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Luc

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Everything posted by Luc

  1. Hello, small suggestion. Some player prefer to play the game with the smallest zoom stage (like on board). What about moving this camera Position to the afterdeck. The main place for the captain?
  2. Thanks Admin! I know it was not mentioned for a Long time. But i would love to see some plans for pirates mechanics.
  3. You can take all my stuff and ships so i start from zero and i like the new ideas BUT please add small roleplay elements for ships. For example when i spend time to craft a ship and sail it then I want to give my ship a Name and will be known under this name. Please!
  4. i mentioned in the dev patch thread the following idea..... "I would Love to See some ideas for the pirate gameplay. Something like that. 1. the Pirates are no Nation anymore and have no cities. 2. you will be known as single pirate or as member of a Clan. 3. as a pirate you can enter in every city. But only in cities from a Nation who is friendly to you. 4. a nation is not friendly when you or your clan gain to many hostility points by hunting or capping ships from this Nation. 5. if you are hostile to a nation you can achieve a better realationship by activities against the Nations Enemy. For example if britain hates you and is at war with france and you kill French ships, your hostility Level will reduce slowly for britain. 6. pirate clans can establish a hideout. They can found in on the map by themself. Its like the clanwarehouse. You can refit and repair but you cant craft ships. 7. if a Nation find the hideout then they can attack and destroy it. 8. mortimer town will change to a free town (for the purpose nobody lost his stuff) 9. pirates can craft in every City they can enter. 10. a Nation can decide by vote to give all pirates amnesty or declare all pirates to enemys. So it is dangerous to have all your stuff in a nations City. 11. in the OW your hostile Status will be shown to a nations player so he can decide to Attack or not. But he can attack even if you are friendly. Ps: or maybe Pirates can not craft but capping ships with Full dur!" "Admin you mentioned that youre worried about that many pirate player Are happy about the actual Situation. My idea is you can split the faction into 2 and we can choose on which side we want to go ahead. the one side will remain as the so called republic of nassau and we can call them Buccaneers or something instead of pirates and the other side will continue as "real" pirates. You can avoid the problem about the possibility of the "real" Pirates by attackin eachother and then hiding in battle by not closing this battle. If 2 outlaws choose to fight against eachother everybody should be able to join so Nobody can hide"
  5. Admin you mentioned that youre worried about that many pirate player Are happy about the actual Situation. My idea is you can split the faction into 2 and we can choose on which side we want to go ahead. the one side will remain as the so called republic of nassau and we can call them Buccaneers or something instead of pirates and the other side will continue as "real" pirates. You can avoid the problem about the possibility of the "real" Pirates by attackin eachother and then hiding in battle by not closing this battle. If 2 outlaws choose to fight against eachother everybody should be able to join so Nobody can hide
  6. Then the player who was Attacked by the pirate must have the possibility to accuse the pirate. Like a record. So he can Write to the Admirality that he was sunk by pirate player A. And by Infos like this the game decide if you can enter a Nations Port as a sailor or not because you Are a well known pirate.
  7. The Game will generate this info. Like Nations can gain hostility points now. Every Action will have an effect. Where is the Problem with a shown hostility Level to anybody. Now there is only Black and white for Pirates. You can be something like friendly because of the decision by somebody here in the Forum or be an enemy. I can only pretend that im a pirate because its shown to everybody that i am and mostly they think kill him
  8. The only important Information is that pirate player A sunk a nations Player B. So pirate A get an malus from NA automatically and this will shown as a number. Lets say -100 to 100. -100 is extreme hostile and 100 is extreme friendly or valuable. So when player C from the same Nation player like player B sees pirate player A, he will see the info "pirate name: A hostility level -76". Then he knows bad guy - kill him
  9. I Dont want pirate player punished. And i dont think that my proposal make Pirates into something like merc's. I think the main important thing for being pirate is to have individual freedom. So choosing your own enemys and having the possibility to have a Secret hideout is in my opinion a big advantage. And as a pirate you can bring stuff in a friendly City and craft there ships with regional Bonus.
  10. If i understand the new regional system correctly NA recognize the Players actions in the different regions by doing missions. (Gaining hostility points). But maybe its too much Data for the Servers to watch every single pirate player.
  11. I would Love to See some ideas for the pirate gameplay. Something like that. 1. the Pirates are no Nation anymore and have no cities. 2. you will be known as single pirate or as member of a Clan. 3. as a pirate you can enter in every city. But only in cities from a Nation who is friendly to you. 4. a nation is not friendly when you or your clan gain to many hostility points by hunting or capping ships from this Nation. 5. if you are hostile to a nation you can achieve a better realationship by activities against the Nations Enemy. For example if britain hates you and is at war with france and you kill French ships, your hostility Level will reduce slowly for britain. 6. pirate clans can establish a hideout. They can found in on the map by themself. Its like the clanwarehouse. You can refit and repair but you cant craft ships. 7. if a Nation find the hideout then they can attack and destroy it. 8. mortimer town will change to a free town (for the purpose nobody lost his stuff) 9. pirates can craft in every City they can enter. 10. a Nation can decide by vote to give all pirates amnesty or declare all pirates to enemys. So it is dangerous to have all your stuff in a nations City. 11. in the OW your hostile Status will be shown to a nations player so he can decide to Attack or not. But he can attack even if you are friendly. Ps: or maybe Pirates can not craft but capping ships with Full dur!
  12. just wondering. Are there no Plans for change the Pirates role in NA anymore? I didnt find anything in the dev list.
  13. What will happen with the outpost teleport. Will they change too? I Hope so.
  14. or the defeated nation can set or get little hideouts who are not on the map and working something like a new little capitals where they can try to start resitance from inside
  15. have the same problem used 8 points an cannot go further. (sorry too dumb to upload the screenshot )
  16. Have these glitches too. System ist Pentium g3258 overclocked 4.21 ghz, GeForce gtx 970, 8gb, win 10. Maybe try to run the Game in compatible Mode win 7. works for me.
  17. Hello, I was kicked from battle.just a Moment ago. Before i could control for a second the enemy consti. Then send to login Screen and have to wait in queue. Total strange.
  18. If i remember correctly at some Point in the past the characters from pvp1 were copied to pvp3. So effect this the merge? Sorry Bad english
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