losers get nothing for there time and effort. For me I wanted a solution that would allow a decimated nation reduced to there home port while not overly gimping the zerg nations I propose an insurrection mechanic How this works is that as soon as a port is captured a timer would start. This timer will count down then when it expires the insurrection begins. This timer would be based on distance from capital so ports right next to your capitol would have 3 weeks till an insurrection and a port being on the other side of the world would be say 3 days. When the count down expires the port now rebels against the occupation and forms an npc defensive fleet its strength based on the economic value of said port. This then would form a port battle where players of the occupying force would attack and npc insurrectionists would defend. Players then have 2 hours to respond and dispatch the insurrection in order to keep the port for their nation. Should a nation fail to both respond and dispatch the enemy fleet then the port will then revert to the allegiance it had when the map was new. The idea of this mechanic is to create so many "fires" that a zerg nation would have to make a choice as to invest in ships to quell unrest and not claim more territory or claim new territory and loose what they already have or more likely a mixture of the 2. If a nation extends itself too much then they will be devoting all there time to maintaining there empire and be vulnerable to attack from someone else. Global domination would be difficult but not impossible, more impossible to keep, and small nations will have a chance to break out and rebuild. I know the devs already have a lot on there plate and I don't expect this idea to be in the game any time soon, but I do hope to give them something to work with when and if the devs need a solution to the problem. If you guys have any better ideas, fine tuning or concerns it would be good to hear them in the comments.
  4. Arrr me fellow scurvy dogs It is with a heavy heart and somber thought that I announce very dark news indeed. OMG, bribed by the cheese and wine from the treacherous French have given up the life of wenching and anarchy have joined the ranks of the forked tonged frogs. As if this treachery was not enough the clan Invictus also gave up the life of wenching and anarchy and abandoned us scurvy dogs to drink tea with the redcoats. This left only Crimson Flotilla and other individual pirates left to defend our pirate empire. The French dogs using most underhanded tactics, launched surprise attacks on several of our ports while we were asleep from a night of drinking. With two daggers stuck into our backs and a combined assault from French, British, American, and Dutch armadas it looks like our pirate empire will fall. This is however not the end for the pirates. We who still believe in anarchy and the finer things in life shall continue to fly the jolly roger. We will be the nation in exile hunting down those traitors who have stabbed us in the back. We shall lurk by the shores and continue to rape, pillage, and burn. We will become the stuff of nightmares that will keep children and captains alike, awake at night. The pirate empire may be no more but we are far from done.
  • Create New...