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About Mindfield

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  1. Some not already mentioned points: 1. UI Option to disable all floating numbers. 2. Fog of War Options maybe as part of difficulty settings : - No exact Information about what is damaged (non visible) - No Information about gun reload status and torpedo reload status (incl. launch sound) - No exact ship model before certain %
  2. Firing Test 1: I cant sink the CL anymore. If I play safe and keep distance, I ran out of time because the BB hits nothing. If I play agressive the CL sinks me every single time now. Something is wrong.
  3. I hope they keep focus on the single player mode. There are already 2,5 games in it: 1. Tactical Battles 2. Strategy Game Here they can put a lot of efford in it. 2,5 Ship Designer Maybe unfair to call it 0,5 game, since there are many things involved to make this whole thing working. In the end, the strategy game decides if it will be a great game or not. Scenarios and battle generator (if it will be put in) will last only so long. But give it a purpose and win a war is what I want to see. Some may remember Falcon 4
  4. Just a report how fun this game can be and how effective torpedoes are. The mission "Armored Convoy Attack" is to sink the TRs. How about sinking all ships! I build 4 CL with 16 tubes each firing 21" electric torpedoes. This is brutal fun. The 21" torpedoes pack a serious punch, and you fire 64 of them! Reload is 10 minutes, but after the first wave of torpedoes, the enemy is already crippled. It takes some time to sink the rest and catch the fleeing TRs, the CL going only 22kn, but it worked. Best part, I didnt lost a single ship.
  5. My guess is, that the most modern reload modules are missing.
  6. @SiiljakkiJetzt lernst du was fürs Leben: Kaufe ein Spiel erst wenn es fertig ist! Ist für deine Nerven einfach besser. Unfertiges Spiel = hohes Risiko. Mal abgesehen davon, dass auch fertige Spiele Mist sein können
  7. Guess why I wrote "guess" in quotes. Seems you guessed wrong.
  8. Sextant "perk" is nonsens. Getting a rough or good enough position is elemental part of sailing. And at that time we had the tools to do so. Im not sure when the naval clock was introduced to get the longitude. Do someone know the age old game B-17 Flying Fortress form 1992? (Yes, Im a bit older^^) There was an "AI" navigator who "guessed" the possition of the bomber. The position was only rough and the player could manually corret the position on your best judgement on the navigation map. In fact you had to correct him, because the "guess" was all t
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