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mugsy

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About mugsy

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  1. You just argue on every thread you go to it's insane to call me xenophobic because i'm receiving intelligence reports of what is happening around us and attempting to release that information to the public so that other nations can make their own decisions, I am only passing forward what I understand to be true. On a personal level outside the game i freakin love Russians, in eve we fought with the Russians and they were awesome always had our backs and fight to the end, in this game however they are on the other side of every war we have been in this is not a personal belief this the reports British intelligence is receiving nothing more. And fyi pirate port timers? Just shut up and sit down you have nothing nice or intelligent to say and certainly nothing constructive you simply troll and are everything that's wrong with this forum.
  2. I'm a british officer and have dealt in the politics of every war britain has had for the last 3 months. Between defectors and spy's I have heard that the Danes were overrun with Russians players so much so that we get danish players joining us on a regular basis because they are sick of nation chat being full of Russian text. We are also aware of an alliance between the southern pirates and the Danes united by russian players in those nations and have organised the Alliance and that has been our defeat in the battle for Haiti. France is a subject nation of the Danes therefore you are under the Russian coalition whether you realise it or not as far as Britain is concerned and your actions in declaring war didnt lead us to believe anything else. We also know that Russian players left the Danes and migrated to the Spanish influencing their politics and dragging them into influence with the southern pirates and since the Spanish conveniently showed up to screen during the French invasion with known Danish players in their ranks we are well aware of the Russian pressure there. On top of that since the migration to Spain we have seen very timid activity from the Danes of late they are not fielding proper forces or putting any real pressure on us that we have seen in the past while the Spanish are fighting harder then ever before. The southern pirates have also been relatively unseen by Britain for the last 2 weeks as they have been up north uniting the pirates and attempting to put pressure on the Americans. Whether people realise it or not battle lines are being drawn and it is the same people pulling all the strings, in my opinion we are a few weeks away from a complete 2 side war across the whole map. While Dutch clan DAS who share a teamspeak with a Danish clan managed to pressure the Dutch on behalf of the Danes to allow the French to cross their territory we have reports that this will not happen again and there was alot of unrest in the Dutch nation because they feel they are being forced into war under Danish influence. It doesn't matter what you want to believe, it is happening regardless
  3. Several weeks ago the French led by their Danish Lords set off to attack the British in an unprovoked declaration of War. The war began with the Dutch allowing the French Military Access to cross through their territory over 2 days with the first strike coming out of the Dutch neutral zone into the British Canalete area. There British forces were met with forces of the Russian Coalition led by Pirate, Spanish and French forces some 150-200 enemy forces were reported in the area. Over a period of 4 or 5 days the vast numbers overwhelmed exhausted British forces which eventually led to a blitz up to Great Corn into a region of the map with 8 Anytime ports which was easily overwhelmed and somewhat welcomed. During the next week the British council diverted as many ships as could be spared into the Bonacca region and heavy fighting took place on a daily basis with Spanish and French forces. Over a 2 day weekend British forces managed to get behind the French defenses and liberated most of the southern ports. Some great battles took place and it was quickly noted throughout the empire that French captains were of exceptional quality and showed much honour and gallantry in their efforts to defend. Coinciding with the hard fought battles to liberate Black River and Brewers order was restored in the south however not before French captains captured the Spanish port of Mugeres in the north. Over the following week some the most intense fighting of the whole war take place of some 250+ combined French, Spanish and British captains on a daily basis. With the captured of Conil and Cuyo the port of Mugeres was put under British Blockade however a heroic French captain in a mere traders Lynx broke through the blockade and led the capture of the Spanish port of Jagua in southern Cuba. The same day British forces captured 6 ports on all sides of Jagua in an effort to contain the French and remove their last port ending their ability to threaten British colonies in the region. However the blockade failed once again though this time it was under some strain from dishonourable individuals. With the pirate port of Manzanilla captured by France the Tour de France shall continue tomorrow, more updates to come. Please keep it clean guys French and British captains have held honourable relations inside combat despite their opposition so we have no need for forum trolls who were likely not even present to tarnish the reputation of either side or drag this war through the mud. Keep this thread on topic, moderators i suggest you send out warnings to people who fail to read this since they have no interest other then to cause strife and poison the community. I will update this thread as the war continues to unfold.
  4. So when we field 80 ships at 10-12 and we can attack any ports we find unguarded you think people will whine less?
  5. don't need to argue with him lol my statement stands true he can make what he likes of it.
  6. When this war began not many of us expected a real fight after seeing the track record of France vs the Danes, you've certainly given us that fight these last 2 weeks and a great opportunity for some of our untested clans to get some battle experience. If you guys had fought half as hard against the Danes as you did vs us, that would have given britain time to end the War with USA and attack the overextended Danes crushing them and if that still wasn't enough we would have been more then happy to give you some territory to have such gallant warriors move over to live with us in a more fortified position where we can aid them properly. As it stands now your days are numbered, we must remove you. The Spanish public will question their leaders choices as well because every Spanish port you hide in we will burn. Your combat skills are great but you need to work on your strategy and diplomacy, you chose wrong. It's been a great run France, you guys sure know how to marathon. Le Tour de France
  7. Yep the Eve high security protection system works by protecting new players from being destroyed before they even figure out how to play the game. I suspect a number of players have joined this game tried to level up near the starting area and been smashed so hard by players that they've just left the game or rolled to another nation. Particularly when a nation is down to its last ports and there's nowhere to go it doesn't seem very appealing to play there or at all.
  8. That's the exact thing that broke the peace with britain and spain. A bunch of council clan members entered a fight on the side of RAE and we just got fed up and called it an act of war. As long as one clan refuses to take part in a pact it's almost impossible to maintain peace but when peaced council clan members enter the battle beside them and against you, that is a breach of peace.
  9. Good to see like the Spanish the French complaining about the Australians who are just setting timers in their own timezone. Sure we may have been overzealous expanding to 40+ clan ports at one point in our lust for Exceptional upgrades, but we have fought in every single British war and there is usually at least several of our members in every conflict staying up to 3am if need be and teleporting to the 4 corners of the British empire to participate with other clans. Britain is under siege from all sides, but we are organised and we work damn hard to leave our mark on this world. I'm proud of AUSEZ and it makes me very happy to see our enemies regret the moment they drew themselves into war with us and blame us for their failure. That said I do feel sorry for the situation the devs have put the Spanish in, the French however brought this upon themselves the day France collapsed to the Danes we had every single British clan up north working with the Spanish and the northern pirates in a 2 day Blitz on the Americans to reclaim Spains(our ally at the time) territory for them. The fact that France collapsed in 24 hours and surrendered is on them given time we would have been able and more than happy to relocate our forces and push on the Danes from both sides and their overextension would have crushed them, instead you surrendered and left us alone and became Danish lapdogs, the only pity I feel for you is the lack of a backbone your leadership has. If it helps i do suspect it was no coincidence that the Danes attacked at the moment they did, we had been planning our attack on USA for over a week with all the British clans and the Spanish and the Pirates and there was plenty of time for spy's to get wind of our plans since the Danish eastern offensive was perfectly timed so that we could do nothing before it was all over. The way the map is laid out the Americans are in the top left. From the bottom left to top right across the middle is the Pirates and British, which are the 24hr nations featuring players from all over the world. From the East to the South is the European area. I feel bad that the Spanish are wedged between the Americans and the 24hr nations in my opinion they should hold the land around great corn, conception or canalete as a capital since it would allow them to partake in the European nations wars and politics. The best advice for the French is to work with or peace out the 24hr nations and enjoy the battles against the European nations that are all around you, there's no need to travel across the map to fight a nation that historically the sun never set over and then to complain that their player activity and timers do not match yours. Also while you're complaining that you cant get on at midday, spare a thought for the Americans who are being stonewalled by timers the Pirates can't possibly hope to defend. At least we live in the timezones we are setting and intend to defend them. The pirates are just relying on the fact that the Americans can't attack them properly given a chance the Australian's would have so much fun over there tormenting the pirates if everybody would just stop declaring war on Britain for 5 minutes. This map was created just over a week ago been too busy to update it.
  10. With the time it takes to craft a nice ship I as much as i really REALLY want to take it into a quick mixed battle when i can't be bothered undocking to look for quick pvp I can't justify it. I'd like ships to come with their current durability but also a second battle durability which is just for small and large battles. This way when i build a new ship i can at least take it into 5 or however much Dur the ship has queued battles and enjoy it without ruining it in anyway for open world. I think if people had set durability for queued battles they'd be more then happy to use them on every ship before they retire it. Example if your open world ship is down to 1 durability you may as well use the rest of your queued battles durability before you lose the ship for good. When queued battles durability runs out do not destroy the ship just don't let it into queue'd battles anymore. You may also not want to give captured ships in queue'd battles perhaps just a capture reward of gold or something far lower reward so that ships can't be split off the battle durability and only the open world durability. This would let us enjoy the queue'd battles as a special treat without having to sacrifice extra work in open world to build up money to do so. I don't see it breaking the game xp or gold and I believe the ability to enjoy some quick pvp battles with each new ship would certainly be enjoyable and would help some less experienced players get a feel for real pvp battles.
  11. I couldn't be bothered reading through to see if anybody suggested this fix.. so lazy. They could just double the world map acceleration/sailing speed and half the attacking countdown. It'll still read the same speed just be twice as fast in the open world map so getting to missions, trading, looking for pvp is all faster and then combat would still be exactly as it is.
  12. Under the system i proposed yes any clan may attack clans ports of their own nation to fight for lord protector of the port to call how its operated. It would create a system where clanless players tend to stay around the nation capitals/uncapturable ports, run their missions, trade, industries, level up and get recruited by clans. While clans would be out capturing ports in the name of the empire but governing how they are run while under their control. Instead of 7 nations fighting each other this system has the potential for endless numbers of internal clan wars as the strongest clans in a nation form alliances and fight for power inside the nation. It creates a system where clans need to unite to protect from outside nations but also need to watch themselves and keep their allies close to protect their nations internal power structure. The system i proposed would offer 8-12 uncapturable ports for each nation offering multiple clustered port choices of location to build a home for any clan or player without a home of their own. The only benefit of living in a captured port would be a higher resource output from industries due to lower numbers of industries operating in the port.
  13. This is where internal clan wars within nations and lord protector taxes could come into play. Nations currently have too much territory you only need 4 ports to run everything and since you can dock at any port in your nations territory it isnt too hard to find 4 ports with all the resources for your clan to setup a crafting operation out of. However if clans could refuse docking to other players from their own nation or particular clans it may create alliances within nations and more infighting to create scarcity where there currently is none at the moment we are just letting everything burn in britain on pvp1 its literally pointless defending half the map when you don't need the ports. However that being said we now have 5 or 6 other clans setting up in our HQ port as they flee they collapse of the empire this is creating a bigger drain on local resources supplied by ports and ultimately there should be some governing reduction on port industry production based on the number of buildings inside the port working that resource. If this was the case we would lock docking access to some of these other clans and public nation players to stop them from accessing our ports to increase our own industry building resource production and then they would seek what we control creating more conflict inside nations creating more intense fights without sailing across the whole map as we only need to exist around 4 ports near us and hold our territory. This system could even facilitate more elaborate setups. We currently have our hq in a hemp/oak/iron port and nearby is another hemp/oak/iron port in an ideal system we would keep access to public in our hq encouraging players to come in use the market(lord protector taxes), run missions enabling them to guard our waters from raiders without realising and run industry if it pleases them in a packed environment with a high production penalty due to the number of players. While we keep all our other ports on clan access only allowing us to run our industry at a very minimal production penalty and sell all our excess materials in our market which is currently lived in by 5 other clans. I mean this is an ideal situation for us obviously but the ownership setup would be highly sought after by other clans within our nation and we would have to manage a complex system of alliances to maintain our position in this area. It is not fun teleporting across a nation defending every port in it, we found our players losing interest in the game and just generally burning out. It would be far more interesting to have a self interest in 4-8 ports and to defend them at all cost perhaps even renting docking access out to other clans so they can run high production industries in a private setup and assist with our defenses. If ports on the other side of the nation burn it may have nothing to do with us if we have no defense pacts with those clans but right now its not nearly that interesting, it's simply frustrating trying to manage a nation with a whole collective of players who all have opinions on what to do but don't all pull equal weight when it comes to getting it done and ultimately almost all of the battles we've fought in have had nothing to do with our own personal gain and although large our clan has fallen behind in xp and assets while fighting to capture 40+ ports in our clans name for our nation they give us no added benefits for owning them.
  14. Can we keep the actual game politics out of it Intrepido i know you're spanish i've read the spanish forums. This is not the place to dredge up the past or get emotional I simply want to raise some issues that i believe may improve the game and make it more enjoyable for new players or those not heavily invested in the wars of the world and I have no interest in discussing the Spanish/British fallout or any of the many reasons from both sides that led to the eventual fallout. Many of these changes would actually have kept more spanish players in Spain during the height of the war rather then the ones that turned to play other nations or games as they had nowhere else to go. They would also serve to strengthen small nations and divide larger nations making it a fairer playing field for the smaller nations.
  15. Over the last few weeks its become apparent to me that the current diplomacy system is not managable. On 2 occasions I have seen our coalition forge alliances with coalitions in other nations only to have them undermined by a single clan that nobody can police or punish. 2 sides enact diplomacy and then any clan who refuses can strike out at the other nation from protected ports making them invulnerable to being attacked back but free to attack eventually disolving the entire alliance see RAE in the alliance of spain/britain. In my opinion the clans that go rogue and attempt to disrupt alliances by attacking ports while hiding in protected territory are not to be punished they are only doing what the game allows them to do. That being said the system makes no sense and creates heartache for hundreds of players because of as little as 25 who decide that's what they want to do. The following is my solution to the current problem, I believe it will encourage clans to cooperate and forge lasting alliances while at the same time allows internal clans and coalitions to rise up and go to war with each other within a nation creating more than the current diplomatic landscape of 7 Factions because it allows endless sub factions to fight each other within factions creating complex cross nation and internal nation politics. 1. Each nation should have somewhere between 5 and 12 uncapturable ports. These may or may not need to be in the same location but could even allow nations to branch out creating divisions in the nation map lines by for example spain might have a cluster of 4 uncapturable ports at la habana and 4 uncapturable ports at cartagena de indias giving them access to all their resources in both locations and allowing new players to those locations to never be oppressed and chased out of the game before they even get to see whats good about it. I would put some kind of industry negative production buff on those ports somewhere between 50-75% output so players are encouraged to setup buildings in capturable ports but worst case scenerio they at least have somewhere to fall back and create industry and can never have their individual fun or warfare capabilities reduced beyond a certain point. There would always be hope of turning a fight around knowing the flame of your nation cannot be completely extinguished beyond repair. 2. Clans should own any ports their members are Lord Protector for with control over who may dock. Docking access options would allow lord protectors or clans to set who may dock in their ports. Example if the port is British there would be a checkbox to allow all british players to dock at this port, to allow other specific other nations to dock at this port, to allow certain clans from any nation to dock at this port and of course to deny certain clans from any nation to dock at this port. It's more likely that this setup would be tedious and best managed by the clan leader rather then each lord protector but it could be good for a lord protector to have his own override control allowing him to create custom docking setup in the event a clan wants to establish a cooperative dock for members of another nation without giving them access to all the clans ports, this could be for war reasons or trade reasons but offers a more interesting political landscape as well as diplomatic options and cooperation. 3. Clans should be able to form physical alliances with clans from other nations that cannot be broken by individual members and must be disolved or withdrawn from by the head of clans. This allows certain clans to work together without being undermined by other clans from their nation or individuals within their own clans. It encourages advanced complex politics of clans in one nation working with other clans or mercenaries from other nations to help achieve their own personal agenda. 4. Clans should be able to go to war against clans or players within their own nation. By allowing clans to go to war against others in their own nation the larger nations like britain and usa can be more divided internally as they fight for power within their nation. The current politics are rather stagnant with huge 2 side wars drawing every nation into them simply because of lack of options there are only 7 factions and only so many combinations of diplomacy even less based on the player base of certain nations. 5. Add far more ports to the game With nations potentially fighting internally and having 2-3 sets of uncapturable port clusters allowing the 7 nations to have 14-21 stronghold locations there would be far more division around the map and more places for clans to find their own little corner of the world to control. In the event all servers are merged more ports will certainly keep it interesting. 6. Add more resource production and npc trade ships/convoys to freeports. I would like to see freeports producing every resource presumably via trade but allowing and even encouraging pirates to setup in freeports and migrate away from their 'pirate empire' to claim a small corner somewhere and make money striking fear into merchants and clans operating in the region while treating the freeport almost like a pirate cove. Freeports might even allow players to create any industry rather then restricting them however such buildings would have a far higher extraction cost and lower production making them possible but only in a dire situation or when you have no other ports nearby and not very effecient. 7. Do not allow level 3 shipyards in freeports. With rogue clans and pirates setting up in freeports i don't believe they should be able to build 3rd rates and above in such secure territory. I would see a game where pirates are encouraged to move into freeports and harrass areas but i do not believe they should be able to wage all out war from freeports like unloading massive rate fleets to screen nation wars for cash. 8. Add a set of building upgrades for the Lord Protector allowing him to collect a portion of trade/market taxes, improve garrison soldiers and fortifications. This just creates a benefit to controlling ports and encourages internal power struggles as well as clan cooperation to upgrade the defenses of important ports at huge expense. 9. Add custom clan icons inside the port circles and recolor the circle background to match the nation color, also make pirates and danes ports more distinguishable. To create a sense of expansion and ownership and to watch clans spread across a region it would be cool to see all the icons on the map inside the circles to watch clans expanding their borders. 10. Allow a lord protector to transfer his title to any other player in the game. Sometimes deals are struck or players no longer want to play. We currently have a player with 8 ports who quit and we can no longer touch those timers, allow a quick method to transfer the title of Lord Protector to another player remotely for the purpose of diplomacy as well as leaving players or those taking vacation. Some members simply don't want to manage their port timers these members should have the option to relinquish the title to another clan member who will. 11. Display port timers and dock access on the map including friendly port timers. I'm sick of making defensive and offensive photoshop maps of port timers and updating a port timer spreadsheet for our clans 40 ports it's a game not a job, why not give us that information on the map itself so i don't need to keep building them. 12. Allow a 25 player pb fleet and give them priority access to a port battle When fighting around populated areas we've have found clanless players in low level ships are jumping into port battles before experienced clan members in powerful ships can get in if the Port Battle fills it disrupts the entire attack. Allow for a 25 player 'raid' fleet or something that simply marks other fleet members visually and secures a place for each player in a flag carriers raid fleet for 3-4 minutes. Allowing them to get into a port battle before public players nearby can join. The same could also be done for members of a clan who own a port that are defending. 13. Flags may only be purchased in nation starting ports or your clans owned ports. Also flags may only be planted during 2 hour window and last until end of window. Currently the longest you can be forced to defend is 4.5 hours if your port window is 22-24 and the enemy buys a flag at 23.59 and holds it until 00.59 to plant you may then be stuck in a battle for another 90 minutes. Meaning that even though your defensive watch started at 10pm you could be forced to defend until almost 2.30 in the morning. I believe this could be reduced to 3.5 hours while allowing flags to be run further then they currently can. If the flag lasts for the duration of the 2 hour window buying it at the start of a window would give you 2 hours to attack allowing your fleet to travel further. While also enforcing that the enemy must plant the flag during the window means you wont be stuck up an extra hour if they choose to buy it at the last minute. This system could be tweaked even further if say the capture window was 2.5 or 3 hours long but the battle ended at the end of the capture window. Meaning their time inside the port was not a flat 90 minutes but based on how early they get into the port to start the battle, waiting too late could cost the fight. This also reduces the amount of time required to defend and makes it more accessible to casual gamers to participate and doesn't require players to stay up past reasonable hours. These changes are not designed to be historical but are suggested to improve the game and make it far more enjoyable for everyone to play the current system is burning players out and they are leaving we need a more interesting system where politics shift faster and more locally/internally from far more factions making the game more interesting and less frustrating with people in your own nations that you can't attack.
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