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CaptVonGunn

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Everything posted by CaptVonGunn

  1. Huh? There already is a timer.. it isn't that long but it is long enough to tag them. or does the cant join battle timer not work for the PB? like it keeps you out of a Mission
  2. not anymore they cant:) a single volley can knock off a bunch of hull and structure on a fir fir gank boat... If they also have to repair sails they are now SOL with teh damage reducing speed(if it works )
  3. 1) Yes they shouid considering that some shallow ports they can't get into were historically able to... I always just considered it a way to give little ships a purpose... Now in saying that I think it is stupid that you can do Hostility on a Shallow port with Frigates or SOLs.. or use SOLs for a 4th rate port Hostility missions should have the same rate limits the PB there will have.. Work for it 2) Except for a channel to get in it should be a reasonable distance out for most... and in the Battle instance it needs to still be SHALLOW that is where it gets weird 3.. at the higher settings you have a noticeable difference between deep and shallow except for those random OW sand bars...at least on my system.. but yes it needs tweaking in that regard..
  4. Oh now I see your problem.. your Group is to small to deal with the Screeners and the PB
  5. Not sure I see the issue.. You are attack-able for what? 45-60 seconds after you leave a Battle before you can join another one... If your screening that is more then enough time to grab some of them
  6. It already has a filter on the Warehouse and the Protractor is very useful... We had the Coordinates and it was a joke.. you knew within a foot were you were all the time... Which is very unrealistic as it allowed nearly pin point navigation even in a storm
  7. Why? 3rd rates were as fast as many Frigates in real life.. Granted the 2nds and 1st not so much:)
  8. the AI single fires(sometimes much faster the we can) and switches between Random and directional fire. Just like you can... They never stop mid broadside though that I have seen
  9. Never seen me complain about to few people in PVP... My issue is that in a real battle your scouts would see new ships arriving LONG before the game lets you.. so you could plan for it or maneuver to deal with it.. I just am not a fan of the "oh a battle I will TP and undock and sail out and get in" that is what Legends is for..
  10. lol pvp is dead? wow.... getting moe PvP last few weeks then I have for a long time.,.,
  11. No because that just means more lazy people can get to battles they shouldnt
  12. No so? Your ship still isnt shooting.... It is dead either way if you dont come back...
  13. I would like to ask is it possible to instead of the current drop sails and sit and die.. system. That if a player disconnects the ship just sails in the direction it is pointed at the current sail state.. Had 2 disconnects in battle today... first one cost me 150 ish crew but Greg was kind enough to pull off and we continued once he realized it when I got back in... Next one I lost the ship. Not His fault.. just a bad connection on my end.. but if the ship had NOT dropped sails and just kept moving.. It would have been well better for me and more realistic... You can still get shot and still get forced into the wind... Just does away with the Free attacks.. On the same note.. Ships dragged into battle should start at the same sail state they had in OW.. just my personal thing.. sure hitting an AFK guy that doesnt know your there is easy.. but I still think the ship should at least sail at same heading and sail state
  14. That doesn't help when your clan has all time zones... There can be anywhere from 1 to 25 people on at a time.. but across teh day there are 60-70
  15. Make them come back? I dont know threaten their families?
  16. Can we PLEASE have a setting for the clan list where when we open it the people that are logged in all appear in order first.. then everyone else in order as the currently are... So you can click and check at a glance which 5 guys are on at that time.. instead of scrolling through the list of 100 or more.. And a Sound when someone send you a PM in game... Also say the sound of Drums beating to Quarters when someone that can drag you into battle tags you
  17. Only one I agree with is the Port Capture... I was so looking forward to the Front lines thing they had talked about that never happened.... Where you couldn't capture ports in a region that was NOT adjacent to a region you controlled. But then they went with this all Neutral and capturable thing and we have what we have. How exactly do you improve protection of Traders? You say you want it but offer no idea for it
  18. Yes but when people can arrive in battle in some cases in the old way closer to you than the people you started the fight with it is just wrong..
  19. You cant be at one port and hear about a battle other side of map dock TP and head out big difference... I am not a fan of late arrivals. I suggested a way 18 months ago or more but was told it was unworkable Single circle but with sections to it.. either 4 or 6 evenly around it. when a battle starts the system would note the location in OW of everyone that could join(based on who was in it ) from the circle center and what section they fell in.. Then Based on time from Battle start to their arrival it would place them X KM from the original battle start in the direction they were in when battle started. So say you get to the Battle 20 min after it starts and you were SW of the swords when it started... it would place you 20 KM away to teh SW from the battle start location . If this would put you on land then you get moved to the closest point to where you should have been that is wet... This is teh only way I think open for ever battles would work in anyway that would work out even close to balanced.. But that is me
  20. If they go with longer timers... or worse open like Outlaws were.. It should also be if you were NOT in a ship and undocked then you cant even see the battle or join it......
  21. I disagree only in that I do not think anyone should be able to know you are Smuggling.. it is a silly feature. .. Ok here is the plan.. we are going to sneak into the port to buy and sell stuff.. But we are going to fly a Huge Flag that lets everyone that sees us Know we are sneaking in to Smuggle.. WTF?
  22. Ok I see that when you tack.. but it wouldn't be all the time was my first thought.. I mean once the sails are set the crew returns to other things until needed again... Plus as you and I both agree I think.. once you start shooting anything but chasers you should be at Battle sail any. Still not sure on teh numbers though.. I mean say on a 1st rate.. the LOwer deck gun crews were Not the guys doing the sails... if they were it would take 20 minutes to get them all on deck to start Are those masts or Replacement stays/spares? either way they are not getting used in combat.. shudder.. just imagine the carnage if one of those is being manhandle and is hit by a cannon ball ?
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