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Sea Nettle

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Able seaman

Able seaman (3/13)

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  1. Oh, but there is a consequence. You have a game with no population.
  2. Best Dev Ever. So many games that could have been majestic and visceral have been turned into mediocre poo by the devs altering the vision to accommodate the entitlement minded. EVE. POTBS. ULTIMA ONLINE. I could list dozens. Do not ruin the masterpiece chasing the currency. Create the masterpiece and the currency will chase you.
  3. Can I get a PM on the details of my chat restriction? I can't access the ingame chat and i would like to know why i was restricted. Ingame nickname: ''kalifen fran amerika'
  4. So what if one buys the flag and then lets themselves be sunk?
  5. I can't access the ingame chat and i would like to know why i was restricted. Ingame nickname: ''kalifen fran amerika'
  6. Try logging into another server, exiting the game, then relogging back to your preferred.
  7. "Do what thou wilt shall be the whole of the Law."
  8. You already have pve options, the pve server. The whole population thing.....why would a server that focuses on 100% naval action with a top coat of trading and port conquest minus the lame and repetitive pve not be populated? You have a populated server for pve that will eventually be filled with max level crafters who have no one to sell things to and max level admirals with no one to fight but the same AI. And you are seriously questioning its sustainability? It's only a matter of time before people are requesting transfers off the pure pve servers with their ships, items and gold.
  9. Even if a max level pve'r abuses the steam rank system they still have nothing to do on this server but trade/haul, craft and pvp. And that's good enough. Pve activities are detrimental to a pvp server. You have people already asking for mission ganking to be removed so they can pve in peace, on an open world pvp server. A max rank pve player would still have to earn gold in the shark tank to fund the building of bigger ships. Literally, myself, and i'm sure a few others would foot the bill to set the server up. What is the possible risk? That everyone would migrate to it leaving the pve or hybrid servers wastelands? Well, maybe that would say something. Everyone would start off fighting in cutters. Then some would rise in wealth through success in battle and afford resources for trading and crafting which would eventually see bigger ships built. You'd also have far more ships lost which makes for a vibrant economy. There really is no downside save for pve players wanting to force pvp players to inhabit their servers and no longer being afforded the option.
  10. Yeah its not beautiful. Its fairly monotonous. And again we have a pure PVE server. No diversity there. It's not about minimizing risk, but minimizing choice. If you refuse to take any fight but the most assured victory you will progress very slowly. Human nature will ensure fights occur. Right now human nature ensures minimal pvp occurs. Because its more efficient to grind fleets and missions for xp.
  11. They do it because they have an easier and less risky option for grinding xp. If they didn't they would either engage and earn xp or make no progress. Sure you'll have people that refuse to do anything but meta game but they wouldn't be able to opt for fleet grinding in between ganks. And it would be harder for anyone to avoid pvp because that's all the world would be inhabited by. PVPers. So those that only engaged with the best odds would be very slow to level.
  12. Except you are completely wrong as I do waste durability everyday. I have to because to get steady pvp action I have to engage at severe disadvantage or the opponent runs for the horizon. On a pvp server running would be minimized as you would have no other way to gain XP but to fight. I have video after video of engaging in a lesser ship and the opponent loading sail shot and running. After awhile it gets tedious. And they do so because they can level up versus a predictable AI. I appreciate your input, but don't make assumptions. Having a pvp server where only pvp allows gains doesn't affect anyone. Telling us we should be forced to play a hybrid is ridiculous. Why are pure pve players treated with privilege? And if the hybrid server is superior you and those who love it can stay on it. There are multiple pve and pvp/pve servers. I merely want 1 pure pvp server. Hell, note the setup cost and i'll pay for it.
  13. We have a pure pve server. We have the current hybrid pvp/pve server. What we need is a server where only pvp is available to rank up and earn money (with trading of course). Just without AI fleets and missions. On a pure pvp server when you see a rear admiral you would know that they have a large history of fighting other players. Instead of it meaning they grinded fleets for weeks on end. It would also increase the people looking for fights because that's all there would be to do to advance. Instead of what we currently have with people running missions or grinding fleets and pvp outside of PBs being more often than not a run for the horizon or willingness only to engage with overwhelming odds. It's sad that on a pvp server the pure pvpers level up slower than people grinding fleets or missions all day. I'm not seeking to enforce a change on people who like the hybrid. But I would love to play with people who log on to fight other players without having to spend hours sifting through people who don't.
  14. Having mods censor curses and sexual language is fine. Having another player arbitrarily define trolling in a competitive game is a recipe for failure. It may work with a community that's small. Sooner or later your going to have a lot of complaints from people upset with certain other players given the power of censorship. I was told by a mod to stop trolling for saying "someone is mad on the interwebz" after a player in global chat said "f" this game. Except they didn't say "F". There are also cases of mods in clans over-applying the rules towards people in rival clans. Its clearly demonstrable because these same mods will ignore other violations of the same or worse. It's a crap program. There are no unbiased "players". They may pretend to be so to get the job but each and every one will abuse the power if the person is doing something they dislike or the motive is there. You have an ignore function and a chat log for the worst offenses. You do not need in game chat controlled and sterilized by mods. It also seems twisted that the games admin uses the f bomb and prick on the forums while demanding a player base refrain from taunts and rivalry driven jabs.
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