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About Svartschegg

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  1. The only ones that cannot be captured are capitals AFAIK, so you should be safe to do something along these lines: if(port.capital) { console.log('It cannot be captured.'); } else { console.log('It can be captured '+ translateCaptureWindow(port.timeslot)); } function translateCaptureWindow(baseWindow) { var padLeft = function(inpt) { var str = "" + inpt; var pad = "00"; return pad.substring(0, pad.length - str.length) + str; }; if(baseWindow == -1) { return 'anytime'; } else { baseWindow = parseInt(baseWindow); return 'between '+ padLeft(baseWindow) +' and '+ padLeft(parseInt(baseWindow+2)) +' UTC'; } }
  2. ConquestFlagTimeSlot is -1 when the capture window is "anytime", otherwise it indicates the starting hour of a 2-hour window in the UTC timezone. "Cant be bought" <- Referring to conquest flags? They all have the same cant-be-bought window, which is basically the hours surrounding the server maintenance time window.
  3. Ah, right. You should be able to calculate that based on the attributes found in the item model. I'd imagine the properties BasePrice, SellPrice and SellPriceCoefficient are the properties that affect this.. In the old trading system I suppose PriceTierQuantity also would've mattered. If you don't feel like experimenting with figuring out the formula there's a simpler way, with the new trading system: Look at a port that consumes the product and does not have any on a contract - the price will be the same in any port that consumes that product. Save that value in an item model of your choice and reference it from your port model.
  4. I built an automated tool for that, so yes. E.g. PVP3 shops: https://storage.googleapis.com/nacleanopenworldprodshards/Shops_cleanopenworldprodeu2.json
  5. You can still see which resources a port consumes and produces, so as long as you go by that and not from what's on the market you should be fine.
  6. Yeah I'd love to, unfortunately I'd have to fake being logged in and being in that port to access that information. For some reason that data is treated as a separate sort of shop.
  7. Offtopic, but I'd like to say that I appreciate this sentiment. It's easy to just take what's being written on the forums for absolute truths; my own rants included.
  8. If you get multiple replies on an email it seems like they overwrite eachother. I sent an email to my clan an asked for opinions. I received a reply and just looked at the mail quickly but left it unread for later. When I came back an hour later the sender of the mail had changed in the list, so I clicked it, thinking it was probably typical UI bugs. Nope, it was a different reply from a different member. The first reply was thus... gone
  9. I'm having money disappear too. I log all my trades and count my money whenever I empty my cargo, and my last route only gained me 80k, but should have been around 600k. When I arrived in Basse-Terre I clicked the Sell button and maximized the amount-input. It went to around 2371 or so. Got an error (as seen in the last screenshot). Tried again and it seemed to work.
  10. Then perhaps that should have been done before ruining the game for hundreds of players.
  11. So then my initial comment applies. This patch will only remedy an abundance that exists on PVP1; other servers will suffer under the DEATH METAL difficulty level. With barely 10 players per nation online in PVP3 there's a very low chance of one of them being an adequate shipbuilder. I think joining a clan or making friends should be an enhancement to the game experience, not a prerequisite. This isn't a social network. :-/ Oh wow, this sounds great! How do I create more accounts? I thought this game wasn't pay-to-win? On PVP1, sure. The big clans on PVP3 can just barely take care of themselves, and that sentiment is based on PRE-nerf. I think it would have made more sense to add this new no-capture feature to 2nd and 1st-rates only. Nerfing an existing and fairly balanced (overall, given difference between servers) economy feels unnecessary. Don't get me wrong - I love everything about the patch except for this one thing. I'll happily abide by the new rules but think it will just further the gap in player retention between the servers.
  12. So by "PVE content" you do not mean Open World, but PVE Servers? Meaning, this does not affect PVP1 or PVP2 or PVP3?
  13. Agree. This change was not made with other servers than PVP1 in mind.
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