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Moses

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Landsmen

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  1. Hello mods/devs, I belong to a Pirate clan that has been very active since launch. We have had a lot of fun playing your game and have a few suggestions: Premise: Why are pirates being forced to play as a nation? We support changing the dynamics of the Pirate faction to encourage the behavior typical of Pirates while also adding unique diplomatic options to the nations who historically employed (or feared) them. 1) It should be much more difficult for Pirates to capture and maintain ports. This could be done simply through drastically increasing the gold cost off purchasing conquest flags and/or making the port battle more difficult. In exchange for this, we should be able to purchase these flags from neutral/free ports to help us become the random force of nature we should/want to be. 2) (In addition to or instead of 1) Instead of capturing and holding ports as Pirates, the reward for a successful port battle should be the plunder of said port. The leader in charge of the assault should be given the contents of the port (or some other such reward deemed appropriate) to be distributed among the battle group... or stolen in typical pirate fashion. 3) There should be less warning of a pirate attack as a counterweight to the increased difficulty/cost. 4) Pirate clans should be the "owners" of captured ports as opposed to the faction as a whole. This would encourage natural competition between pirates and reduce pressure on the nation factions. Even if this were only represented on the map and otherwise was meaningless, it would have an impact. 5) Add a morale dynamic to ports. Morale must be kept up through gold, trade routes and/or regular use etc. Hitting very low morale causes a port to become free or neutral and a safe haven from which pirates can launch fleets. 6) Add bounty/mercenary system through clans that will allow the nations to hire Pirate clans to attack/defend or simply refrain from attacking ports/ships. This could go so far as allowing Pirate clans to fly the flag of a nation faction which is their patron for a set amount of time. 7) Pirates should be able to group PvP other pirates through clan and/or group allegiance. The current system makes pirate group battles cumbersome if not impossible. We believe these changes will prevent Pirates from becoming an enormous "lowest common denominator" faction while enhancing the fun for people who prefer national warfare. Instead, we will become a smaller more unique and historically accurate "faction" while also providing another layer of content/diplomacy for the larger national factions to enjoy. As the game progresses we believe these changes will address impending population imbalances.
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