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Luc

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Posts posted by Luc

  1. i mentioned in the dev patch thread the following idea.....

     

    "I would Love to See some ideas for the pirate gameplay. Something like that.

    1. the Pirates are no Nation anymore and have no cities.

    2. you will be known as single pirate or as member of a Clan.

    3. as a pirate you can enter in every city. But only in cities from a Nation who is friendly to you.

    4. a nation is not friendly when you or your clan gain to many hostility points by hunting or capping ships from this Nation.

    5. if you are hostile to a nation you can achieve a better realationship by activities against the Nations Enemy. For example if britain hates you and is at war with france and you kill French ships, your hostility Level will reduce slowly for britain.

    6. pirate clans can establish a hideout. They can found in on the map by themself. Its like the clanwarehouse. You can refit and repair but you cant craft ships.

    7. if a Nation find the hideout then they can attack and destroy it.

    8. mortimer town will change to a free town (for the purpose nobody lost his stuff)

    9. pirates can craft in every City they can enter.

    10. a Nation can decide by vote to give all pirates amnesty or declare all pirates to enemys. So it is dangerous to have all your stuff in a nations City.

    11. in the OW your hostile Status will be shown to a nations player so he can decide to Attack or not. But he can attack even if you are friendly.

    Ps: or maybe Pirates can not craft but capping ships with Full dur!"

     

    "Admin you mentioned that youre worried about that many pirate player Are happy about the actual Situation. My idea is you can split the faction into 2 and we can choose on which side we want to go ahead. the one side will remain as the so called republic of nassau and we can call them Buccaneers or something instead of pirates and the other side will continue as "real" pirates.

    You can avoid the problem about the possibility of the "real" Pirates by attackin eachother and then hiding in battle by not closing this battle. If 2 outlaws choose to fight against eachother everybody should be able to join so Nobody can hide"

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  2. Admin you mentioned that youre worried about that many pirate player Are happy about the actual Situation. My idea is you can split the faction into 2 and we can choose on which side we want to go ahead. the one side will remain as the so called republic of nassau and we can call them Buccaneers or something instead of pirates and the other side will continue as "real" pirates.

    You can avoid the problem about the possibility of the "real" Pirates by attackin eachother and then hiding in battle by not closing this battle. If 2 outlaws choose to fight against eachother everybody should be able to join so Nobody can hide

  3. I would write it like this code wise, as a compromise.

    If you escaped a fight, you could report the attack, by "a" pirate.

    If you fought off a boarding, you could report the pirates name.

    If you surrendered in a fight it could be reported the next day, possibly two.

    If you were sunk, no report.

    See that's fair. I like giving people a good reason to surrender before total crew loss and other negative effects. It's more realistic than every man going down with the ship.

    I would limit the "a" pirate to a ship. (I wish we had reason to name and keep ships as more than disposable temporary constructions), That ship suffers the consequence you describe, but if the pirate switches ships, those reports are meaningless.

    Agree. I like this compromise.

  4. KrakkenSmacken understands what im saying. Im not asking how some programs can track my movement im asking the justification of it. If a pirate takes a prize and kills everyone then why would he be identified? Nobody would know. Hell even if someone did live there are no phones or cameras to spread this news around. Maybe a description of him could be given but how many thousands of men could fit this?

    Thereis not a way pirates would be located. Even well known historical pirates where not reconized unless they were missing a arm or something.

    Then the player who was Attacked by the pirate must have the possibility to accuse the pirate. Like a record. So he can Write to the Admirality that he was sunk by pirate player A. And by Infos like this the game decide if you can enter a Nations Port as a sailor or not because you Are a well known pirate.
  5. And "who" told nation B that player A sunk him?

    Yes it's a game, but part of the idea of the game is that there is "smuggling", you know, pretending to be something your not.

    If everyone in the nation magically knows that "pirate name" has a hostility level, how exactly is that supposed to work?

    The Game will generate this info. Like Nations can gain hostility points now. Every Action will have an effect. Where is the Problem with a shown hostility Level to anybody. Now there is only Black and white for Pirates. You can be something like friendly because of the decision by somebody here in the Forum or be an enemy. I can only pretend that im a pirate because its shown to everybody that i am and mostly they think kill him ;)

  6. He's not talking about the servers, he's talking about the observers, as in the non-existent people who would run each port, or town lookouts, or other realistic handing off of information.

    If your out at sea, and a two ships fight, and one is sunk, who is left alive to report that the person who attacked them was me?

    Dead men tell no tales.

    The only important Information is that pirate player A sunk a nations Player B. So pirate A get an malus from NA automatically and this will shown as a number. Lets say -100 to 100. -100 is extreme hostile and 100 is extreme friendly or valuable. So when player C from the same Nation player like player B sees pirate player A, he will see the info "pirate name: A hostility level -76". Then he knows bad guy - kill him
  7. While I too hate pirates, I feel like this would hurt them way more than help. It also just turns them into mercenaries. Pirates were thieves and murders, not mercenaries. If you don't want them to craft ships, then there needs to be an alternative. Maybe allow them to build durability on ships, to extend their lifetimes, or maybe they can craft up to 5th rates, but have to capture anything else. The caveat to that is that the current trend of "Anything less than 3rd rate is garbage" has to go away with that.

    If you don't want them to own land or any ports, then there needs to be an alternative. A good idea COULD be to allow them to fly a false flag, thereby enter any port regardless of ship type, so long as they aren't recognized by a player.

    I think that the idea of individual hostility is a bit ridiculous and not in keeping with the concept of a pirate. Mortimer town should be a known pirate refuge, unable to be captured or destroyed. If you want to nerf certain aspects, then they need to have certain advantages.

    Players of other nations can smuggle into Mortimer Town, but under the fear that at any time they can be captured. However, Mortimer town should have restricted production values, so that trade is highly encouraged. That would add something for both sides to think about. High profit with a chance at losing your cargo vs. a nice cargo at the risk of scaring away your town's only chance at survival.

    I'm all for removing a known historical flaw(Pirates as a nation), but we don't want to make the largest playerbase unwilling to play.

    I Dont want pirate player punished. And i dont think that my proposal make Pirates into something like merc's. I think the main important thing for being pirate is to have individual freedom. So choosing your own enemys and having the possibility to have a Secret hideout is in my opinion a big advantage. And as a pirate you can bring stuff in a friendly City and craft there ships with regional Bonus.

  8. I would Love to See some ideas for the pirate gameplay. Something like that.

    1. the Pirates are no Nation anymore and have no cities.

    2. you will be known as single pirate or as member of a Clan.

    3. as a pirate you can enter in every city. But only in cities from a Nation who is friendly to you.

    4. a nation is not friendly when you or your clan gain to many hostility points by hunting or capping ships from this Nation.

    5. if you are hostile to a nation you can achieve a better realationship by activities against the Nations Enemy. For example if britain hates you and is at war with france and you kill French ships, your hostility Level will reduce slowly for britain.

    6. pirate clans can establish a hideout. They can found in on the map by themself. Its like the clanwarehouse. You can refit and repair but you cant craft ships.

    7. if a Nation find the hideout then they can attack and destroy it.

    8. mortimer town will change to a free town (for the purpose nobody lost his stuff)

    9. pirates can craft in every City they can enter.

    10. a Nation can decide by vote to give all pirates amnesty or declare all pirates to enemys. So it is dangerous to have all your stuff in a nations City.

    11. in the OW your hostile Status will be shown to a nations player so he can decide to Attack or not. But he can attack even if you are friendly.

    Ps: or maybe Pirates can not craft but capping ships with Full dur!

  9. What means "forcing an alliance?" You still sail under your flag, but as a protectorate of a larger nation? You have to obey what a captain from the conquering tells you? This definetaley needs a better explanation. Even if it will only come MAYBE to the game, I think plaers need to know what might happen.

     

    I like the idea of regions, but if you make capitals open for capturing this will totally kill smaller nations playerbase. Forcing people to join something they don't want to join is not a good idea. It is just a game, don't go hyper-real.

    or the defeated nation can set or get little hideouts who are not on the map and working something like a new little capitals where they can try to start resitance from inside :)

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