Jump to content
Game-Labs Forum

CaptVonGunn

Ensign
  • Posts

    1,288
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by CaptVonGunn

  1. Actually they have claimed since day one that this was a Hard core Sim....
  2. Well if you have enough Gold you can always use Valet Parking in the Market.. set the price so high no one is likely to buy it.. and pay the fee... if someone does buy it you just made a stupid profit and can build another one:)
  3. They added the limits because it was insane before... Everyone had 8 Outposts with 3-5 ships at each one... in the case of my clan we would have 4 or 5 ooutpost minimum t each with a Shallow, 4th rate and Line Port Battle ship in it. Pre positioned all around the map.... It ment we never had to sail fr to attack someone which also removed most of the threat of intercept... WHich was just silly
  4. Well if you dont like doing the only 2 things that make money why do you even need more dock space?
  5. Well I make 100k a mission doing 1st rates , 200-300k doing 3-4 man 1st rate fleet missions I was making 1/2 a mill a day doing trade(1 or 2 Indiaman runs a day) till they increased the missions to the point trade is pointless for just normal play
  6. Sure but you get no XP or CMs and very little gold... when you sell it to the market
  7. Boo Woo.... There is no money in selling ships... Not really.. Anyone that can save up what would be needed to cover the cost of a Land not pay the money sink fees. Yes Mission payouts are op.. They will hopefully be put back to somewhere about 1/2 way between the old this is pointless payouts and the current I am going to mission for a day and retire levels
  8. That would mean almost all refits would be gone and the crying would be awesome. But to do that we also need proper ship stats and builds.. not this fantasy builds of Fir Fir Warships with Magic Figure heads and added on Hull parts to go faster,,
  9. So charge a fee. I am good with that.. most clans I know would be ok to.. right now the fee is the cost of expanding the docks which is high when you also include the cost of the last few outpost permits. But is real life Warships didn't take up dock space.. hell most ships bigger then a Frigate only docked when they were going in for refit... The rest of the time they were on patrol or at anchor well out of the way of the everyday port traffic
  10. You missed the point of the note weight.. you make it heavy so it is NOT movable via small ships... Hell make them weight something close to actual ship tonnage and you cant move them anyway... Your right sailing it as a ship would be the best plan... My comment was that in Note form like teh current 2 we have we could store them in Warehouses and would not have need for a clan dock. Making ALL items stackable in the Warehouse would be nice though..
  11. Not unless I can walk all over the ship and climb to the crows nest.. it doesn't. You have hundreds of men ... a single deck view to sail and aim guns? Seems as unrealistic as the current view.. and lot more limiting for no good reason... Not when you are trying to simulate the info from the Captain Officer, Gun Capitans and Sailing MAster into a single person(You)
  12. Can we in teh future see what the cost will be to do these repairs in units? Before we do them? So we can decide if we want to dock up and repair with gold first
  13. You should be able to build the ships as we do now but they become a note.. the note should weight as much as all the parts of the ship combined.. But this way a craftier is not limited to the number of slot sin his docks to what he can build.. now he is limited to the slot sin his warehouse
  14. The Zone should be limited to say 25-30km circle around each capital.... Sure some would have more Ocean then others.. but it would at least be a Standard rather than the current one base don the completely arbitrary Zones we have now
  15. Bite me.. I was answering your questions... The fact you dont like the answers doesn't make it a troll
  16. But you can only buy things the Port Produces.. at those prices under contract.. It fills as soon as you do it though.. WHen you need it and money is not an issue.(which it currently isnt after a day or two playing)
  17. And historically there were never more then a Dozen 1st rates in a single Battle EVER that is both sides combined.. SO why is the gun from History ok but not fleet tactics? Trafalgar had 3 Britsh 2st rate sa nd 4 2nd rates all others were 3rds.. Franco/Spanish had 4 st no 2nd rest 3rds(for line ships)
  18. 1) thise are things Trade Missions use... 2) HUH? 3) AGAIN hUH? 4) THose a there because players sold them there.. 5) PLease no. 6) First yes no idea what second part means 7 Yes sure remove stuff teh Trade guys still use ...) Those are not cargo.. those ar eteh guns they are armed with... 8) Those arent cargo they are teh guns it was armed with or some of them 9) havent done enough to know 10) Why go big or lose your fleet it is a Wargame.. 11) be nice...
  19. I get that.. but it is still in any reduction the defenders dictating what the attackers can bring... I though the friends can join a battle was designed to allow all size clans to get in the action?
  20. ONly issue I have is when I come out of the spyglass I am facing where I started not the last direction I was looking...
  21. Oh I know. and testers are also allowed to comment on why they think it is or isn't a bad idea .. which Is what I did.. Variety would be historical Squadron mixes in the fleets on both sides... but that is something I never expect since it would mean everyone couldn't sail a 1st rate into a lineship battle
  22. The Players are not the ones deciding it is 25 attackers and 25 defenders.. that is a Game design.. Allowing the Defender to make his life easier by reducing this number for no reason other then because is a Care Bear move and nothing more..
  23. not the same one is based on game mechanics.. this is based on wanting to control the attackers. Warfare isn't fair. What next you get to dictate ship type different from what the port design is? or spawn in location and starting wind? the Devs have already given in on the limited PB window.
×
×
  • Create New...