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Lord Anson

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Landsmen

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  1. The constant wind rotation is very unrealistic, and driving me nuts. Many of my clan members agree. [MT6]
  2. Lots of wonderful suggestions. All in all, I think a solid foundation for this game would be more detail aiming at more of a simulator style game experience. Some ideas: -Waves would push the ships around slightly (esp the smaller ones) making the need to have to counter-steer in stormy conditions during battles. -More variance in sea conditions (wind driven changes in wave height, more variance in visibility etc-should group flags be visible through limited visibility??)
  3. I agree that the wind situation is kind of bogus. I would suggest A) variable wind intensity maybe with most wind in the "average"intensity(10kt?<kt is US abbreviation for knot>), and some wind above or below that, and very little "becalmed" or "squall" intensity. have just 2-4 weather patterns during a day with wind not shifting direction much during each main pattern. This would allow more strategic planning amongst factions for the day's activities
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